Bring out the imp – it’s a Grabbed by the Ghoulies lookback

With Rare Replay just days away we’ve busted out the Mr. Sheen and dusted off our Grabbed by the Ghoulies lookback from Halloween 2013. Microsoft paid a vast sum for Rare ($375 million, if your memory needs a jog) and so it was understandable, at least from a business point of view, that they wanted …

Read more

The diversity of developers’ black sheep

With game budgets forever rising and big name franchises more important than ever, the days of versatile development studios are slowly coming to an end. The guys at Beenox must know how this feels – after working with various brands across different genres they’re now single handedly in control all things Spider-Man. If they aren’t …

Read more

Kinect buyer’s guide

Thinking of buying a Kinect to keep the kids quiet this Christmas? You’ve picked a good time to make a purchase – you should be able to find one for under £80 new, and significantly less second hand, with games starting at literally pocket money prices. You should feel sorry for our downstairs neighbour – …

Read more

Here’s what went on with Donkey Kong

Not Enough Shaders were lucky enough to talk to Crash Lab, a studio formed last year of Rare (and later Free Radical) staff members Steve Ellis, Martin Wakeley and Lee Musgrave. As well as talking about their new iOS, Android and PlayStation Mobile game Twist Pilot, Not Enough Shaders were also able to squeeze a …

Read more

Brickwork this good is Rare indeed

Our trip around the world of gaming via the medium of Google Street View continues. In the Nintendo years, Rare was a notoriously secretive company – which made the developer all the more fascinating to its fervent fans. Under the ownership of Microsoft, that mystique has faded somewhat – blame the games, blame the fans, …

Read more

What’s changed in a decade?

Ten years is a long time. But has much actually changed since Games Asylum was born into this world? Yes. And no. I’ve dredged the archives to illustrate. 1. Walls no barrier “Another technical marvel contained within is the RF module. With this you can play against up to three other players within a ten …

Read more

A Rare Treat

Microsoft bed buddy Rare is 25 this year, so they’ve decided that not one, but four, new logos are in order to celebrate. Studio head Mark Betteridge had this to say: “Both Rare and the games industry have seen massive changes over the past 25 years, and right now it feels as if both we …

Read more

A Rare Treat

Rare aren’t as secretive as they were when they were under the watchful eyes of Nintendo but there’s defiantly still a mysterious aura around them. This week though they’ve been slightly more loose lipped than usual, answering fan’s questions on their scribes pages. The “big one” is that they aren’t making DS games any more. …

Read more