Episode II – emphasis on ‘sod’

Sonic the Hedgehog 4 Episode II

This week saw the release of Sonic the Hedgehog 4 Episode II, a mere 19 months after Episode I. Can Sega really get away with calling that episodic? It’s a bit of a stretch.

Perhaps Sonic the Hedgehog 4: It’s Not Long and Sonic the Hedgehog 4 v2: Let’s Have Another Go would have been more honest titles, given that Episode II has “all-new character animations and a completely reworked physics engine”. In short: not the same game.

Still, you can’t criticise Sega for trying to make it better. But you can for not really succeeding.

That’s not my beef though. What bothers me is that Sega left it so long, that one of the formats that Episode I was released on has become virtually obsolete. I refer, of course, to WiiWare.

On the one hand, it’s hard to argue with the decision, given that there have only been nine games released on the service so far this year. And Sega clearly don’t share EA’s addiction to releasing titles on as many formats as possible.

But on the other hand it means that, having bought Episode I on WiiWare, I can’t benefit from the bonus Episode Metal levels that are available to those buying Episode II on the same format as Episode I. Thanks for that.

So what are my options? I could take a punt on the PC version, in the vague hope that my sort-of-okay laptop might run it acceptably. But I can’t really know that without buying it, which is why – despite advances by the likes of Steam – PC gaming is still ludicrously unhelpful, with its indecipherable and non-committal lists of minimum and recommended system requirements. Or I could get the iOS version, as I did for Sonic CD, which stupidly remains unplayed to this day.

The upshot of which is that, in the time it’s taken me to dither about formats and get mildly agitated by it all, those less-than-stellar reviews have started to come in, and I might just not bother. Stupid Sega.


Jake has been here since the beginning, with hundreds of reviews and countless other guff to his name. These days, not so consistent.

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  • Apparently the PC version is fixed at a resolution of 720p, meaning you can’t lower the resolution to help make it work on lower-speced machines or have or have all the resomolutions on your high-res monitor.

    Oh, and they forgot/didn’t bother to fix Super Sonic’s physics.

  • Cheers for that. I’m sceptical that I’ll get very far on my laptop. I think it fulfils the minimum requirements, but probably not by a lot.

    Plus, as you say, they don’t seem to have fixed what was wrong with Episode I, which hardly encourages me to bother.

  • rightI understand most Sonic games have been for Wii ,,even BK , ZG All stars Racing ,Unleashed (was mupoillatftrmed) now Colours tooAnd Sonic Unleashed , All Stars Racing were also for Xbox and PS3 (Sonic 4 too but download)I just wish Sega had a controller option at leastOr make it multipatformed like Unleashed and SASASRI also wanted the 4kids Cast to stay :/ GRR I got angry with SEGA for firing them >.<! but I will have to get use to the changes and so will others.

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