Adam Philbin

ChuChu Rocket, Jelly Defense & Traffic Panic

The last week has been a bit quiet for the various app stores, although Infinity Blade II, the sequel to the massively successful original, was a fairly noteworthy release. We haven’t bothered reviewing that though, as we’d probably just write “it’s almost exactly the same as the original,...

Shadowgun, Stardash & Scribblenauts

This week we’ve mostly been… well, playing Skyrim really. We did manage to find a few hours to play around with our phones though. The most notable new iPhone game this week must be Minecraft, which we covered last month when the Android version was released. Aside from...

Between a space rock and a sharp place

This week is all about Skyrim really. A few of you might still be interested in some mobile gaming though. Perhaps to keep you occupied whilst on the bus to your local games store or sitting near the mail box. Adam has been admiring Bike Baron and mulling...

Winding up the birds

After finally warming up to Whale Trail last week, Jake spent this week having a fiddle with Tiny Invaders. Exploring the depths of blatant IP theft, Matt has been dabbling with Cut the Birds, whilst Adam has been poking around with wind-up toys and helicopters. Wind-up Knight It...

A bit of tapping and playing

Welcome to the first in a hopefully regular series covering the latest noteworthy mobile phone games. We’ve dabbled with the idea of mobile and download game round ups in the past, though now we’re going to attempt to do it semi-properly. A couple of months ago the Pickford...

Grand Prix Story

I should be making my own game right now, but I’m not, I’m playing Game Dev Story. Oh wait, that was the last Kairosoft game. Now history is repeating itself, but this time I’m engrossed playing Grand Prix Story, which as the name implies, is a racing version...

E3: Sony’s healthy, low-fat PlayStation show

“Hey, Sony are doing their E3 show tonight, can you cover it?” were Matt’s last ill-fated words to me. So, following on from our Microsoft E3 conference wordage, are these words. Much like Microsoft’s show, which had a heavy Kinect theme – because we all know standing up...

Games I keep meaning to play

As is evidenced by the declining number of reviews I’ve written for this site over the past decade, I haven’t really been playing or writing about as many games as I’d like. Once or twice a year I go manic and indulge, usually every October (traditionally the month...

Games of a Decade: World of Warcraft

As part of 10 Years of Games Asylum, the site’s fine writers are each choosing one game to represent the last decade. Now it’s Adam’s turn. Despite Matt’s fondness for Viva Piñata and random budget games, it turns out we almost made the same selection for our ‘game...

Gran Turismo 5

“I like driving in my car, it’s not quite a jaguar… beep beep!”. Unfortunately that’s not how Gran Turismo 5 introduces itself. Instead, after more than five years of development and numerous delays, GT5 opens with a torturously long CGI sequence of a car being made and eventually...

Game Dev Story

I just lost a couple of days to an iPhone game. A very meta one at that. A game in which I made games. Ninja action games, pirate RPGs, and Japanese cosplay date rape simulators, among other things. A game about making games? A gamer’s wet dream, surely?...