iOS

Sonic Dash – Review

There are two video game characters obviously ripe for an endless running revival. Sonic Dash ticks one off the list, but someone needs to get Naughty Dog to stop wasting their time on PlayStation 4 and give the public what they really want: mobile Crash Bandicoot. And hey,...

Not a Real Racing 3 review

Freemium gaming has no shortage of critics. It’s understandable, given that such games have earned a reputation for nickle and diming their players. EA have taken the concept further than ever with Real Racing 3, their attempt at combining the freemium model with AAA production values. The result?...

Year Walk – Review

A thread of darkness is part of the appeal – and indeed function – of folklore and fairy tales. Simogo’s Year Walk – based on the Swedish tradition of year walking, a ‘vision quest’ meant to offer a glimpse of the future – puts the darkness firmly front...

Rescue Rush – Review

There’s a lot to be said for novelty. This doesn’t sound like a terribly original concept for a mobile game: a cute giant cat roams the streets setting free animals held captive by evil scientists. But when it’s your streets, well, then you’ve got my interest. The level...

Hundreds – Review

Hundreds is confident: it sees no reason to explain itself, and assumes you’ll figure it out. That’s admirable, but there’s a fine line between confidence and, well, being a prick. Thankfully, Hundreds isn’t a prick – most of the time. And it’s right, you will figure it out....

Middle Manager of Justice – Review

I’m sure we all remember The Incredibles’ back-story of superheroes giving up their jobs, due to being sued by citizens suffering from whiplash and such after being rescued. Double Fine’s free iOS download Middle Manager of Justice also taps into Pixar’s idea of going behind the scenes in...

Stan Lee’s Verticus – review

There are at least two things going for Verticus. First, it’s got Stan Lee’s name above it, and that’s going to generate a fair smattering of interest. Second, it’s vaguely reminiscent of that sky dive, which is still reasonably fresh in the collective mind. I do mean vaguely...

What’s inside Pete’s cube?

So Peter Molyneux’s “social experiment” Curiosity – what’s inside the cube has been out for two days now, and at the time of writing more than 396,000 people have tapped away at the giant cube, destroying more than 163 million cubelets. The big question remains – what is...

Punch Quest – take my money!

Punch Quest is free. And it’s brilliant. What more needs to be said? Let’s see. I quite often invoke Jetpack Joyride as a comparison for mobile games, and I’m going to have to again here: from your character bursting through the wall at the start, through the endless...

Sonic Jump

An imagined conversation Tom: “Sonic Jump? That’s just a rip off of Doodle Jump.” Dick: “Ah, no, the original Sonic Jump was released for non-smart phones back in 2006, pre-dating Doodle Jump by a good three years.” Harry: “SHUT UP I DON’T CARE IT’S NO FUN.” Some elaboration...

Platforming on a non-platforming platform

Mobile developers like to make life hard for themselves, it would seem: platformers are thriving on mobiles, yet touch screens don’t have the delicious precision of physical buttons that the genre demands. Rayman Jungle Run notably rose to the challenge recently, but here are a couple of other...

Supermagical

The idea of Supermagical is neat: whack a story and some light RPG elements onto the classic bubble-popping game. It looks and sounds fantastic. What a shame, then, that the game goes out of its way to make playing it a real bloody chore. Turning the classic mechanic...