Retaliate review

Tap the fire button in this vertical shooter, and you’ll hear a familiar sound – the distinct click of a firearm with an empty ammo clip. That’s because every shot fired in Retaliate must be absorbed by activating a shield first. This fills a gauge not just with bullets, but also later missiles and mines …

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Over Horizon X Steel Empire review

Even within the pages of charmingly garish ‘90s video game mags, HOT-B’s Steel Empire stood out. Shoot’em ups set in space were par for the course for the Mega Drive, yet here was something daring to be different, featuring a bi-plane and a zeppelin battling steam-powered contraptions using bullets and lightning-based bombs. Not even the …

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RPM – Road Punk Mayhem review

Like many examples of the genre, this vertical bullet hell shoot’em up has a tutorial. Nothing usual there, apart from the fact that it explicitly tells you to figure out a crucial mechanic for yourself. This results in a turbulent introduction phrase, not helped by the fact that RPM plays differently from many shooters out …

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Satryn DX review

On first glance, Satryn DX doesn’t appear to offer anything resoundingly new. It’s a twin-stick shooter in which you manoeuvre a teal-coloured warrior around single screen arenas, blasting tiny pixel art enemies and saving blob-like creatures. When all enemies are defeated, you’re transported to the next area – with a flashy blink-and-you’ll-miss-it primary-coloured transition screen. …

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Parasol Stars: The Story of Bubble Bobble III review

At a time when many of the biggest names in retro gaming are often reserved for subscription services – such as Antstream and Switch Online – or used as selling points for dedicated retro collections, it’s refreshing to see a much-requested retro gem gain a multiformat standalone release. Taito could have easily held back Parasol …

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GameMill announces The Karate Kid: Street Rumble, inspired by the 16-bit era

A new series of Cobra Kai launches on Netflix this week, and presumably to coincide, GameMill has announced The Karate Kid: Street Rumble. This pixel art side-scrolling brawler takes us through the original trilogy, with the action spread across twelve stages. Locations revealed so far include Topanga Beach, West Valley High, and the Cobra Kai …

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Out this week: Dungeons of Hinterberg, Flintlock, Kunitsu-Gami, Nobody Wants to Die, SCHiM, Let’s School, RPM, Flock, more

Sweet Jeebus. It’s one of the busiest weeks of the year so far, with several anticipated indies due, along with new titles from Capcom, EA, SEGA, Plaion, and Nintendo. The majority have review embargos that lift on July 16th so expect a colossal content drop across the gaming sphere. From the major publishers, there’s College …

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Princess Maker 2 Regeneration review

If you’re wondering why we’re reviewing something called ‘Princess Maker’ the chances are you’re unfamiliar with the game’s history. This life simulation was a hit on Japanese computers in 1993 before gaining a release on the 3DO, Saturn and Dreamcast exclusively in that region. When the import scene for the Saturn and Dreamcast took off …

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Double Dragon is back, again, in 2025

Arc System Works are teaming up with YUKE’s to create Double Dragon Revive – a 3D reimagining of the 1987 classic side-scrolling brawler. Details are currently slim on the ground, with the press release mostly comprising character art. We can at least tell you that Arc System Works’ fighting game staff are on board to …

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Ace Combat 7, Princess Maker 2, Popful Mail, Parasol Stars, Bleach: Brave Souls, Muv-Luv, and Ogre Tale hit the Switch

There’s a distinct theme to this week’s assortment of new Switch releases – the vast majority originate from Japan. We’re in for a heady mixture of anime tie-ins, RPGs, visual novels, beat’em ups, and even a drifting-focused racer set on Japanese mountain roads. There’s Bandai Namco’s Ace Combat 7: Skies Unknown Deluxe Edition too; something …

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Cyber Citizen Shockman Zero review

Something is intriguing about late generation Mega Drive and SNES titles. 1997 was the final year at retail for both systems, with barely a dozen games released for each. The PSone, Saturn and even N64 were available, and so these late arrivals were mostly licensed games, tired annual sporting updates, or aimed at younger gamers …

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