Jon Burton’s GameHut presents coding secrets, unseen footage, and a rare display of Sonic 3D affection
UK studio Traveller’s Tales knew the humble Mega Drive inside and out, pushing the 16-bit system beyond its limits by tricking the hardware to produce results deemed impossible. SEGA was so impressed with the studio’s abilities that they even let them create the Mega Drive’s final Sonic game – 1996’s Sonic 3D Blast, which is …