The Fall – Review

If The Fall was released 25-odd years ago, it would have almost certainly taken the form of a PC-only point ‘n clicker. You know, the kind where half the screen is taken up by the GUI. The spirit of such games as Maniac Mansion and Beneath a Steel Sky is still alive here, but being …

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Sword Coast Legends – Review

There’s some beyond the grave stuff going on with this Dungeons & Dragons RPG – developer N-Space, best known for Geist on GameCube, closed their doors back in March. Publisher Digital Extremes has carried the baton for Sword Coast Legends since, handling all future DLC and this console conversion. We’re in deep D&D territory here …

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The World II: Hunting Boss – Review

By combining too many elements from different genres, some games feel like they’re unsure what they want to be. Being a relatively straight-forward ‘boss rush’ hack and slasher, The World II: Hunting Boss isn’t a victim of this. Instead, it’s simply confused about what it wants to be called with variations of its name appearing …

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Hawken – Review

Considering the stars of this online shooter are colossal, pavement cracking, war machines, it offers an incredibly smooth ride. The matchmaking service is fast and efficient, with little time wasted lingering in dull lobbies. Controls feel responsive while the layout is intuitive. Visually it’s curiously appealing too, complete with various holographic emojis that go a …

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7 Days to Die – Review

Considering many publishers have cherry-picked games from 2013 for current-gen HD re-releases, it’s a year that can easily be seen as a vintage one for gaming. This zombie survival/crafting hybrid is another from 2013, and even though it still remains on Steam Early Access, Telltale has seen fit to give it an almost-full-price console release. …

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Pac-Man 256 – Review

In the words of Bruce Forsyth (and later Joe Pasquale), the price is right. You certainly wouldn’t want to pay more than £3.99 for this mobile conversion – it’s a no-thrills package, that hasn’t seen any major enhancements other than a new four-player mode. Well, that and the removal of in-app purchases. Thank Pac for …

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In Between – Review

The hallmark of a decent puzzler is the presence of a rather elusive quality. Become stuck on a puzzle, and you’ll doubtlessly start to feel as dumb as a post; a feeling that can be instantly replaced with both smugness and satisfaction upon working that problem out for yourself. It’s a sensation few other genres …

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TurnOn – Review

The best thing about the seemingly unstoppable indie uprising is that no idea is ever too offbeat. With no pushy publishers to appease there’s no chance whatsoever of a corporate suit stamping on a team’s creativity, demanding something more mainstream instead. Developed by just four people, TurnOn has a concept that’s as weird and wonderful …

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Overwatch – Review

When describing Overwatch to somebody yet to sample its exuberant delights, it sounds rather simplistic. Alarmingly so, even. A 6v6 online shooter with a focus on teamwork, matches involve either capturing control points or escorting payloads to their destination. Teams take turns either attacking and defending, and aside a hybrid mode – which combines the …

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DOOM – Review

Just as the original DOOM built upon the foundations of Wolfenstein 3D, this long awaited franchise reboot learns from 2014’s acclaimed Wolfenstein: The New Order. Not only does it expand upon certain areas, with visuals that are approaching CGI quality in places, but it also strips back the bloat many first-person shooters suffer from. The …

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Alienation – Review

It only takes one success story to put a studio slap bang on the map. For Housemarque that game was PS3 hit Dead Nation, which was followed up with the equally popular Super Stardust. Then came Resogun, the shining star within the PS4’s launch line-up. Long after the novelty of Killzone: Shadow Fall’s visual sheen …

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Battle Worlds: Kronos – Review

To fully appreciate this turn-based war game it’s imperative you learn its history. Lamenting the loss of such genre greats as Battle Isle and Panzer General, developer King Art Games turned to Kickstarter to fund their own hex-based sci-fi strategy series. Fully funded in almost time at all – a resounding $260,235 from 7,564 backers, …

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Party Hard – Review

Now here’s a game bound to polarise. Playing as a disgruntled neighbour, the idea is to gatecrash numerous parties – which vary from an outdoor BBQ to a VIP night at a posh casino – and murder every single guest without getting caught. Or in fewer words: kill innocent people simply because they’re making too …

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Star Fox Zero – Review

From as far back as the 16-bit era the Star Fox games have arguably featured control systems that take time to acquaint with. The original Star Fox introduced easily confused ‘90s kids to inverted controls – ourselves included – while early N64 release Star Fox 64 added somersaults and other aerobatic manoeuvres. These initially wayward …

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Dead Star – Review

Around a year ago Atari launched Asteroids: Outpost on Steam, a miserable mess that left fans of the arcade classic dumbfounded as to why Atari had turned the top-down space shooter into a sandbox survival game. In an ideal world they would have given Dead Star creators Armature – who are also currently working on …

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