Tagged "Riot: Civil Unrest"

Feb 10
By Matt Gander In Reviews No Comments

It takes just a spark to ignite a war. The same can also be said for turning a peaceful protest into a full-blown riot. A projectile lobbed too hard, a push becoming a shove, or some looney turning up to a quiet demonstration with a backpack full of fireworks. The police take aim with rubber bullets and in a matter of seconds there’s hysteria on the streets. Who’s to blame? Well, this is seemingly something the press decides – this rioting simulator definitely makes a few bold statements.

It taps into the messy, unpredictable, nature of organised riots, making you guess as to whether the police are going to retaliate, or to contemplate resorting to violence yourself.

It’s an intriguing concept, and unlike similar games released over the years (remember State of Emergency on PS2?) the developer isn’t out to generate controversy. Very few riots entail brutality, and using harmless tactics is encouraged. You can, however, use violence to swing things in your favour. This is when things become messy and chaotic, and all feeling of being in control is lost. Riots can become wildly unpredictable in these instances, too. The police use live ammo so rarely that the first time they opened fire it left us rather shocked. Realism is favoured here, certainly.

The four short campaigns – lasting 20-30 minutes each, complete with pixel-art cut-scenes – are set in such locations as Egypt, Greece, Italy, and Spain. It’s possible to play through each campaign as either the rioters or the police, both of which have their own strengths, weaknesses, and abilities.

Rioters always outnumber the police, often three times over. Most missions – which entail protecting or destroying structures, pushing the police back (off the screen), or simply holding your ground for five minutes – put four or five groups of rioters under your control.

Now seems a good time to mention that there’s no tutorial, which made for a poor first impression. It also doesn’t help that the HUD is extremely crude, to the point that some of the item icons – particularly for the police – are hard to distinguish. This can result in using the wrong ability at the wrong time. It seems the developers really struggled with the HUD, as it’s prone to glitching too.

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Feb 05
By Matt Gander In This Week's Games No Comments

Like something out of a Craig David song, Respawn’s Apex Legends was leaked on a Saturday, revealed on a Sunday, and launched on a Monday. Why the stealth launch? With EA’s own Anthem just weeks away, we guess this was deemed the best way to get the public’s attention.

Early impressions are positive. It’s a squad-based Battle Royale with a focus on teamwork, boasting plenty of smart design choices that ensure teammates communicate. Out of all the BR games available, it reminds us of PUGB the most, only with the slickness and polish of Black Ops 4’s Blackout mode and a cast of bold characters similar to Overwatch and Fortnite. It’s a shame there are no Titans and that wallr unning has been omitted, though – these two traits defined Titanfall, yet both are missing here.

God Eater 3 and Monster Energy Supercross 2 are also out this week, and reviews of both are starting to trickle through. God Eater 3 is off to a good start, with the first review score being an 8.0 from IGN Japan.

Game Revolution opted for a 3.5/5 for Monster Energy Supercross 2 meanwhile, claiming that “If you’re looking for an accurate simulation of Supercross, this is going to satisfy”. They were disappointed by the lack of modes, however.

Pixel art riot simulator Riot: Civil Unrest also heads to both retail and the digital storefronts. Sadly, despite its intriguing premise, reviews are far from favourable with more than a couple of critics confused by what it actually wants to achieve.

It isn’t the only new indie release to be called “a bit of a mess” – the first-person anime-style RPG Away: Journey To The Unexpected is also apparently both messy and a bit dull, despite the appealing visuals.

Sony’s PlayLink controlled puzzler Melbits World is gaining far stronger reviews. Etrian Odyssey Nexus on 3DS is also going down a treat, being a greatest hits package of sorts. With scores as high as 9/10, it may even end up being the highest rated 3DS release of the year.

New release showcase:

Melbits World

8/10 – GameSpace: “Melbits World is a charming puzzle-solver for party-time. With the power of PlayLink, you will overcome obstacles with up to three friends by using cell phones and tablets to control bridges, boxes, barriers, and beyond. While some of obstacles taking advantage of motion controls can be a bit sluggish, this approach of controls means that no one is left out of the party. Melbits World is an all-ages romp of madcap mayhem for all skill levels which places a high priority on player communication”

7/10 – PlayStation Country: “With the right friends, Melbits World is a cute and clever exercise in collaboration and coordination that offers more than just a gimmicky control system and some sweet presentation but the very young and the jaded old might not get much from it and solo players aren’t catered for at all”

6/10 – Push Square: “Melbits World is a nice attempt at creating a fun, simple puzzle game suited to PlayLink’s smartphone functionality. Its visual style is very easy on the eye, while the basic, communication-based gameplay means it’s bound to be a good family game”

Etrian Odyssey Nexus

9.0 – God is a Geek: “Etrian Odyssey Nexus is the perfect send off for the best DRPG franchise that honestly won’t be the same without a dual screen system”

9/10 – Nintendo World Report: “Etrian Odyssey Nexus is an elegant farewell to a series and a system. If this is the last we see of the Etrian series, this is a high note to go out on”

8/10 – Destructoid: “Atlus didn’t set out to create a new, series-defining game with this entry, but rather a recap of the everything that’s come before it. Being able to replay my favorite classes from the past is a treat, but it’s really that spirit of adventure percolating through the entire package that has me hooked”

Away: Journey To The Unexpected

7/0 – PSU: “Magic mushroom design, endearingly wacky NPCs and visually plush environments are mixed with simple and fun gameplay countered with patience testing level repetition adding up to a fairly unique short and sweet FPS”

4/10 – Indie Game Website: “Away: Journey To The Unexpected is a game with charming moments, but they aren’t enough to save a dull experience. The highlights are the interactions with your family, but those are at the beginning, then the end of the game. Even the end boss is incredibly easy”

2/5 – TheXboxHub: “Overall, Away: Journey to the Unexpected is a bit of a mess, and what’s even more disappointing is that the trailers of the game have made it really seem like the feel-good FPS game that the developers have aimed for”

Riot: Civil Unrest

3/5 – TheXboxHub: “As an experience it’s completely original; a taxing and emotional rollercoaster that questions the whole process of demonstrations from both sides of the line. As a game, and well, it all comes across as a bit of a mess while playing, and it’s really hard to control or work out what is going on at any one time, whilst controlling the police feels completely wrong, as the chaos descends into utter violence”

4/10 – PlayStation Country: “It’s quite difficult to ascertain what Riot: Civil Unrest wants to be. The dull and uncontrollable action would fit quite well as a simulator with something to say. However, the title is bogged down with gamified elements that suggest that this product was built for entertainment, with its guitar laden soundtrack and high score chasing elements. Unfortunately, it becomes a mess of both worlds that fails to be either thought provoking or an enjoyable gaming experience”

3.5/10 – Culture Vultures: “Frankly, Riot communicates nothing of importance about the conflicts it bases itself on and can barely support itself as a strategy game. I don’t predict a riot, but I do predict giving this title a miss”

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