Rayman Origins – 3DS

The problem we have with this belated conversion is not how it plays but how it makes us feel. When playing the console version we get a warm fuzzy feeling inside knowing that one of the largest publishers in the world is still brave enough to release a 2D platformer, when in this day and age most shoot ’em ups are guaranteed to sell millions. When playing this version though, we can’t help but think, “Ubisoft are just releasing this on 3DS to make a few extra bucks, aren’t they?”

It’s a game that wasn’t originally planned for release on 3DS, and that’s more than evident. The touch-screen is simply used to chart your progress through a level and there have been countless omissions made in order to cram it onto a 3DS cart. The multi-player modes are missing, a few animations have been cut-out and the music has been chopped and changed, now playing on short loops.

The use of 3D is pretty minimal too. There’s a little bit of flare here and there but for most part it looks rather on the blurry side. Imagine playing the lovely PS Vita version with Vaseline smeared over the screen. Also, Rayman is minuscule in some places – barely more than a few millimetres high.

Underneath these technical hiccups though it’s still the same excellent platformer – brilliantly designed and effortlessly playable.

There’s plenty of variety – including some side-scrolling shooting stages in which Rayman rides on the back of an insect – and as you find and free Rayman’s friends they’re able to bestow new powers that help to keep things feeling fresh.

Some sections are incredibly tricky, clearly designed to test the skills of even gamers weaned on the likes of Super Mario World, but these sections are thoughtfully completely optional to prevent frustration. If you do ever get stuck and die several times in a row, a message will pop up asking if you want to go back to the map screen.

Plenty of replay value has been packed in as well. Each level has several secrets to find, plus a gold medal to aim for for those obsessed with collecting everything in sight.

Although it’s not a catastrophically bad conversion, it’s easily the worst version of a very good game. I guess we should just be thankful that Ubisoft aren’t charging full price for it.

Matt Gander

Matt is Games Asylum's most prolific writer, having produced a non-stop stream of articles since 2001. A retro collector and bargain hunter, his knowledge has been found in the pages of tree-based publication Retro Gamer.

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6 Comments

  • This is a massive shame! The Vita version has been my favourite Vita game so far, it’s pick-up-and-play nature makes it ideally suited for a handheld rather than long sessions that a console typically gets used for. The touch screen controls is the only Vita game that uses them in a way that isnt forced but actually makes sense (unlike every other Vita game in my library).

    It’s also the best looking game to show off the Vita’s “QD” screen; the colours look stunning.

  • yeah. the 3ds is what it is: a place for mediocrity and lazy developpers in for the quick buck. i am day-1-buyer of the 3ds and besides some questionable games last year (which i sold most of them immediately) i recently got heroes of ruin which seems less than stellar.. then there will be kingdom hearts 3d and then nothing. i guess nintendo wanted me to buy more stuff for the 3ds, but the last few years i totally miss quality on nintendo’s platforms.

  • I wouldnt say the 3DS is a total wright-off, some (if not all) of their first party games look great. Luigi’s Mansion, Mario Kart, Paper Mario all are temptation for me to pick up one.

  • Luigi’s Mansion will be a day one purchase. It’s quite baffling why the Euro version of Professor Layton has taken over a year to arrive, though.

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