iOS

Superman, Super Smoothies, Petri-Dash

If you’re still not convinced by mobile games, then consider Superman. His gaming past isn’t so much chequered, as vaguely depressing – and bloody awful in the infamous case of his N64 outing. But as we found out this week, Chillingo hit the nail on the head with...

Shadowgun, Stardash & Scribblenauts

This week we’ve mostly been… well, playing Skyrim really. We did manage to find a few hours to play around with our phones though. The most notable new iPhone game this week must be Minecraft, which we covered last month when the Android version was released. Aside from...

Between a space rock and a sharp place

This week is all about Skyrim really. A few of you might still be interested in some mobile gaming though. Perhaps to keep you occupied whilst on the bus to your local games store or sitting near the mail box. Adam has been admiring Bike Baron and mulling...

Winding up the birds

After finally warming up to Whale Trail last week, Jake spent this week having a fiddle with Tiny Invaders. Exploring the depths of blatant IP theft, Matt has been dabbling with Cut the Birds, whilst Adam has been poking around with wind-up toys and helicopters. Wind-up Knight It...

Shooting, glowing and mazing

Warning: mobile games can cause severe earworms. This week I’ve been warming to Whale Trail – which Adam covered last week – and with that the Gruff Rhys track of the same name has become firmly stuck in my head. The lyric, “I can see my house from...

Katamari Amore

A lot of people seem to have taken umbrage at Katamari Amore’s pricing structure. It’s a free download, which gives you access to one level in time attack mode. Essentially, it’s a demo. What’s wrong with that? Honestly, people have been spoiled by the level of freeness on...

A bit of tapping and playing

Welcome to the first in a hopefully regular series covering the latest noteworthy mobile phone games. We’ve dabbled with the idea of mobile and download game round ups in the past, though now we’re going to attempt to do it semi-properly. A couple of months ago the Pickford...

Barcode Battler vs iPhone

The Barcode Battler was rubbish. Sure, it sounded exciting: turn everyday barcodes into exciting warriors, power-ups and so on, then battle them against others. Brilliant! The reality was somewhat different. The barcodes had to be swiped through a narrow reader, so to even find out what a barcode...

Battle of the match-threes

I beligerantly maintain that Zoo Keeper was, and is, the best game for the Nintendo DS. GameRankings disagrees, but GameRankings is wrong. 193rd? Shove it up your arse, GameRankings. It took a long time for it to make the natural transition to iPhone, but now that it has,...

The App Store’s shades of free

Price is always a favourite subject for mobile games. When they’re cheap, the industry says they’re undervaluing games as a whole; when they’re less cheap – expensive seems like an overstatement – consumers are shocked and appalled. Free is always good though, right? Depends what kind of free....

James Pond in the Deathly Shallows

This can’t have been originally conceived as a James Pond game. I say that not because it bears no resemblance the fondly remembered ’90s platform games, but because one of the three controls puts James Pond into reverse. Now, I realise that some fish can swim backwards. But...

Grand Prix Story

I should be making my own game right now, but I’m not, I’m playing Game Dev Story. Oh wait, that was the last Kairosoft game. Now history is repeating itself, but this time I’m engrossed playing Grand Prix Story, which as the name implies, is a racing version...