Spectral vs Generation

Midas Interactive are renowned for one thing: publishing the games nobody else will. However, it’s also what that they are most disliked for. Allow us to explain: some of their conversions of quirky Japanese PlayStation 2 titles – like Detonator, Rollercoaster World, Xtreme Express and Steel Dragon EX – are (just about) worth a tenner, but they’ve also shoved out a load of tat over the years, from Sky Surfer to He-Man. In the case of Spectral vs Generation it’s neither a good nor a bad thing, given how run of the mill it is.

Spectral vs GenerationTen characters have been rounded up from the Spectral Souls and Generation of Chaos RPGs to star in this 2D brawler. A good half of them are armed with a variety of swords – short, long, double, flaming – while the other half battle with their unnatural body parts, including a pair of tentacles and a set of feathered wings. Don’t laugh – didn’t your parents warn you that a swan can break your arm with a flap of its wing? The only fighter to go at it unarmed is Ryuken, whose punching and kicking combos are easy to pull off, making him idea for newcomers.

Having gone to the ‘down, forward, punch’ school of 2D fighting, Spectral vs Generation is decidedly retro from the off. The problem is that there is no appeal. The King of Fighters and Street Fighter games still sell well even in this day and age, because everybody recognises the characters, while Guilty Gear has its razor sharp visuals and smooth animation, not to mention that chap with a paper bag on his head. The animation on display here isn’t poor by any means, but it’s nothing fancy, and unfortunately the same can be said for the backdrops, music and special moves – although the way that projectiles occasionally pass through characters without knocking off any damage is quite ‘special’.

There’s just nothing that hasn’t been seen before, and done better on numerous occasions. Yes, that’s a bit of a clichéd line to end a review with, but then this is an incredibly clichéd game.

Matt Gander

Matt is Games Asylum's most prolific writer, having produced a non-stop stream of articles since 2001. A retro collector and bargain hunter, his knowledge has been found in the pages of tree-based publication Retro Gamer.

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