Tagged "Rocket League"

Jan 20
By Matt Gander In Features No Comments

As much as we’d like to see the esteemed likes of The Witcher III, Overwatch and Battlefield 1 on Nintendo Switch, it’ll never happen. The system simply lacks the horsepower, and the fact that Nintendo has opted for cartridges probably doesn’t help the current software situation either.

It appears the system has more in common with last-gen tech, with FIFA on Switch allegedly running on the Xbox 360 version’s engine. We have a feeling that NBA 2K is based on the last-gen iterations too. That’s not to say we aren’t going to see any current-gen stuff, though – I Am Setsuna and Steep are on their way. Developers must either put the extra effort in – hence why Steep isn’t out until later in the year – or choose games that aren’t too graphically demanding.

So here are five games that could feasibly be released on Nintendo’s shiny new system, all of which we’d be very pleased to see. Day one purchases all around.

Rocket League

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A quick kickabout on FIFA, a couple of rounds of Splatoon, some 1-2-Switch shenanigans to liven up a dull party – these are the kind of experiences the Switch is intended for, thanks to its portable nature and focus on multiplayer.

In an ideal world, Nintendo would be chasing Psyonix for a Switch version of Rocket League. Perusing software isn’t exactly the Kyoto giant’s strength, however, so we can only hope that Rocket League makes the jump somewhen – it’s a perfect fit for the system, offering short bursts of instantly gratifying entertainment. It holds huge appeal too; a sports game that anybody can pick up and play.

The vehicles may have to be made slightly less curvaceous to bring the polygon count down, but we’re still confident the Switch could handle a competent conversion.

With Nintendo planning to charge for the Switch’s online service, it’ll need a strong line-up of online games to justify the cost. Splatoon and MK8 are fine and dandy, but the chance to play online Rocket League while on lunch break could help make Nintendo’s online fees easier to swallow.

Rise of the Tomb Raider

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No, we haven’t overestimated the Switch’s power – lest you forget, Lara’s latest graced the ageing Xbox 360 alongside Xbox One. While the last-gen version didn’t receive a great deal of press coverage – there are no critic reviews on Metacritic whatsoever – it was apparently an excellent conversion, with a sturdy frame rate and impressive visuals.

Once Breath of the Wild is done and dusted, core gamers are likely to be hankering for another adventure, and so we’re sure Rise of the Tomb Raider would go down a treat on Switch. It’s not like Lara is a stranger to Nintendo formats either – Crystal Dynamics’ Tomb Raider: Legend graced the GameCube while Tomb Raider: Underworld made it to the Wii.

Square-Enix is one of the few publishers to announce more than one title for the Switch, which makes this conversion likelier than some of the others on this list. Perhaps even the most likely.

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Jun 27
By Matt Gander In UK Charts No Comments

Considering the usually quiet season of summer is upon us, it’s somewhat surprising to find that five new releases have made the UK top 40 this week.

Before we rattle them off, let’s cover the top five. For a second week running DOOM takes the top spot, followed by the recently discounted FIFA 16 at #2.

Uncharted 4: A Thief’s End holds onto #3, Overwatch drops to #4 and then at #5 it’s good old GTA V.

At #6 it’s the highest new arrival – the physical release of the indie smash Rocket League.

The next new entry is the Wii U exclusive Tokyo Mirage Sessions #FE at #18.

Then at #23 it’s the ravishing remaster Odin Sphere: Leifthrasir, the PS Vita iteration of which takes #1 in the PS Vita chart.

At #30 we find Mario & Sonic: Rio 2016 Olympic Games, shortly followed by the allegedly terrible Dino Dini’s Kick Off Revival at #37.

Mighty No. 9 didn’t get a top 40 look in at all, breaking only the Wii U chart at #7.

Feb 18
By Matt Gander In This Week's Games No Comments

‘Down, forward, punch’ – Street Fighter V hits PlayStation 4 this week, but if player feedback is go by it would have benefited from some extra development time.

Fans feel disappointed by the lack of content, the shortness of the story mode and stability of the online servers. We’ve seen all kinds of negative first impressions on Twitter too, with some going as far as calling it “totally unplayable”. Now here’s the rub – reviews from critics have been generally favourable, including 8/10s from Destructoid, EGM and The Metro.

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Most reviewers acknowledge the fact that it’s rather bare-boned right now, but claim that once DLC starts to roll out it’ll soon transform into something very special. Den of Geek didn’t share this sentiment though, describing it as a big ‘IOU’ note.

We have to admit, the chance to unlock all future DLC by simply the playing game – rather than paying for it – is appealing. There’s no excusing the fact that Capcom are charging £50 for a game with half the content missing, however. Promising to add it at a later date really doesn’t wash.

Just three other games head to retail this week – the allegedly good, but not great, Pokemon Super Mystery Dungeon on 3DS and physical releases of The Escapists: The Walking Dead (PS4) and Ziggurat (PS4/Xbox One). Many overlooked Ziggurat – a randomly generated first-person role-player – when it was first released, so we’re pleased to see it getting a second chance to shine.

