When I’m 64

Every month Matt pulls a magazine out for under his bed and gives it a fine going over. Stop giggling at the back there – we’re talking about a video game magazine. This month: issue 54 of N64 Magazine from May 2001.

Now here’s a publication that you always knew where you stood with – the writers were completely biased. Biased, that is, towards decent games that made good use of the N64’s then powerful innards. The best games the N64 had to offer were celebrated and praised heavily; lazily made games were frowned upon and laughed at. The system’s worst games were often ridiculed months after their release, with Superman 64 being just one game that was taunted on a regular basis. Did somebody say something about mazes?

When the N64 launched a wealth of N64 magazines littered the shelves. I forgot their names but pretty much all of them had ’64’ in their titles. One by one they ceased to be, but N64 magazine continued to stand proud, adapting to the N64’s staggered release schedule by including a Game Boy Color section – in which games were rated out of five – and later Game Boy Advance reviews. When Nintendo World magazine folded they also pinched a few of their more interesting regular features. The magazine eventually turned into NGC Magazine before becoming NGamer. Fun fact: they originally planned to call NGamer ‘Game N’ until they released what it sounded like when said out loud.

During the early days, when new releases were thin on the ground, they would often review the US or Japanese version of a game one month and then the UK version the month after. Finding new games to review also led them to covering some very obscure Japanese titles such as Wonder Project J2, 64 O-Sumo and Get A Love: Panda Love Unit.

Regular readers were treated to a string of in jokes and seemingly random updates on how the office plant was doing. Some of the better free gifts taped to the front cover included a cart rack, a Worms Armageddon ballpoint pen, and a box resembling a VHS case designed to protect your copy of Donkey Kong 64. It is impossible to tell if any of these gifts were worth any more (or less) than £7.

Let’s take a look at the issue in our hand, which rather bizarrely dedicates the front cover to the Game Boy Advance and gave Custom Robo V2 a higher score than Banjo-Tooie.

Issue 54 Highlights

  • Best feature: How to squirrel away all the cash in Conker’s BFD
  • Best quote from above article: “Many faults stop it hitting the magical 90% mark. Score: 89%”
  • Lowest review score: WCW Backstage Assault, 46%
  • Highest review score: Custom Robo V2, 84%
  • Best quote from letters page: “Can you play Dreamiest [sic] games on GameCube?”

Even though the reviewers were sent their games for free, you could tell that they understood that £50-£60 was a hell of a lot of money for their readers to shell out. This showed not just in their honest reviews but the lengths they took to show their readers how to get the most of their games. The only real gripe I can aim at the magazine is that they once put Gex on the front cover. If they were struggling for content that month, they should have just put an image of a Grackler on there.

Matt Gander

Matt is Games Asylum's most prolific writer, having produced a non-stop stream of articles since 2001. A retro collector and bargain hunter, his knowledge has been found in the pages of tree-based publication Retro Gamer.

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  • Oh god, N64 mag.

    It was probably more entertaining because of what they didn’t have to work with, i.e. a slew of game releases, as Super Play enjoyed, which resulted in so many brilliant articles and general nonsense that you couldn’t help but fall in love with it.

    I did kind of miss the Anime/Manga side of things, but as you say, their verve, willingness to look particularly daft (Overton – FuSoYa) and sheer enthusiasm that showed in the writing more than filled that hole.

    Every member that left felt like someone you knew was gone forever, and every person appointed to replace them brought extra brilliance.

    You could absolutely tell the staff were passionate about the job; and how they came across to readers – in the guise of N64 Magazine, both its predecessor and successors – you kind of wished you were there, in the office, the pub, the sandwich /cake shops with them, hell almost stalking them, so you could just talk about everything Nintendo.

    *Salutes a most excellent magazine*

  • There are very few magazines that can match N64 Magazine. I didn’t like NGC as much, especially when they kept putting stuff like Matrix, King Kong and Need for Speed on the cover, but I did like their import GameCube reviews.

    It was still better than CUBE though which, oddly, does get a bit of praise on forums and such now and then.

  • I still have a big pile of back issues of N64 Magazine. Strange thing is, I can’t remember much about it. I remember thinking it was the spiritual successor to TOTAL! but that might be mistaken. Weird how much of a blank I draw here, I certainly read all of them cover to cover. I might have a look through them, I’m sure the memories will come flooding back… I vaguely remember non-stop coverage of Goldeneye for what seemed like years.

  • It was the spiritual successor to Super Play, although I think Total may have been by Future too.

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