With only three formats predominant on store shelves, purchasing a video game is a simple and effortless process these days. Back in the ‘80s and ‘90s however, the store shelves were a minefield. Never mind the fact that many systems had similar...
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It dawned on us recently that today’s youth are probably unaware of how big Jurassic Park was upon release. It was more than just a summer blockbuster; it was a cultural phenomenon, ushering in waves of merchandise and single-handedly kick-starting the ‘90s...
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A new Micro Machines game was announced earlier this month. To many, Micro Machines means only one thing: local multiplayer. This new ‘un supports it, sure, but with those futuristic wireless controllers we have these days. It wasn’t like that back in...
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Sega desperately wanted to be perceived as being cooler than Nintendo back in the ‘90s. They had 18-rated games with blood and gore, backed with glitzy marketing campaigns. Nonsensical buzz words such as ‘blast processing’ were used in these adverts, as were...
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While watching the trailer for Sony’s upcoming PlayStation 3-exclusive The Puppeteer, it dawned on us that it could be the spiritual successor to Dynamite Headdy. By the time the trailer ended we did perhaps think otherwise, as the differences between the two...
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A few months back we took a look at fast food endorsed video games and came to the conclusion that, despite the licenses having clear limitations, most turned out pretty well. Perhaps the developers were worried that they’d be banned from every...
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Released: 1995 Formats: Mega Drive (played), Mega-CD, SNES, PC, Amiga, 3DO When Bullfrog started developing Theme Park for the Amiga and PC I doubt that even in their wildest collective dreams would the game end up on the humble Mega Drive. But...
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