iOS

The fine line between love and hate

They say that it’s a fine line between love and hate. What does that mean? Nobody knows that. But it might explain why I ended up playing a game I don’t really like as much as one that warmed my cockles something silly. Super Hexagon version: iPhone I...

Rayman Jungle Run

Note to all: this is how to transfer a game to mobiles. Okay, so it’s not a conversion of Rayman Origins per se – but that’s the point. The wonderful UbiArt framework has been retained, but the controls stripped down to accommodate the touch screen. Which leaves a...

I bet that you’ll look good on the App Store

Mobile games are released at such an unrelenting rate, that I don’t generally find pre-release coverage very helpful. If I can’t click through and buy it immediately, then there’s every chance I’ll have forgotten about it by the time it’s released. But it’s been a pretty lovely week...

Ghostbusters Paranormal Blast

All week I’ve been confronted by frightening, freakish visions on every street corner. That’s right, I’ve been in Edinburgh for the Fringe. Boom! (And, more relevantly, also playing a bit of augmented reality iPhone thing Ghostbusters Paranormal Blast.) It’s a neat set up: a Google Map of your...

London 2012: the freemium Olympic Games

The freemium model is a bit of a curious fit for an official Olympics game. It doesn’t quite give the right message, does it? If you want to succeed, you need to build on your natural talent through plenty of good solid practice. Or just bung us a...

Tiny Wings 2.0’s “stupid marketing trick”

Tiny Wings was Apple’s 2011 game of the year in Europe, and deservedly so: it’s lovely. A delightful teaser trailer for Tiny Wings 2 surfaced last week, with a release date of 12th July 2012. Collective conclusions were leapt to, but we should have been looking more closely...

Gauge

It takes a few goes to get Gauge. The titular bar is not unlike something you’d have seen in a golf game fifteen years ago, but it’s not a helpful comparison – trust me. So forget I said it. But once you do get it, and score slightly...

Let’s Eat Sweets!

How do you choose a game from the baffling variety on offer on the App Store? When it’s only 69p at stake, the name is as good a reason as any to splash the pennies. Let’s Eat Sweets! – that’s Temporal Games’ exclamation mark, but I like it...

On Party Rings, Haribo & Hotel Chocolat

I’ve been playing Don’t Run With A Plasma Sword recently. It’s been hard to put my finger on why it’s not entirely satisfactory, but I’ve got there: it’s a packet of Party Rings. It’s unarguably a great name for a game. The sense of humour is carried through...

Crow

I can’t imagine why I’ve never been asked to contribute to Thought For The Day on BBC Radio 4’s Today programme. I’d totally base one around iPhone game Crow. It’s got moral choices, you see. Really unsophisticated ones, which do little but switch the game into hard mode...

A matter of life and 774 Deaths

I imagine that, after playing Square-Enix’s 774 Deaths, most people would be comfortably able to describe it in one word. Not necessarily the same word, mind. In my case, that word is BRUTAL. The difficulty is brutal. Each death, usually on a blood-splattered blade, is brutal. The graphics...

Beat Sneak Bandit, ZiGGURAT

Interesting tales at both ends of the App Store this week. Angry Birds Space achieved 10 million downloads in three days, a story so important that literally every site on the internet reported it. At the other extreme, one-man developer Mr Qwak had his well-received iOS game Retro...