Entering DmC’s Bloody Palace

Devil May Cry’s Bloody Palace DLC is the best type of DLC – a download designed to add little bit of extra life to a game for the asking price of precisely nothing.

BloodyArena

There’s no intro or plot to speak of – after selecting Bloody Palace from the main menu, Dante simply finds himself in a circular combat area ready to battle through 120 floors of enemies. Things start off easy with groups of rather docile basic enemies, which then eventually become stronger in number and strength. Boss battles are recycled here too, with the first appearing as early on as floor 20.

If you’re thinking that it’ll be a breeze because you have a load of items left over from playing through the main game, then think again – no items are allowed to be used and one health bar is all you get. Oh, and it’s against the clock.

It’s fair to say, then, that the task at hand is a bit of a challenge. The enemies do appear in the same order every time you play though, so after a while it’s possible to prepare for a battle by equipping the right weapons for the job beforehand.

Once Dante snuffs it scores are added to a leaderboard and your fighting style for the duration is ranked.

Being free DLC there are no new achievements, but it did help us unlock a few of the combat-focused ones that we failed to get while playing through the storyline. Specifically, for those interested, the one for killing 1,000 enemies and another for gaining 1,500 style bonuses. If you have any upgrades still to unlock, you’ll be pleased to hear that any experience gained is carried over. It’s good for a grind, basically.

http://www.youtube.com/watch?v=_BUXZ5rEJac

Often taking us “into the zone” like few games have recently, Bloody Palace kept us entertained for much longer than expected. It’s not substantial enough to buy DmC just to play, but for those who already own Ninja Theory’s vastly enjoyable hack and slasher, it’s a fine chance to show off your demon slaying mettle.

Matt Gander

Matt is Games Asylum's most prolific writer, having produced a non-stop stream of articles since 2001. A retro collector and bargain hunter, his knowledge has been found in the pages of tree-based publication Retro Gamer.

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