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Mansion-set horror adventure Layers of Fear, Pixel Piracy – from the creators of Terraria – and the anime-influenced brawler Mitsurugi Kamui Hikae grace both PSN and the Xbox One store, meanwhile.

We spent some time with Layers of Fear (a rather generous trial is available on Xbox One) and found it unintentionally nauseating – the frame-rate is atrocious. If you’re lamenting the loss of P.T though, then we still suggest giving it a go – it pilfers a few ideas from Kojima Productions’ scrapped survival horror.

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Jul 15
By Matt Gander In Reviews No Comments

Even racers from as far back as the 32-bit era were known to feature car/soccer hybrid mini-games tucked away somewhere on the game disc. We’re pretty sure that one of the Psygnosis PSone racers had one, and we’re even more confident in saying that Monster Truck Madness and Test Drive: Eve of Destruction did as we vaguely remember playing them.

As fun as they were, there was no escaping the fact that they were just mere mini-games. Rocket League – a sequel to 2008’s Supersonic Acrobatic Rocket-Powered Battle-Cars – takes this simple concept and expands upon it greatly, resulting in something that feels surprisingly substantial.

There are lots of things Rocket League excels at but arguably it’s the handling of the cars that impresses the most. The sleek and stylish vehicles are a delight to control, getting up to full pelt in a jiffy and power sliding across the pitch with considerable ease. Gather up rocket booster fuel – found at certain locations within the various arenas – and they go faster still, allowing players to get from one side of the pitch to the other in a matter of seconds. Usually just in the nick of time to fend off a goal attempt.

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Vehicles can perform acrobatic maneuvers too, including flips in all four directions. Not only can a well-timed flip clear a ball from the goal area, but it can also be used to ‘bicycle kick’ the ball into the opposition’s goal. This leads to some brilliant, grin inducing, replays – the kind you’ll want to show off to those on your friend’s list. Which, of course, is entirely possible.

2v2 matches push and encourage unrivalled teamwork

Another thing that gives matches a fluid, often chaotic, feel is that it’s possible to drive up and along the ramped walls of the arena. This removes all chances of ever stopping dead by colliding with walls and such, keeping the pace of a match breakneck throughout. With this in mind, it may come as a surprise to find that the final scores are generally similar to what you’d find in a regular football match. Well, similar to FIFA Soccer scores at least – we’re yet to see a match end in double figures, although one or two have been close.

There are no penalties or such either – the only interruptions are the goal celebration replays which can be vetoed to skip. Even time searching for online matches (a customisable playlist of 1v1, 2v2, 3v3 and 4v4 matches is available) is kept to a minimum with matchmaking taking place behind the scenes and AI filling the gaps if no human players are present. 2v2 matches push and encourage unrivalled teamwork while 4v4 matches are pleasingly frantic.

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Jul 08
By Matt Gander In This Week's Games No Comments

F1 2015 isn’t just the first iteration of the motorsport to appear on current-gen consoles – it’s Codemasters’ first current-gen game period. They simply didn’t want to rush a product out, resulting in something that felt like a last-gen game but with slightly shinier exterior.

It’s somewhat frustrating to read, then, that Codemasters are already talking about aspects of F1 2015 – out on PS4 and Xbox One this Friday – which they could have improved upon. Moreover, there’s no Career Mode or classic content either. Don’t expect these to be added at a later date – aside a few livery updates, there will be no significant DLC.

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It’s a little off-putting, suggesting that F1 fans won’t get the full and thorough package until next year’s version. At least F1 2015 goes have a spiffy new 60fps game engine, a significant visual overhaul and enhanced controls. Will it be enough to wow the critics? After the lackluster F1 2014 we certainly suggest waiting for reviews to surface.

Just two other games head to retailers this week – the recommended Disgaea Triple Play Collection on PS3 and the not-so-easy to recommend Garfield Kart on 3DS. Nintendo Life gave the belated mobile conversion a miserable 3/10 earlier this week, noting the “horrendous” AI and the complete lack of multiplayer. A lazy omission, seeing the iOS and Android versions from 2013 had cross-format online play.

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It’s a quiet week on the download services too, with the only new arrival on Xbox One so far being the Forza Horizon 2 IGN Car Pack Bundle. Meanwhile on PS3 there’s Risen 3: Titan Lords – Complete Edition (£29.99) and Sacred 3 Gold (£24.99) – which could very well turn up on Xbox 360 at some point – while the PS Vita gets Geometry Wars 3: Dimensions Evolved (£13.99 – or free with PS Plus), Hyperdimension Neptunia ReBirth3: V Generation (£34.99) and NekoBuro – Cats Block (£6.49). That last one is a colourful isometric puzzler intended for bite-sized chunks of play.

Then on PS4 there’s Arcade Archives Ninja-Kid (£7.99), co-op side-scroller Ender of Fire (£15.99 or £11.99 with PS Plus), 2.5D platformer Red Goddess: Inner World (£11.99 or £10.79 with PS Plus and the allegedly middling Pneuma: Breath of Life (£11.99 or £9.59 with PS Plus).

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