Youâ€™d be forgiven for thinking that this is a Pac-Man too far – going by screenshots alone it doesnâ€™t look massively different from 2007â€™s Pac-Man Champion Edition. Within seconds of playing it though youâ€™ll quickly realise that itâ€™s a very different beast.
Itâ€™s easier for starters. Pac-Man has seemingly been hanging around with Bomberman and now carries explosives. If youâ€™re about to collide with a ghost the camera zooms in and the action slows down to give you a few seconds to escape from the situation by dropping a bomb to send the ghosts back to the centre of the maze. The ghosts no longer float around aimlessly either – as soon as they catch sight of Pac-Man, or are awakened by Pac-Man passing by as they snooze, they start to form a giant conga behind the yellow pill popper.
Therein is the gameâ€™s hook – the idea is to round up as many ghosts possible and then nab a pill to eat them in quick secession in order to vastly boost your score. Iâ€™m not talking about five or six ghosts here, but rather 30-odd. As per Pac-Man Champion Edition the game becomes faster the longer you survive which increases the amount of points gained for every pill munched. Using a bomb will decrease the speed of the game so itâ€™s best not to use them all that often if youâ€™re trying to beat scores set by people on your friendâ€™s list.
Presentation is slick – you can even change the visual style so that it resembles 1987â€™s Pacmania – but itâ€™s slightly disheartening that the achievements are so incredibility easy to unlock. If theyâ€™d been a little harder to get it would have helped as an incentive to keep playing. For Pac-Man purists Champion Edition is still the way to go, but for instant gratification this is hard to beat.