Six reasons to buy Thirty Flights of Loving

There’s every change that you’ve already been convinced by others of the merits of Thirty Flights of Loving. But if not, here are six good reasons to bloody well buy the thing:

  1. It’s interesting. More interactive short story than game, it requires no gaming skill to speak of, just that you be intrigued enough to poke around and think about it all a bit. An artfully disjointed sequence of scenes, quickly and cleverly spliced together, it leaves you to unravel the meaning of those fragments for yourself.

  2. Despite that description, it’s not pretentious. And nor am I, honest. But it is a bit of an alternative approach to entertainment, and stylish, surprising, exhilarating and humorous with it. That’s got to be worth a look.

  3. It’s cheap. You’ve got about four quid, right? Exactly.

  4. It’s short. No time commitment required! Thirty Flights of Loving gets in, gets the job done, and gets out in about fifteen minutes flat. You can’t argue with efficiency like that. And if you start going on about value for money, I said you can’t argue.

  5. It’ll run on anything – or as good as. I don’t really play PC games, because I’m frightened of what my laptop would do if I tried. But thanks to the Quake 2 engine underneath it, Thirty Flights of Loving works just fine. Apart from when it sometimes crashes in director’s commentary mode.

  6. The previous game in the Citizen Abel series, Gravity Bone – which is freeware anyway – is included in the download. It’s another interesting one, with a similar short story set up but complete with the gaming bits that Thirty Flights of Loving eschews – including an unfortunate first-person platforming section. That’s well worth quarter of an hour of your time too.

Now, off to Blendo Games or Steam with you.

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