Remakes, remasters, reboots, re-releases – they go by many names, but thrusting an old game back onto physical and digital shelves is proving both common and lucrative these days.
Sony have arguably been the most enthusiastic purveyors of that sort of thing this generation, the PlayStation 4 release schedule at times has looked like the PlayStation 3’s greatest hits. Their latest recycled fruit, Shadow of the Colossus, is out this week, and everyone’s pretty jazzed about it.
The critical reception has been outstanding, celebrating the fact that it faithfully retains the feel of the PS2 original – as Polygon put it, “warts and all”. Is this really something to be celebrated?
Disclosure: I’ve not played the PS4 version, and I’m not going to. And this is for why: I played the PS2 original, but quickly gave up, frustrated with and bored of the camera and controls. Polygon’s review of the PS4 version talks of having “battled with the camera and controls” – and goes on to slap a 9.5 score on it.