Oct 14
By Matt Gander In Retro 22 Comments

If you’ve been a reader of Games Asylum since the beginning, then you have our sympathy. Those that have been with us the whole time though will know that Games Asylum’s roots go back to a Dreamcast site named DigiApe.

Glamorous it wasn’t, being a mixture of HTML coding errors and sloppy grammar and spelling but what it lacked in looks it made up for in enthusiasm – we honestly thought Sega was onto a winner with the Dreamcast.

It’s with DigiApe that myself, Adam and Jake cut our journalistic teeth, with my first ever review being Mattel’s Championship Surfer. Yeah, that old classic. Jake meanwhile made his debut as a news hound by reporting on Virtua Striker 3. He said that the players had nice looking shins. Adam? We forgot but it was probably something about monkeys.

We were keen to report all news Dreamcast related, right down to writing up the review scores from the likes of DC-UK and the Official Dreamcast Magazine. When Sega ditched the Dreamcast the site became a depressing sight – every other news story was confirmation of an anticipated release being canned – and when new releases became thin on the ground, the multi-format site you see here sprang up in its place.

It goes without saying that the Dreamcast has a special place in our collective hearts, and with today marking 12 years since the system launched in Europe there is no better time to share our memories of Sega’s dream machine. Except maybe for its 10th birthday, but we missed that.

Matt

Sonic Adventure

Being the Sega fan boy I was even the screenshots of Godzilla – the first Dreamcast game to be announced – was enough to make me want Sega’s latest. It was Sonic Adventure though that made most put down their deposits.

I can recall downloading the trailer on the college’s then speedy ADSL connection and then after an hour or so of waiting, watching it again and again. Come the Dreamcast’s release it was this and Power Stone I picked up from a midnight launch at Electronics Boutique. The infamous whale chase scene from the first level sticks in my mind the most; and it was that scene that was enough to persuade a friend to buy a Dreamcast the day after launch.

The adventure sections weren’t very well thought out at all, being downright confusing in places, but the chance to run around loops and sprint round corkscrews at high speed made up for the messes that they were.

Power Stone

As Teletext’s Digister said all those years ago, this is “the closest you’ll get to ever being in a bar fight”.

Battles were pleasingly chaotic, and each of the environments had their own secret bits to find, such as being able to swing around the lampposts and kick your rival in the face on the 18th century London stage. Pots, tables and chairs could be thrown and weapons were fun to use too. Once three gems were collected you could change into a character that looked like they’d walked off the set of Power Rangers. This is a good thing.

Amusingly, one of the characters had a name change for the western release – Fokker became Falcon, for the obvious reason.

I usually roll my eyes when Capcom announces that they’re re-releasing one of their older games on PSN or XBLA, but this is one I’d be genuinely thrilled to see appear as a download.

Shenmue

It’s easy to forget how long Europe had to wait for Shenmue. Eleven months after it was released in Japan, to be precise. All the while the magazines of the era drip fed us information and the latest screenshots of the English translation, teasing us with tidbits.

Worth the wait? Absolutely. The task at hand was clear – to find who came to Ryo’s house that rainy day and killed his father – but distractions lay around every corner. Playing some of Sega’s classic arcade games, collecting gashpon toys, having a game darts and testing your might at arm wrestling. And of course, looking for sailors. This was part of the plot though. Honest.

We never saw a conclusion to the Shenmue trilogy so I just assume that at the end of Shenmue II the cave’s roof fell in mere seconds after the picture faded out.

Jake

TrickStyle

The Dreamcast was released just as I headed off to university. The game that most captured the collective attention of my flat in halls of residence wasn’t one of the obvious big hitters, but TrickStyle, Acclaim’s middlingly-received hoverboard racer, developed by a pre-Burnout Criterion.

But I bloody loved it – a nice feel to the anti-gravity board, good tracks, and tricks on top of it all.

My flatmates took to it as well, but not in two-player mode. It was for time trials that we’d pile into my room, taking it in turns to attempt to put together that perfect lap.

Favourite Dreamcast game? Yup.

