Tagged "Switch"

Dec 16
By Jake In Reviews No Comments

Zarvot is an odd mix. It’s promoted as the story of two cubes getting a present for their cube friend. Though mostly it’s an isometric shooter. But really it’s both. And also not quite either. Plus a bit of fiddly other stuff.

First, some reassurance: the story element works really nicely. My main fear was that it would tread a little too close to Thomas Was Alone, but Zarvot is very much its own kind of weird.

Charcoal and Mustard are getting a present for Red, which involves some enjoyably peculiar encounters, the boss battles in particular – with a carton of milk, for instance. Mustard’s intentionally wonky dialogue entertains, and some more subtle nuances to Red’s character help Zarvot stop just short of outright zany.

The game is an isometric shooter at its heart though, and that doesn’t exactly integrate seamlessly into a story mode. Much of the time you’re just navigating a linear path between arena-based encounters, when barriers appear and you have to clear a wave of enemies before carrying on.

Other elements pop up now and then – a fetch quest, or a bit of platforming – which don’t so much add variety, as not fit in at all. Especially the platforming, which the movement controls simply aren’t up to.

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Nov 26
By Jake In Reviews No Comments

There’s something to be said for the gentler pursuits in life. Like having a nice sit – what could be better? But gentle can also be pointless, like Radio 4 sitcoms. Which is Mimpi Dreams? LET’S FIND OUT.

(An attempt at building tension, there. Not desperately easy in a review of a Switch conversion of a three year old game. Which is itself the sequel to a five-year-old game. But hey, we gave it a bash.)

So: Mimpi is a lazy dog, who becomes a super-dog in his dreams, where he helps various gently odd characters with their problems, which are solved through a mix of gentle platforming and gentle puzzle solving. That’s not damning with faint praise – this is the good sort of gentle.

The vector graphics are comfortingly smooth, and the conversations Mimpi has with the characters he encounters are endearingly represented by little drawings in speech bubbles. The atmosphere this builds is reflected in the gameplay which is, with only rare exceptions, unthreatening and unrushed. That’s not to say boring though. The humour – which, yes, is gentle – has the capacity to surprise, as do the puzzles.

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Nov 24
By Jake In Blog No Comments

Turns out those Gold Points you get for registering Switch games expire after a year. At least Nintendo had the good grace to tell me. So: what can I get with £1.16?

Well, it changes pretty frequently, because it’s mostly games with massive discounts on a usual price of a few quid. When I spent my pence the only real bargain was King Oddball, down to £0.99 with 75% off. It’s a physics puzzler where you lob boulders with the titular king’s tongue. It looks a bit Angry Birds, and reviews are pretty positive. But no, that didn’t get my pence.

At its regular price of £1.09 it was within budget, but even an additional 17% off to £0.90 couldn’t tempt me to go for Swap This!, which is a pretty unimaginative title for a tile swapping game. Again, reviews are fine, but Zoo Keeper has a special place in my heart and I’m not unfaithful to it lightly.

Neither did Bouncy Bob convince me, a one-button sort-of-platformer with a regular price of £0.89 and a smattering of unenthusiastic reviews.

No, the recipient of my precious unearned pence was SKYPEACE, just £0.89 at full price. Why? Well, it’s not a conversion of a mobile or PC game for one thing. No, it’s a conversion of a 2014 3DS game! Which for some reason is a plus.

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Jan 20
By Matt Gander In Features No Comments

As much as we’d like to see the esteemed likes of The Witcher III, Overwatch and Battlefield 1 on Nintendo Switch, it’ll never happen. The system simply lacks the horsepower, and the fact that Nintendo has opted for cartridges probably doesn’t help the current software situation either.

It appears the system has more in common with last-gen tech, with FIFA on Switch allegedly running on the Xbox 360 version’s engine. We have a feeling that NBA 2K is based on the last-gen iterations too. That’s not to say we aren’t going to see any current-gen stuff, though – I Am Setsuna and Steep are on their way. Developers must either put the extra effort in – hence why Steep isn’t out until later in the year – or choose games that aren’t too graphically demanding.

So here are five games that could feasibly be released on Nintendo’s shiny new system, all of which we’d be very pleased to see. Day one purchases all around.

Rocket League


A quick kickabout on FIFA, a couple of rounds of Splatoon, some 1-2-Switch shenanigans to liven up a dull party – these are the kind of experiences the Switch is intended for, thanks to its portable nature and focus on multiplayer.

In an ideal world, Nintendo would be chasing Psyonix for a Switch version of Rocket League. Perusing software isn’t exactly the Kyoto giant’s strength, however, so we can only hope that Rocket League makes the jump somewhen – it’s a perfect fit for the system, offering short bursts of instantly gratifying entertainment. It holds huge appeal too; a sports game that anybody can pick up and play.

The vehicles may have to be made slightly less curvaceous to bring the polygon count down, but we’re still confident the Switch could handle a competent conversion.

With Nintendo planning to charge for the Switch’s online service, it’ll need a strong line-up of online games to justify the cost. Splatoon and MK8 are fine and dandy, but the chance to play online Rocket League while on lunch break could help make Nintendo’s online fees easier to swallow.

Rise of the Tomb Raider


No, we haven’t overestimated the Switch’s power – lest you forget, Lara’s latest graced the ageing Xbox 360 alongside Xbox One. While the last-gen version didn’t receive a great deal of press coverage – there are no critic reviews on Metacritic whatsoever – it was apparently an excellent conversion, with a sturdy frame rate and impressive visuals.

Once Breath of the Wild is done and dusted, core gamers are likely to be hankering for another adventure, and so we’re sure Rise of the Tomb Raider would go down a treat on Switch. It’s not like Lara is a stranger to Nintendo formats either – Crystal Dynamics’ Tomb Raider: Legend graced the GameCube while Tomb Raider: Underworld made it to the Wii.

Square-Enix is one of the few publishers to announce more than one title for the Switch, which makes this conversion likelier than some of the others on this list. Perhaps even the most likely.

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