Reggie – Wii needs stuff like BioShock 2

I like Nintendo of America boss Reggie Fils-Aime – he always speaks sense. Recently, Reggie has been telling the gaming press that the Wii needs more “core games” and hopes that third-party developers will create them:

“The fact of the matter is we know we create great content for younger consumers, we know we’ve got great content for more casual players, and we want fantastic content for that more active player who loves Metroid or Zelda but maybe also wants something like a BioShock 2 to play as well. And we also recognize that we don’t create that type of content ourselves. We’re not good at it and it’s not a key focus area. We want that content on our platform, so we have to court third-party developers and encourage them to make (those games).

Developers love to create technically advanced games, and very visually stunning games, but the fact of the matter is not all of that content is selling exceptionally well either. Look at the most recent NPD results. I’m not sure how much was invested into a game like Dante’s Inferno, or how much is invested into a game like BioShock 2, but if that sales level is the best that they will do in a particular month, and it’ll fall off rapidly from there, then those games aren’t going to pay off their investment.”

There are a few “core games” out in the next few months – Red Steel 2 is due out next week while Monster Hunter 3: Tri is out at the end of April. Then there’s Metroid: Other M and Sin & Punishment 2 from Nintendo soon too.

Matt Gander

Matt is Games Asylum's most prolific writer, having produced a non-stop stream of articles since 2001. A retro collector and bargain hunter, his knowledge has been found in the pages of tree-based publication Retro Gamer.

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  • Perhaps he would encourage more “core” games if he hadn’t vetoed release in the west of a game like Fatal Frame?

    He is right of course, but Nintendo has to be more proactive if they really want to open up this market on the Wii.

    Of the massive installed base of the Wii, most players are casual and a few will be hardcore, but these will also own more powerful consoles too. Within that huge “casual player” demographic must be a sizeable number who don’t see themselves as “gamers”, but are curious. Most of the hardcore games on the Wii will frighten this group off. Metroid prime 3 is a great game, but for a more mature gamer looking to dip their toes in “core” games and find out what all the fuss is about with video games, it would scar them for life.

    More games need to be specifically aimed at this market or at least to have a targeted way of introducing tentative, but let’s face it relatively rich, potential hardcore wannabees to the genre. These ain’t kids and need to be reassured that their experiments won’t end in humiliation.

    Silenthill; shattered memories would have been a perfect candidate for this. Easy to understand controls, mature theme and “attitude”, no big guns or any of the common clichés. Bit like Fatal frame. With the proper marketing, and perhaps some hand-holding tutorials, these games could draw in precisely that group of the “casual, but curious “.

    Trying to “seduce” this demographic is a risk, but the potential rewards are huge.

  • You’re right about Silent Hill. “Scary games” do hold a certain appeal to casual gamers and it would have been a good candidate. Shame, though, that Konami has barely advertised it.

    NGamer Magazine heard rumours that the first BioShock was being brought over to Wii…

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