Metropolis Street Racer

MSR was rather better critically received, but as I recall had its fair share of detractors on the online forums of the day. Yes, the Kudos system was flawed and a touch arbitrary, but it was at least consistent – accept that it works how it does, play on that basis, and there’s no problem. As far as I was concerned, anyway.

It’s the locations that really stick in my mind, though. I only appreciated quite how accurately they represented the real-world when I was walking around London from one games show to another, in what must have been 2001, and realised that I only knew where I was going because of MSR. An precursor to Google Street View, if you like.

That also goes to show that I probably played it rather too much.

Crazy Taxi

Did the demise of the Dreamcast bring to an end the era when arcade conversions were kind of a big deal? Probably. Does that also mean that console games today are a bit less fun, in an instant, throwaway sort of way? Possibly.

Crazy Taxi was nothing but fun. Stupid, repetitive, unforgiving, loud, brash fun. It’s one-note gameplay probably has more in common with mobile apps than with modern console games. Times have changed.

Eurogamer‘s recent review of the XBLA and PSN release of the game makes me even more nervous to revisit the game. It was definitely good then, though.

Adam

Jet Set Radio

According to The Wayback Machine, this was the first game I reviewed on this site’s predecessor DigiApe. I liked it a lot back then, and it remains one of my favourite memories of the Dreamcast. I believe I said it was the “best game since Crazy Taxi”, and gave it a lofty 9.5/10, back when I was a foolish 17 year old who thought review scores with decimal places made sense.

Due to its innovative-for-the-time cel shaded graphics, it probably holds up pretty well today. I’ll remember it as one of the most stylish, and really quite fun, games of its time.

Phantasy Star Online

“Is this the best game in existence?” I asked (not too seriously I hope) back in the year 2000. Further research has gone on to show that no, Phantasy Star Online probably isn’t the best game in existence, but it’s still a bit of a landmark title. This was World of Warcraft four years before World of Warcraft (albeit limited to four players and without a massive persistent online world). Or more accurately, it was the first noteworthy online RPG to grace a console.

It was a bit magical, and there hasn’t really been anything like it since, aside from the slightly disappointing Phantasy Star Universe and various PSP titles. PSO remains an iconic name, and fans can still look forward to the much anticipated Phantasy Star Online 2, due for release next year.

Samba de Amigo

Ok, this wouldn’t really make my top three Dreamcast games, but the other two guys above me picked Shenmue and Crazy Taxi. Still, Samba de Amigo is great for three reasons – monkeys, maracas, and Ricky Martin. You can’t really ask for much more than that.

At the time it came packed with a set of maracas, and a slightly extortionate price tag. Clearly it’s a game that has stood the test of time, as Sega re-released it on the Wii a few years ago. If only we knew back then, what we now know about a certain Ricky Martin.



Published Friday 14th October 2011 by Games Asylum


About the Author
Matt Gander

Matt Gander

Matt is Games Asylum's most prolific writer, having produced a non-stop stream of articles for the site since 2001. A retro collector and bargain hunter, his knowledge has been found in the pages of tree-based publication Retro Gamer.

  • Skunkfish

    Surely the closest that you can get to being in a bar fight is being in a bar fight?

  • Matt

    I expect Mr. Biffo didn’t have enough room to write “The closest thing to being in a bar fight without actually being in one”

    Or maybe he did write that. After 12 years my memory is a little hazy.

  • John

    Got to love the dreamcast, I remember having to pay my mum back over a good 10 months after raking up a £350+ phone bill in a month for playing PSO religiously during the summer holidays.. It was also back in the day when games could come out with crazy controllers that you’d only use with that one game, be massively expensive because of that and yet still be cool.

  • Maximo

    Played most of the games in your article, but not actually on the Dreamcast. That’s one console I missed out on!

  • Adam

    What HTML coding errors Matt? :D Looking back at it in its half-intact WayBack Machine form, some of the stuff on DigiApe (particularly the writing) was kind of awful. Oh well, we were young and over enthusiastic.

  • Matt

    John – Samba de Amigo still fetches a pretty penny.

    Adam – God knows. It wasn’t the prettiest of sites though, was it? Banners and links everywhere!

  • Adi Whiteley

    Ahh, MSR, with the cars welded to the tracks. Anyone know why this was so?

