So there I was, about to have a rummage around a tomb when the quartet of giant moths that I’d been running away from finally managed to catch up with me. Suddenly I heard a voice. “Don’t worry, I’ll help you!” yelled a nearby farmhand. I knew that his attempts to kill the moths would be futile so I sat back and watched him get stung and clawed to death. And then I went and raided his corpse and stole his weapon, before vanishing into the tomb to carry on my pilfering spree.

It’s during the unscripted events like this which Risen really shines, which is slightly ironic given how dull and washed-out the visuals are. I can’t vouch for the PC version but on Xbox 360 it looks like a fuzzy old PlayStation 2 game at times. If you’re expecting blistering combat then you’ll also be disappointed. The politest thing I can say about the combat system is that it’s simplistic, being merely a case of standing in front of an enemy and bashing the A button. A lock-on function would have been a massive help as if you aren’t standing exactly in front of a foe then your blows won’t register, and if an enemy sidesteps it takes ages to swing the camera around which leaves you open to attack.

You do get the impression though that developers Piranha Bites simply wanted to create an interesting, living and coherent island that’ll take weeks to explore canadianviagras.com. And if that really was their aim, then they’ve succeeded – the island is genuinely exciting to travel around, with caves, crypts, and abandoned buildings to discover and countless people needing your help.

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