It’s always important to make a good first impression, which is something that Capcom’s Dark Void failed to do. My copy came with a code to unlock a gold jetpack, so before playing the game for the first time I redeemed the code and downloaded the shiny golden bonus. In went the disk, the developer logos appeared followed by a black screen and thenâ€¦nothing – it wouldn’t load any further. I checked the disk, tried a different game; reloaded Dark Void a few times – it still froze up after the developer logos. After scratching my head a bit I thought I’d try deleting the content I had just downloaded, meaning I wouldn’t be able to get the gold jetpack as the code can only be used once. It turned out this was stopping the game from loading. And then about half an hour into the game the screen froze and it crashed. I know being a games tester isn’t the most glamorous job in the gaming industry, but they could at least do their bloody job properly.
So, my Dark Void experience got off to a bad start. Fortunately it was worth sticking with – the jetpack gives the game a nice twist, the sci-fi plot is interesting and there’s a degree of fun to be had. The third person on foot stages play like Gears of War with a similar cover system while the enemies – slug like larva encased in metal robotic skeletons – are smart enough to flank, leap out of the way of grenades and will retreat if outnumbered. Like Halo there’s a two weapon limit; weapons can be swapped over during levels by finding weapon creates and can also be upgraded. Melee attack animations are pleasingly brutal too, particularly the one where protagonist Will grabs hold of an enemy’s head, twists their body round to give you a full view of the action, sticks gun to their chest and pulls the trigger. Classy.