When a game sells about as well as chocolate covered poo itâ€™s a blow to both the developer and publisher. But itâ€™s not all bad news – after hanging around on shelves for a few months unwanted games more often than not end up in the bargain bin at silly prices. Is Â£2.97 a silly price to pay for The Club on Xbox 360? Iâ€™d say that itâ€™s about a sensible as a giving yourself a paper cut in the eye.
The Club is a result of Project Gotham Racing developers Bizarre Creations trying to do something different with the third person shootâ€™em up genre. If you fail to kill anybody as you run around the maze-like environments then your score multiplier starts â€œbleeding outâ€. Some levels require you to simply stay alive for three minutes or so while enemies swarm towards you, others force you to run and gun to a signposted exit killing as many people as you can on the way. The most unique levels play like something out of a racing game with laps to complete and time extension tokens to pick up.
Trying to beat high scores and rack up huge multipliers is addictive stuff but I think the main reason I enjoyed playing this is that on casual mode itâ€™s stupidly easy. I managed to play through the whole game, dying only once or twice, in around three hours. The levels are short but varied; I just wanted to keep playing to see what was coming next. And of course, because itâ€™s so easy I didnâ€™t find myself wanting to throw the joypad across the room in frustration.
If you fancy feeling like a big man for a few hours, then blowing a fiver or so on The Club isnâ€™t a bad thing to do.