    I still remember the final race of Chapter 25, against all the Skylines, and me in my Evo 6. Sweaty palms and then some when I did it.

  • Adam

    It was alright for the time… bit shit in hindsight, but yeh… yeh, whateva Matt!

  • Adam

    I work with a guy who worked on… well, not MSR, but Project Gotham. I don’t think I’ll ask him why the cars were welded to the tracks.

  • Raytrace

    WOT NO SOUL CALIBUR!!!! :D

    Seriously I still love that little black box (I have SEGA Sports model), and even as more and more of her beloved games appear on XBLA, I still can’t bring myself to put the console away in a cupboard somewhere…

  • Matt

    The fact that we haven’t even mentioned Soul Calibur just goes to show how many bloody excellent Dreamcast games there were.

    Soul Calibur really made Virtua Fighter 3tb look like old hat…which it was by the time it was released.

  • Dixon

    Jesus I remember DigiApe. I also remember meeting Matt in a Yahoo chat room….. Go those days where mad.

  • Dixon

    Jesus I remember DigiApe. I also remember meeting Matt and Jake in a Yahoo chat room….. God those days where mad. Does anyone have a full collection of British Dreamcast games?

  • Matt

    There are lots of DC collectors out there. People on Rllmuk and Retro Gamer are always requesting help with finishing off their full sets.

    I remember every time a new football game was announced lots of people would get their hopes up for it being a FIFA beater. The football games
    I played on DC were nothing short of terrible – in one the player’s names on their shirts floated in mid-air as they hadn’t been textured on properly.

    If EA had supported the DC though then chances are they would have just released some high-res PSone ports rather than exclusive titles.

  • Raytrace

    kinda mad when Peter Moore went on to be EA Sports guy – I love that quote he said on the 10th anniversary:

    ”In the end it didn’t work out. It was tough, but those were great days and I’ve never met anybody who regretted buying a Dreamcast.’

    :'(

  • Raytrace

    seriously, while ok I’ve never owned a Neo Geo MVS, nothing has ever given me the same feeling of ‘arcade machine at home’ as a DC with an Agetec Stick :)

  • Matt

    I said to a friend that I wouldn’t feel angry if the Dreamcast flopped as it gave us arcade perfect conversions of House of the Dead 2 and Marvel vs Capcom – two games i’d spend a small fortune on.

  • Dixon

    I so wish Jet Set Radio 3 would come out, Matt u gotta admit the music was excellent on both the dreamcast and the xbox versions. Graphically they rocked. Very special games.

  • Radchek

    @ Dixon, I actually have a full collection of UK Dreamcast games, but my Bangai O has a huge crack in it, I really need to get that replaced. Have a good few JAP and US titles as well.
    Can’t really decide on my favourite game. San Francisco Rush was a favourite for the two player arena battles. I absolutely loved Headhunter, it had a Paul Verhoven feel to it which I loved. I think my top game though is a toss up between Shenmue series, Soul Calibur and Ecco, actually I think Ecco is it. Gorgeous to look at and hard as nails with a damn good story and controls to boot.

  • Radchek

    Wow, wait, I completely forgot about Skies of Arcadia. That is my favourite game of all time. Evil Twin is also worth a mention but not everyone liked it as much as I did, really twisted game.
    Other games worth a mention are:

    Project Justice
    Rez
    Toy Commander
    Sword of the Berserk: Guts’ Rage
    Space Channel 5
    MDK 2
    Looney Tunes: Space Race
    Grandia 2

    Dreamcast had too many great games.
    But personally for me the Saturn still has some of the best games ever made!

  • David

    Quite a few glaring commission’s on this list in my opinion such as Virtua tennis, F355 Challenge, Headhunter, Rez, Space Channel 5 part 2 and Ikaruga to name a few.
    Also the Godzilla game was not the first Dreamcast game to be announced, the first was actually D2 which was released just 24 hours after the Dreamcast itself.
    Nice article though

  • Matt

    They aren’t really glaring “commissions” (I assume you mean omissions?) – we just chose to pick our three most played games each.

    As said elsewhere, the fact that there were plenty of games we didn’t mention just goes to show how ace the Dreamcast’s library was.

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