Bloodstained: Curse of the Moon – Review

It’s funny how one small feature can give a game an identity. What makes Bloodstained: Curse of the Moon feel like a Castlevania game of yore isn’t the long-reaching whip attack, or the items nonsensically hidden inside floating candles, but rather the fiddly to navigate staircases. They were a nuisance in Castlevania – requiring diagonal …

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