Theme Park, Breakout & Majesty

There’s a little bit of a retro revival happening on the App Store. Last week saw a new Dizzy game roll out and EA’s Theme Park get some new life pumped into it; this week Grand Theft Auto III gets a 10th Anniversary Edition and Sega has slipped Sonic CD onto the App Store. It’s …

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Catball Eats It All, Tetris, Paper Glider Holidays

The worlds of mobile and proper games overlap this week, with the release of Dizzy: Prince of the Yolk Folk on iOS and Android, and Chrono Trigger on iOS. £6.99 for the latter. £6.99! It’s easy to forget that that’s probably cheaper than you can get the game on any other format. While all this …

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ChuChu Rocket, Jelly Defense & Traffic Panic

The last week has been a bit quiet for the various app stores, although Infinity Blade II, the sequel to the massively successful original, was a fairly noteworthy release. We haven’t bothered reviewing that though, as we’d probably just write “it’s almost exactly the same as the original, only better”. I suppose you could call …

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Superman, Super Smoothies, Petri-Dash

If you’re still not convinced by mobile games, then consider Superman. His gaming past isn’t so much chequered, as vaguely depressing – and bloody awful in the infamous case of his N64 outing. But as we found out this week, Chillingo hit the nail on the head with their iOS effort, where others flailed around …

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Shadowgun, Stardash & Scribblenauts

This week we’ve mostly been… well, playing Skyrim really. We did manage to find a few hours to play around with our phones though. The most notable new iPhone game this week must be Minecraft, which we covered last month when the Android version was released. Aside from that, we’ve got these three… Shadowgun From …

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Between a space rock and a sharp place

This week is all about Skyrim really. A few of you might still be interested in some mobile gaming though. Perhaps to keep you occupied whilst on the bus to your local games store or sitting near the mail box. Adam has been admiring Bike Baron and mulling over Atari’s use of the Asteroid’s license, …

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Winding up the birds

After finally warming up to Whale Trail last week, Jake spent this week having a fiddle with Tiny Invaders. Exploring the depths of blatant IP theft, Matt has been dabbling with Cut the Birds, whilst Adam has been poking around with wind-up toys and helicopters. Wind-up Knight It looks a bit like Clockwork Knight on …

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Shooting, glowing and mazing

Warning: mobile games can cause severe earworms. This week I’ve been warming to Whale Trail – which Adam covered last week – and with that the Gruff Rhys track of the same name has become firmly stuck in my head. The lyric, “I can see my house from here,” in particular, in a very bad …

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Katamari Amore

A lot of people seem to have taken umbrage at Katamari Amore’s pricing structure. It’s a free download, which gives you access to one level in time attack mode. Essentially, it’s a demo. What’s wrong with that? Honestly, people have been spoiled by the level of freeness on the App Store. What this one level …

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A bit of tapping and playing

Welcome to the first in a hopefully regular series covering the latest noteworthy mobile phone games. We’ve dabbled with the idea of mobile and download game round ups in the past, though now we’re going to attempt to do it semi-properly. A couple of months ago the Pickford Brothers referred to us as “yet another …

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Barcode Battler vs iPhone

The Barcode Battler was rubbish. Sure, it sounded exciting: turn everyday barcodes into exciting warriors, power-ups and so on, then battle them against others. Brilliant! The reality was somewhat different. The barcodes had to be swiped through a narrow reader, so to even find out what a barcode was worth involved first cutting it off …

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Battle of the match-threes

I beligerantly maintain that Zoo Keeper was, and is, the best game for the Nintendo DS. GameRankings disagrees, but GameRankings is wrong. 193rd? Shove it up your arse, GameRankings. It took a long time for it to make the natural transition to iPhone, but now that it has, I thought I should assess some of …

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The App Store’s shades of free

Price is always a favourite subject for mobile games. When they’re cheap, the industry says they’re undervaluing games as a whole; when they’re less cheap – expensive seems like an overstatement – consumers are shocked and appalled. Free is always good though, right? Depends what kind of free. Linkem Developer Somethin’ Else has been in …

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James Pond in the Deathly Shallows

This can’t have been originally conceived as a James Pond game. I say that not because it bears no resemblance the fondly remembered ’90s platform games, but because one of the three controls puts James Pond into reverse. Now, I realise that some fish can swim backwards. But if you were bringing James Pond back, …

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Grand Prix Story

I should be making my own game right now, but I’m not, I’m playing Game Dev Story. Oh wait, that was the last Kairosoft game. Now history is repeating itself, but this time I’m engrossed playing Grand Prix Story, which as the name implies, is a racing version of Game Dev Story. Kind of. One …

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