Tagged "Sonic Triple Trouble"

Apr 03
By Matt Gander In Reviews No Comments

Sega have taken AGES to get their Game Gear games onto the 3DS Virtual Console. A quick browse of the options however is all it takes to realise that they’ve been hard at work making the emulation as authentic as possible.

There’s a choice of screen sizes ranging from full screen to pixel perfect with the latter also having a choice of different borders to give the illusion that you’re playing on one of the rare coloured Game Gear systems. The ability to turn a blurring effect on to simulate playing a game on the Game Gear’s less than brilliant screen is also present. We’re not quite sure why anybody would choose to do so though. Machismo, perhaps?

Whereas Nintendo have been releasing Mario’s Game Boy adventures in order, Sega has decided to release Sonic Triple Trouble – the 4th Game Gear Sonic game – first. It’s a little bit of an odd thing to do but there are no grounds for complaint here. Triple Trouble isn’t a perfect game – not by a long shot – but it was as close to perfection as Sega got as far as the 8-bit Sonic games were concerned.

Sonic’s first Game Gear romp was, and still is, a brilliant game but it was slower paced than the Mega Drive original and had a bigger focus on exploration. In comparison, Triple Trouble looks and feels more like one of the later 16-bit Sonic games as is all the better for it.

It starts off with rolling green hills, just like every Sonic game should, while the boss battles show a degree of imagination. They aren’t tough but they may take one or two lives off you before learning their attack patterns. Each level offers something new to play around with – be it a new mode of transport or a power-up unique to that stage – while the level design still manages to impress in more than a couple of places. The music remains catchy with Sunset Park’s boss battle being something of a fan favourite.

Eyes may roll when first seeing the Labyrinth-alike Tidal Plant zone but Sega was even able to make this slower paced underwater level fun by giving Sonic the chance to propel through water with a pair of jet boots. The fact that the snowboarding stage – titled Robotnic Winter – is far more interactive than the snowboarding stage in Sonic 3 is also noteworthy.

The only real complaint is that it only takes around an hour to finish. It’s doubtful though that you’ll get to see the best ending first time round. That’s unless you played it to death back in the ’90s and can remember where the chaos emeralds are hidden. Tails is playable too, who as you may expect has the advantage of shooting lasers out of his eyes (flying).

For Sonic fans it’s something of an essential purchase. Newcomers on the other hand are likely to be surprised by how similar it is to one of the Mega Drive Sonic games. Considering the Game Gear was hardly a technical powerhouse, that’s high praise indeed.

Apr 05
By Matt Gander In Blog 7 Comments

Sega recently announced the first batch of GameGear games that’ll be appearing on the 3DS’s Virtual Console. If you missed the announcement, the line-up comprises Sonic & Tails 2, Sonic Drift 2, The GG Shinobi, Dragon Crystal: Shirai’s Maze and Columns.

Why they chose to use the Japanese names of each is beyond me – Sonic & Tails 2 was known as Sonic Triple Trouble outside of Japan, while Sonic Drift 2 became Sonic Drift Racing. Still, it’s not a bad little line-up.

Sonic Triple Trouble is one of the best 2D Sonic games; not just on the GameGear, but in general. Dragon Crystal is very Rouge-like with a nice soundtrack. It’s bound to be panned by the press for being basic by today’s standards, but back in 1990 it was ace. Don’t be fooled by Sonic Drift 2 – Mario Kart it isn’t. The GG Shinobi has stood the test of time, and if Columns only costs a couple of quid – which is likely – then it should be an essential download if you’re looking for something to play during lunch breaks.

It’s hard to see anybody but Sega re-releasing GameGear games on Virtual Console. Nonetheless, I’ve knocked up a list of ten titles I’d like to see.

Castle of Illusion Starring Mickey Mouse
A straight conversion of the Sega Master System version, but no less brilliant with some memorable bosses – including a giant chocolate bar – and the chance to go swimming in a giant cup of tea. The sequel – Land of Illusion – makes my head hurt due to the way the screen scrolls, but thankfully the rare and largely unknown Legend of Illusion corrected this. Legend of Illusion would be more than welcome on VC too.

Coca-Cola Kid
A Japanese-only platformer from Aspect – the developers behind most of the 8-bit Sonic games. It bears great resemblance to Sonic Chaos, in fact, with similar presentation and some recycled sound effects. The titular kid is rather acrobatic in nature and can also jump onto a skateboard to zoom through the levels quicker. A nice little game.

Tails Adventure
Miles better (pun intended) than Tails’ Sky Patrol – in which you can lose a life by crashing into trees, walls and other obstacles – this platformer is slower paced than the Sonic games and rather lovingly made. Visually it showed what the GameGear could do when tickled in the right places. Once Sega gets the Sonic games onto VC then chances are this’ll appear at some stage.

Gunstar Heroes
One of the most impressive GameGear games to be released; only the 3D FPS Faceball 2000 looks more impressive. It’s missing a few levels from the Mega Drive version and the sprites flicker badly but the charm still remains. As with Coca-Cola Kid, this was also a Japan-only release.

Mortal Kombat II
Potentially this could make it out if Warner Bros. could ever be arsed to do a deal with Sega. There are only two backdrops but it plays smoothly and it’s better than Rage’s GameGear version of Mortal Kombat 3, which is so bad it’s almost unplayable.

Pac Attack
Combine Tetris with Pac-Man and you get Pac Attack. As well as forming lines you also have to line up ghosts for Pac-Man to eat whenever he appears. Even though it was available as part of a Pac-Man compilation on Game Boy Advance it’s something of a forgotten gem.

Marko’s Magic Football
If you ever saw this in action you’d think that it’s a Mega Drive game. The sprites are large and well animated and Marko has dozens of football-related tricks up his sleeves. And Marko is way cooler than Soccer Kid – who had a face only a mother could love.

Power Strike II (aka GG Aleste 2)
An awesome and impressive 2D shooter that’s uncommon on eBay and moves like greased lightening. With no R-Type games on GameGear this is the best example of the genre, with busy backgrounds, varied levels and a bonus stage viewed from a third person perspective.

Prince of Persia
Much like Mortal Kombat, this could appear too if Ubisoft had a chat with Sega. They’re probably too busy kissing Nintendo though. Prince of Persia, much like the early Sonic and Mario games, plays just as well now as it did when it was first released. The animation was jaw-dropping back in the day.

An underrated platformer which plays a lot like the original Rayman. The Japanese version has an extra level which was removed from the US and European versions on the grounds that it was deemed too tough. It’s still present on these versions but you have to play it on a Japanese system to get it to appear.

I’ve left Wonderboy off the list as I’m willing to bet my last Wagon Wheel that it’ll be included in the second batch of games. Other likely candidates? Streets of Rage, Virtua Fighter Animation, Ax Battler and no doubt Sonic 2, a game which I can’t really stand. At all.

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