LEGO The Incredibles – Review

TT Games’ latest family-friendly endeavour commences in an identical manner to The Incredibles II, kicking off with a battle against The Underminer – the villain who appeared during the original’s cliff-hanger ending.

Those wanting to play through the experience in order (LEGO The Incredibles covers both films) have no choice but to wait until part two is wrapped up and start anew. Given that 14 years have passed since the first movie and its sequel, fans should be used to waiting.

The LEGO games always have an emphasis on teamwork and co-operation, but here those ideas are more predominant than before. Mirroring the ethos of its silver-screened counterpart, the Parr family know they’re strongest when they work together.

Mr. Incredible can pick up and throw his siblings and lift heavy items, Elastigirl can swell into different shapes and wrap around objects to create ladders and walkways, Dash retains his super speed, while Violet can create damage absorbing forcefields. The kids work in tandem harmoniously, with Dash able to turn Violet’s shield into a giant hamster ball in order to charge power generators.

New button-bashing mini-games bring the whole family together, meanwhile, stacking bricks to create colossal (and imaginative) LEGO structures.

For the most part, LEGO The Incredibles harks back to the franchise’s roots by utilizing the classic ‘two-man team’ set-up seen in such early titles as LEGO Star Wars. In The Incredibles II, Mr. Incredible takes a back seat to deal with parenting duties – leading to a QTE heavy sequence starring a rampaging Jack-Jack – leaving Elastigirl to buddy up with new supporting cast members. These include an upstart superhero able to wield electricity, and an elderly gent known as Reflux who constantly complains about his sore joints and failing eyesight.

Frozone also gets plenty of time in the limelight, frequently showing up in The Incredibles II, while the original includes the infamous burning building rescue scene. A classic tag-team of Frozone and Mr. Incredible.

While combat remains simplistic, it takes a few queues from LEGO Marvel Super Heroes as each character has a special move to learn and a screen-clearing attack. We noticed we didn’t hit the plastic brick scrapheap quite as many times as usual here, and also found it easy to achieve ‘True Super’ status in each stage. Only the vehicular sections required a second attempt. A smaller pool of characters means there’s less shuffling through heroes too, making progression easier.

Also just like LEGO Marvel Super Heroes, the constant chatter between the superheroes is impressive; barely a moment goes by without a sharp quip or key observation.

Presentation impresses elsewhere. The menus are brighter and bolder than previous LEGO games, and the frequent cut-scenes keep the storyline(s) flowing in a seamless fashion. They’re well-directed, and even though TT’s trademark humour has seemingly been toned down, they’re constantly entertaining.

It’s possible to focus on the storyline, playing through all 12 stages consecutively (each story takes around 3-4 hours, incidentally) or spend some downtime in Municiburg – an open-world city split into different districts.

There’s a cubic tonne of collectables to find, crooks to catch, citizens to help, and new ‘Family Builds’ that add features to the already colourful environments. Simply strolling around and seeing what daft distractions TT have thrown into the sprawling cityscape is a curious pleasure. It’s quite the end game.

Vehicular and on-foot races feature within the city, with an underwater race starring Finding Nemo’s Dory being a highlight. And as you may expect, the character creation tool is located within Edna’s homestead. There’s a wealth of outlandish attire to sort through, and a smattering of superpowers to choose from. Fans of DC’s superheroes should worry not, as capes are still an option. Zing!

Without the open-world Municiburg to explore, LEGO The Incredibles would have felt a little lacking – with just six stages per movie things are swiftly wrapped up, and we get the impression The Incredibles II storyline only touches on key moments. Just minor observations, we should note.

Parents can relax knowing there are dozens of hours of entertainment to be had in the open-world once the main campaign is done and dusted, and with additional heroes stashed away in randomised blind bags, fans will definitely want to keep Municiburg crime free until they’ve snaffled their favourites.


Matt Gander

Matt is Games Asylum's most prolific writer, having produced a non-stop stream of articles since 2001. A retro collector and bargain hunter, his knowledge has been found in the pages of tree-based publication Retro Gamer.

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