Tagged "RICO"

Mar 19
By Matt Gander In Reviews No Comments

This comic book style first-person shooter feels like a breath of fresh air, arriving at a time when the genre leaders are only willing to imitate (cough, Battle Royale) rather than innovate.

Bristol-based Ground Shatter (Binaries, Skyscrappers) has looked to the past to give shooter fans something new, with RICO being influenced by such fast-paced, quick-draw, arcade shooters as Time Crisis and Virtua Cop. Or to be more exact, it’s a thoroughly realised version of Time Crisis 4’s often forgotten FPS mode, which was no longer on-rails but still possessed arcade-like sensibilities. Perhaps not the most useful of comparisons, but rest assured we aren’t in typical shooter town.

Here, you’re kicking down doors and shooting smartly dressed drug lords and tattoo-covered thugs in glorious slow-mo, clearing out one room at a time. Once the dust settles, it’s then a case of collecting evidence (briefcases full of miscellaneous contraband) and scavenging for crucial health/ammo pickups before finding another brittle door to boot.

The developers have implemented ways to keep backtracking to a minimum while hunting for evidence. Not only is the map surprisingly helpful, showing rooms yet to be peppered with bullets (cleared), but items of importance are also highlighted.

Thanks to procedural generation each level is different from the last, and there’s a decent variation in themes: posh mansions, apartment blocks, construction sites, offices, and more. It’s a mystery as to what lies behind a door – anything from a trio of enemies to a dozen, maybe an explosive barrel to thin the numbers if you’re lucky, or a ticking bomb if luck isn’t on your side. If that wasn’t enough to keep you on your toes, destroying servers and defusing bombs will often summon reinforcements too.

The level randomisation isn’t faultless – we came across a few peculiarly narrow rooms and one corridor that lead to nowhere – but for the most part, it does a good job of providing varied layouts.

Mission objectives are likewise doled out at random, complete with a few bonus targets such as performing a certain number of headshots. Generally, though, you’re tasked with either collecting evidence or clearing out every room, with later levels set over multiple floors. Get in, make a mess, and get out while there’s still time on the clock – cases must be cracked within 24 in-game hours.

Completing objectives earns merit points, used to purchase new weapons, larger clips, laser sights, and both frag and flash grenades. Weapons are loud and punchy, becoming more exuberant as things progress. Only two firearms can be taken into battle, and as some have drawbacks – such as heavy recoil, slow rate of fire, or a small ammo capacity – it’s worth mulling over which to buy.

Health carries over from one stage to the next, so occasionally merit points must also be spent on health top-ups. Single-use resuscitators, meanwhile, can bring you back from the jaws of death.

Read more

Mar 14
By Matt Gander In New Nintendo Downloads No Comments

Don’t be fooled or mislead by Baba Is You’s simple visuals – this 2D puzzler is a game changer, literally. The rules of play can be changed at any time, pushing words around to create sentences that manipulate the world. It’s smart. Very smart.

So far it has yet to receive a review score below 8/10, with We Got This Covered settling on a 4/5 and Nintendo World Report opting for 9/10. “The degree of ingenuity and creativity in Baba Is You is breathtaking at times,” said NWR.

Another innovative puzzler launching this week is Claybook, set in a manipulative world formed of squishy clay. We recall being moderately impressed by the Xbox One version back when it was in early access.

This new Switch version garnered an 8.5 from Nintendo Enthusiast, who called it “a great pick-up-and-play game”. VideoChums felt it deserving of a 7.3, meanwhile.

You won’t be solving any puzzles in RICO, that’s for sure. Plenty of door kicking and bad guy shooting, though. This roguelike FPS is going down well, gaining praise for its arcade-like sensibilities.

“It’s great fun in single-player, but when you head into each randomised set of rooms in co-op, you’ll shoot your way into an interactive buddy cop movie right there in the palm of your hands,” said Nintendo Life.

Review scores for the JRPG remake The Caligula Effect: Overdose – one of this week’s few full price releases – are all over the place, meanwhile. Pocket Gamer enjoyed the combat but despised just about every other feature, resulting in a poor 4/10. Digitally Downloaded, on the other hand, dished out full marks (5/5), calling it an “unapologetically smart and thoughtful game”.

Square-Enix’s cult 1993 JRPG Romancing SaGa 2 is a cheaper alternative, launching at £9.99 (50% off for a limited time). It sold over 1.5 million copies on Super Nintendo back in the day.

Which brings us onto this week’s retro releases – Arcade Archives ELEVATOR ACTION from 1983, and the 1994 platforming sequel Johnny Turbo’s Arcade: Joe and Mac Returns.

