They say that there are five stages of grief. Well, in my experience, there are three stages of Angry Birds Space.
Fuelled by the NASA association, endless tie-ins and ceaseless media attention, the impression that this is a Big Deal built and built. With it came an assumption that it must be a departure for the series – otherwise it wouldn’t be such a Big Deal, surely.
Oh, it’s still Angry Birds. Sure, there are gravitational fields and all, but essentially it’s just flinging birds at pigs in a faintly haphazard way. Again. But in space.
And it’s over-sensitive on the iPhone screen, so releasing your finger can be enough to shift the trajectory. A result of focusing on the bigger versions, perhaps?
But still, back you come, for more and more of it. The realisation dawns that gravity does open up some fun opportunities – slingshots, that sort of thing. It’s not huge – not a game-changer, if you like – but it’s enough to make it more than just a bunch of new Angry Birds levels.
One day, Rovio are going to have to take a risk, and do something genuinely different. That’s a day I’m looking forward to.
Meanwhile, despite its absolute ubiquity, Angry Birds Space is still fun. And selling by the arse-load, of course.