Weâ€™ve seen what Take-Two have done here and we approve. That is, release Throne of Agony well before Uwe Bollâ€™s silver screen take on Dungeon Siege comes out. If youâ€™re thinking, â€œBut why do that and miss out on the extra publicity?â€ then you obvious donâ€™t know who Uwe Boll is.
Weâ€™re in RPG hack â€˜nâ€™ slash territory again, which makes this comparable to the established Untold Legends series. At the start youâ€™re presented with three types of character to choose from – Shadow Elf, Warlord and Battle Mage – each of which is joined by a non-playable follower. You canâ€™t kit out your follower with new armour, but you can teach them new moves in the various villages dotted around the map. Later itâ€™s possible to get a pet too, options including a lap dragon and a hawk. And a mule called Olâ€™ Bessie.
The characters level up surprisingly quickly, although it makes sense given that this isnâ€™t quite as epic as its PC brethren, clocking in at around 15 hours. Itâ€™s a respectable length, but thereâ€™s a lightweight feel to it evident in the pace, and the skill required during combat.
It moves at a fair old pace, and should your follower ever get lost they warp back to where they should be in an instant. The variety of enemies is commendable, in that youâ€™re not just beating up the same old faces again and again; a prehistoric realm packed full of raptors and other dinosaurs is a particular highlight.
Things do get repetitive after a few hours, and the loading times â€“ and frequency â€“ frustrate, but its fair to say that the developers have achieved what they set out to do: create a console friendly version of the PC originals.