‘90s throwback FPS Apocryph: an old-school shooter also piques our interest, as does the surprisingly in-depth Motorsport Manager for Nintendo Switch, the cyberpunk adventure The Red Strings Club, and the hand-drawn action brawler Dusty Raging Fist.

If none of these take your fancy, perhaps something from the full list below will. There’s also a new release for New 3DS, but don’t ask us what it entails – the description is beyond cryptic.

Read more

Mar 13
By Matt Gander In This Week's Games No Comments

Here’s hoping you’ve had your fill of Anthem, Far Cry New Dawn, Metro Exodus, Crackdown 3, and Apex Legends as another colossal time-sink is upon us – Tom Clancy’s The Division 2.

The DC-set loot shooter is out now for those willing to shell out £93 for the Ultimate Edition or £85 for the Gold Edition. The standard edition is out Friday, and no doubt more sensibly priced.

Reviews are yet to go live but early impressions are positive, suggesting it’s the game the first Division should have been. “Despite my misgivings with the narrative The Division 2 is a polished shooter and that counts for a hell of a lot. Mission variety is on point, there seems to be a decent amount of progression available, and there’s a lot to do,” said Destructoid.

The Metro’s early verdict echoed this: “Unlike Anthem, we don’t think anyone’s going to be complaining about a lack of things to do or a disappointing endgame in The Division 2.”

RICO is a shooter of an altogether different variety, inspired by Time Crisis, Virtua Cop, and other arcade-like first-person shooters. It entails kicking down doors, slow-mo style, and clearing out rooms one at a time. Scores are clocking in at 8/10, with the Switch version going down well in light of the system’s shortage of FPSs.

Then there’s the JRPG remake The Caligula Effect: Overdose, out on PS4, PS Vita, and Switch. Scores are mixed so far, varying from Digitally Downloaded’s 5/5 to Pocket Gamer’s 2/5.

Scores for the PSVR spell-casting shooter The Wizards: Enhanced Edition are far more consistent, being 7/10s. We’ve rounded up a smattering of reviews below.

Blood Waves sees indie publisher Sometimes You branching out into new territory, meanwhile. It’s a wave-based (zing!) third-person zombie shooter heading to Switch, Xbox One, and PS4 this Friday. Shoot zombies, buy defences, rinse and repeat.

We’ve spent a few hours with the Xbox One version and suggest approaching with caution. It’s clunky, slow paced, and lacking on content – one arena, one playable character, and no online features to speak of. Check back soon for a full review.

New release showcase:

RICO

Reviews:
8/10 – PSU: “A fiendishly compelling re-imagining of the gun-toting cop shows of yore, RICO is an effortlessly playable, highly enjoyable and deceptively clever roguelike FPS that is at it’s very best when enjoyed with friends”

8/10 – Nintendo Life: “It’s great fun in single-player, but when you head into each randomised set of rooms in co-op, you’ll shoot your way into an interactive buddy cop movie right there in the palm of your hands. Loading times and the occasional bit of pop-in aside, this is another fine addition to the console’s growing list of first-person shooters”

The Wizards: Enhanced Edition

Reviews:
7.5 – Upload VR: “Its spell-casting system is interactive without being too cumbersome and the campaign mode packs a solid amount of content. Plenty of collectibles, a replayable Arena mode, and lots of mission augmentations add up to this being a really fun journey”

7/10 – PlayStation Country: “The Wizards offers a slight change of pace from the wave based shooters PSVR is flooded with. You’re still taking out waves of enemies as they run towards you but this time you’re using gestures to conjure spells and it works very well. It’s quite short and even then the constant battles do become repetitive but the spell upgrades do give a decent incentive to replay levels”

6.5 – PSU: “Beautiful visuals and a cool gesture-based magic system can’t save The Wizards: Enhanced Edition from an inscrutable progression system and some dire technical issues. Fantasy fans will find some enjoyment from the puzzles and the fun narrator, but some strange design decisions end up kneecapping the experience”

The Caligula Effect: Overdose

Reviews:
6.5 – Destructoid: “The Caligula Effect: Overdose is still definitely a flawed, frustrating work. Its shortcomings are many, and might still be too intractable for some, but the refinements and additions have,for me at least, papered over the cracks just enough to make it worth putting up with”

5.0 – PlayStation Lifestyle: “While The Caligula Effect: Overdose has some interesting ideas, none of them really work. I suspect that after some time with The Go-Home Club, players will be longing to go home to the cozy comfort of a classic JRPG. Better to avoid this simulation from the start”

2/5 – Pocket Gamer: “Interesting combat system aside, it’s a mess of mixed metaphors, dreary writing, annoying music, and worn-out graphics.Take the combat and put it in a more interesting world, and you’d have a hit on your hands. But as it stands, this is a hard pass from me”

Read more

© 2001-2017 Games Asylum