WipEout 2097 made it to the Amiga, amazingly

Developer Digital Images did something unimaginable in November 1999 and released WipEout 2097 on the humble Amiga. A system best known for such 2D classics as Worms, Theme Park, Cannon Fodder, and Sensible Soccer, three-dimensional Amiga games were few and far between. They often veered on the “experimental” side of things, too, guilty of pushing the aging computer a little too hard.


Heck, Commodore’s computer didn’t receive a conversion of DOOM until 1998, having to settle for the brazen imitator GLOOM until that point.

To put it into perspective further, by 1999 the Amiga hadn’t been considered a viable gaming platform for some time, with the last major commercial release being 1997’s Worms: The Director’s Cut.

Amiga magazines were, unbelievably, still around in 1999 though – mostly focusing on business software – with the game in question getting a mention on the cover of a late issue of Amiga Format.

This ambitious conversion was aimed at a small user base of extremely dedicated Amiga loyalists. A fan base with deep pockets, too. Based on the already-released PC version, WipEout 2097 required an Amiga 1200 (or better) with a PPC card, plus a CD-ROM drive, hard drive, 24MB RAM (minimum), and a 3D graphics card. This stuff didn’t come cheap.

It’s no surprise that this belated conversion (PSone owners were already gearing up for WipEout 3) vanished without a trace, with copies rarely appearing on eBay. It’s not hard to imagine only a few thousand copies ever being produced.


Was it worth the cost and effort to get it up and running? The few reviews out there claim that it was a very impressive conversion, gaining a lofty 9/10 from Amiga Active magazine and 92% from Amiga Format.

Amiga Active’s criticisms essentially boiled down to two things: the controls and the soundtrack. Control options were limited (this YouTuber can be observed using one of the Amiga’s notoriously ‘clicky’ joysticks), while the soundtrack was comprised of compositions from Psygnosis’ in-house artists rather than licensed music. This was also the case for the PC and Saturn versions, incidentally.

Amiga Active’s reviewer hoped WipEout 2097 would kickstart a wave of high-end Amiga releases. While the system did eventually receive incredibly belated conversions of Descent and Quake II – in 2001 and 2002 respectively – such thoughts can be chalked up as hopeful thinking.

Sources: Lemon Amiga, Amiga Magazine Rack, Les Railton – YouTube

Matt Gander

Matt is Games Asylum's most prolific writer, having produced a non-stop stream of articles since 2001. A retro collector and bargain hunter, his knowledge has been found in the pages of tree-based publication Retro Gamer.

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  • Nice article. I don’t agree with you on the choice of soundtrack, tbh I prefer the amiga soundtrack to any of the ones that came with other versions (probably because the first version I played was on amiga)

    I uploaded the amiga soundtrack some time ago as I couldn’t find it elsewhere on youtube.


  • Agree. The off the shelf music in the Sony PSX version was pants…. way overrated. C0ld Storage did some great tracks, like “Canada” for the PC version, which were much better. Same goes for the original Wipeout too. Boring chart music from Chemical Bros and Left field, was in no way superior to the original PC and Saturn OST.

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