Spying on the new home of Halo

Halo 4 is out today. For those who have been living under an inanimate object for the past year or so, 343 Industries are at the helm of this new trilogy rather than Bungie, who have buggered off to do Activision’s bidding. Tracking down an address for 343 Industries wasn’t the easiest of tasks – …

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GamesMaster bags the first two Wii U reviews

The new issue of GamesMaster magazine – which comes with an Xbox 360 WWE avatar outfit, Wii U poster and Xbox/PS3 joypad “skins” this month – contains the first two Wii U game reviews. Hitman: Absolution is also reviewed on Xbox 360 this issue – another first review. Nintendo Land scored a jolly 86%. “An …

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A double-whammy of Assassin’s Creed

This week’s UK chart bears very good news for Ubisoft – Assassin’s Creed III has performed exceptionally well, arriving at #1. Not only has it sold more than double the number of copies that Assassin’s Creed II did at launch, but it has also beaten Assassin’s Creed: Revelations – the previous fastest selling game in …

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Fix-It Felix for free

Fix-It Felix Jr, the faux ‘80s arcade game from Disney’s CGI movie Wreck-It Ralph, is now available as a free download on the iTunes App Store. As Felix it is your job to repair the windows smashed by Wreck-It Ralph, while avoiding low flying ducks and the barrels that Ralph throws. The difficulty level ramps …

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Punch Quest – take my money!

Punch Quest is free. And it’s brilliant. What more needs to be said? Let’s see. I quite often invoke Jetpack Joyride as a comparison for mobile games, and I’m going to have to again here: from your character bursting through the wall at the start, through the endless running and classy 16-bit graphics, to the …

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NFS: Most Wanted. Same name, better game

Earlier this year it was announced that Criterion are now behind the steering wheel of the Need for Speed franchise. This more than likely means no more Burnout, but as NFS: Hot Pursuit proved Criterion are able to bring the best bits of Burnout to Need for Speed and make them better experiences for it. …

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Revisiting The House of the Dead 2

Released: 1998 Formats: Dreamcast, Arcade, PC, Wii Early Dreamcast release The House of the Dead 2 was praised for being arcade perfect, showing that the console could handle arcade conversions with total ease. Lest we forget, the original The House of the Dead never received a decent home version. The Sega Saturn iteration – handled …

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The difference between console and mobile

Coincidentally, two articles elsewhere on this here internet today have invoked MS Paint in describing games – one a mobile game, the other console. So let’s see if we can’t learn something about the difference between console and mobile games. Christian Donlan described iOS beat ’em up Buddha Finger on Eurogamer at lunchtime thus: “The …

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Haunting: Starring Polterguy

Released: 1993 Formats: Mega Drive, PSP (via EA Replay) EA gets a lot of criticism these days for knocking out games that aren’t exactly innovate. Our take is that this criticism isn’t entirely justified – Boom Blox remains one of our favourite Wii games, physics-based puzzler Create was vastly overlooked, and we’ve heard good things …

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Medal of Honor comes out fighting

A sea of 5/10 reviews, leading to a current Metacritic of 51%, hasn’t put gamers off purchasing Medal of Honor: Warfighter. It’s the UK’s new number one, knocking EA’s own FIFA 13 to #2. Forza Horzion makes a pitstop at #3. Then we’ve got Skylanders Giants, Dishonored and Just Dance 4 at #4, #5 and …

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The exciting world of handheld aspect ratios

I was thinking about handheld screens recently – don’t ask – and a question occurred to me: when did everyone decide that, yes, widescreen definitely is the answer?

There’s only one way to answer that question: a scatter graph of screen width by year. WITH A TREND LINE.

Handheld Aspect Ratios

Look at that: what a trend line! Thanks to him, the gradual shift from nearly square screens (1:1) to widescreen (1.78:1 being the standard 16:9 widescreen TV aspect ratio) is clear to see. What a hero.

In fact, there was a square screen, on the not particularly legendary early ’90s Supervision – Quickshot or Watara, depending on your persuasion. The Game Boy and Game Gear were barely more rectangular, mind, at 1.11:1.

Around the same time, the Atari Lynx was being much more ambitious. The 1.57:1 aspect ratio nicely illustrates that: there’s nothing closer to widescreen on our graph until Sony with the PSP, 15 years later.

Around 2000, the next generation of handhelds started to move to slightly wider screens. Nintendo were strange ones around this time, the DS retreating back to 1.33:1 from the Game Boy Advance’s 1.5:1. They got back in line with the 3DS though, and a more respectable 1.67:1.

In fact, over the last few years it’s the iPhone 4 which looks most anachronistic, matching the Game Boy Advance’s aspect ratio of 1.5:1. Again, Apple got back in line though, with 1.78:1 – which looks close to an industry standard now – for the iPhone 5.

Analysis over. Source data follows, if that’s your thing.

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Skylanders Giants – Xbox 360 review

Regular Games Asylum readers will know that we have a soft spot for Skylanders: Spyro’s Adventure. It was one of the first games from Activision in a long time that didn’t feel as if Bobby Kotick had booted the developers’ door down and forced them to create it at gunpoint. Lovingly made with a cast …

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New Forza on the horizon

Microsoft hasn’t been shy about letting the press get their hands on Forza Horizon. Reviews appeared online nearly two weeks ago, including an 8 from EDGE, a 9 from Eurogamer and 9.0 from IGN. More of the same? Absolutely not. New studio Playground Games has turned the franchise upside down, and as the scores show …

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Fable: The Journey – review

Chances are there was a lot of head scratching at Lionhead when Microsoft requested they give the Fable franchise its own Kinect spin-off. Just how do you transfer an open world RPG full of moral choices, to a device that has proven itself to be useful only for very simple games such as dancing sims …

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Sonic Jump

An imagined conversation Tom: “Sonic Jump? That’s just a rip off of Doodle Jump.” Dick: “Ah, no, the original Sonic Jump was released for non-smart phones back in 2006, pre-dating Doodle Jump by a good three years.” Harry: “SHUT UP I DON’T CARE IT’S NO FUN.” Some elaboration Functionally, there’s nothing wrong with Sonic Jump. …

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