Jake

Isolomus

It’s always interesting to play something created by just a couple of people – there’s something almost intimate, getting a glimpse into what’s going on in their head. And with Isolomus, what’s going on in their head is grotesque. It’s a follow-up of sorts to Wurroom, Michael Rfdshir’s...

Reflections on 20 years of this

It goes without saying that a lot has changed in the 20 years that Games Asylum has been kicking around. But we’ve never been ones to shy away from pointing out the obvious, so here we go: another birthday piece. While a lot has changed, a lot hasn’t...

Down the game soundtrack rabbit hole

One of the advantages of working from home – due to one thing and another – has been listening to more music than I have done probably since I was a student. Without the Melody Maker to guide me, I’ve had to turn to new sources of inspiration,...

Art Sqool (Switch)

There’s arguably a difference between what you do in Art Sqool, and what Art Sqool is. And I think what you get out of it will depend to an unusual degree on what you put into it. Let’s get the facts out of the way: you play as...
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5

When the Past was Around

When the Past was Around should be right in my wheelhouse. It’s short – bingo. It’s about grief – good news. It’s a bit odd – please and thank you. It aims high, but I ended up with less than the sum of its well-crafted parts. It’s craft...
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6

Seers Isle

Seers Isle doesn’t make life easy for itself – or the player. At the start of the story (we’re in interactive graphic novel territory here) the main character is mysterious at best, and it’s not even clear that you’re making decisions as that main character. It makes for...
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5

Along the Edge (Switch)

You’ve broken up with your boyfriend. You’ve moved to the massive country estate you’ve just inherited. So let’s chalk up relationships and small-town politics. That’s two elements. But the rule of three; three is always better than two. So what other ingredient do we find in this interactive...
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7

Get 10 Quest

There’s a surefire way to know that a puzzle game has sunk its claws into your brain: it’s there when you close your eyes. It’s happened with Get 10 Quest, which is almost all you need to know. With that said, on with the needless detail. It’s a...
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8

Singled Out

It’s not easy to keep things simple, to resist the temptation to over-complicate. Singled Out originally came out of a game jam (theme: ‘only one’), and the full release – initially on Steam, now on Switch too – hasn’t tried to needlessly bulk it out. This is a...
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7

Can the next generation please make dying fun

Streets of Rage 4‘s easy mode is described in the game as, “For those who love every part of beat ’em ups, except getting beat up.” I initially took against that, but actually, I do fit that description. Especially because I don’t think dying in Streets of Rage...