Tagged "PlayStation Classic"

Dec 04
By Matt Gander In This Week's Games No Comments

It’s the big one! Although a few bits and pieces are due out over the next fortnight, this week is definitely the last ‘major’ one of 2018 for new releases – publishers and indie developers are tripping over themselves in order to get their games out in time for Christmas.

Just Cause 4 and Super Smash Bros. Ultimate are the big hitters. Nintendo are presumably holding back reviews of Smash Bros. – the biggest Switch release of the year – until closer to launch in order to prevent spoilers. We’ll take a closer look during our weekly eShop round-up, but rest assured that it’s an exceedingly generous package. How Nintendo has managed to cram so much content onto a cartridge is a mystery. Absolute masters of their own craft.

It’s pretty much a case of business as usual for Just Cause 4 – sloppy but satisfying chaos and carnage that’s marred by dated mechanics. We’ve also heard a few complaints of performance issues, with the PC version in particular being buggy. Still, reviews are clocking in at 8/10, which is encouraging for those not excited by the other ‘triple AAA’ releases out this winter.

Other notable new releases include THQ Nordic’s Jagged Alliance: Rage!, card-based RPG Thronebreaker: The Witcher Tales, tactical shooter Mutant Year Zero, the PS4 release of PUBG, mech brawler Override: Mech City Brawl, and The Council’s fifth and final episode. Fans of Persona will also be in their element, as a duo of dancing spin-offs gain belated western releases via SEGA.

This week isn’t all about everything shiny and new. Far from it, in fact. Wonder Boy is back in Monster Boy and the Cursed Kingdom – a game five years in the making.

VideoChums called it a “phenomenal game and one of the best Metroidvanias ever made” before dishing out 9.1.

The PlayStation Classic launched on Monday, meanwhile. We get the impression a vast amount of pre-orders were cancelled before release – it initially sounded promising, but once more details were revealed, it became apparent Sony are skimping on the good stuff. It was met with a lukewarm reception due to shoddy emulation, a lack of features, and a hit ‘n miss line-up of titles. Somebody at Sony should be forced to play the PSone version of Rainbow Six from start to finish.

We aren’t done with retro stuff yet. The Bitmap Brothers’ action classic GODS receives an Xbox One remaster, SEGA Mega Drive Classics makes a belated Switch appearance, while Battle Princess Madelyn brings Ghouls ‘n’ Ghosts back from the dead.

Monica e a Guarda dos Coelhos may also be of interest, based on a series hardcore SEGA fans may be familiar with – over in Brazil, the Wonder Boy games were reskinned with this cartoon license. This appears to be a tower defence shooter of sorts. And yes, that’s what it’s called on the UK digital stores. