Texas based indie developer Steamburger Studios have just launched their campaign on Kickstarter to help fund the development of their colourful new camping adventure game, Let’s Go Camping! We had the chance to chat and find out more about their plans.
With its beautiful, simple visuals and mix of open world exploration, monster hunting and camping, Let’s Go Camping feels a bit like the lovechild of Zelda and Skyrim, with elaborate narrative replaced with playful camping adventures. The Kickstarter campaign is a week in so far, and this is one game that we really hope reaches its goals.
Steamburger’s Brian Mayberry and his team took the time to answer some of our questions:
We love the idea of Let’s Go Camping – it seems a bit like a Minecraft-ified version of Skyrim. Where did your inspiration and desire to create it come from?
Believe it or not, I started off making a lowpoly Starfox clone. Late one night I opened up one of the levels and dropped in a first person controller. I started wanting a bow or something to shoot, so I made one, and quickly got really inspired.
You’ve previously worked on games such as Star Wars: The Old Republic and Defiance – how does indie development compare to working on traditional console games?
It’s such a different experience! From a 200+ team in close quarters working on a huge project, down to just 4 guys connecting on Skype to make a smaller single player adventure camping game. There are some tools and development cycles that translate over quite well and we do communicate in a similar way when updating assets and setting tasks. The best difference is that everyone can really bring their ideas to the table from the start; nobody is left feeling like a small cog in the big machine.
A big part of the game seems to be using the bow and the realistic bow & arrow physics. Any plans to add other weapons and tools or will it all be spectacular archery action?
Yes! There will be a few alternate weapons, but they will not completely replace the bow. The bow is your key weapon, and most of the combat and design will be tailored around it. There will be items that give you new ways to navigate the overworld, and allow you into places previously unreachable.
The game’s lowpoly visuals and barebones gameplay seems really appealing – what will you be doing to keep players hooked in and progressing?
Let’s Go Camping! is all about exploration and discovery, clearing those dungeons and finding that perfect camping spot. Lore and role play fans will enjoy the openness of the story, since we mostly leave it up to the player to work it out for themselves. There is a kind of linear progression to the game which will become more apparent as we get further into development; an ultimate destination so to speak. Item, camping gear, and arrow/food management will also play a part to keep the player motivated to place themselves in more dangerous situations.