Weâ€™ve never been particularly fond of the Dead Island series. The concept of an open-world zombie game with online co-op play is alluring, especially given the sundrenched location of the original, but the games themselves are full of undeveloped ideas and have a general whiff of ineptness about them.
As such, weâ€™re more interested in Dead Island Definitive Collection‘s bonus game than the upcoming 1080p remasters of Dead Island and its similarly lacking sequel Dead Island Riptide.
A product listing for Dead Island Retro Revenge – to give it a name – went live on Xbox.com yesterday revealing screenshots and developer info, along with a release date that poses a couple of questions.
San Diego based Empty Clip are at the helm of the 16-bit style side-scrolling brawler, whose back catalogue includes PC and console conversions of Monaco: Whatâ€™s Yours is Mine, BIT.TRIP Fate, BIT.TRIP Void and the Nintendo DS version of Diner Dash. Suffice to say, theyâ€™re well-versed with games with retro flare; the right team for the job of turning Dead Island into a 16-bit throwback.
The plot (if you can call it that) sees portly protagonist Max slaying zombies across Californian turf in order to save his beloved cat. Super weapons, â€œcrazyâ€ combos, power-ups and magic attacks – of all things – play a part in zombie slaying, and it looks like itâ€™s designed with score-chasing in mind as one screenshot shows extra points being dished out for dismemberment.
Oddly, the release date is down as 1st August, whereas Dead Island Definitive Collection – which includes Retro Revenge – is due 31st May. This could mean two (well, three) things. Either Retro Revenge is still some way off from completion and wonâ€™t be ready at launch, or 1st August is when itâ€™ll become available as a standalone download. The third possible conclusion? That date is simply an error.
Launching at a later date would prove beneficial for Deep Silver, preventing fans from trading-in copies beforehand. Guess weâ€™ll have to wait and see.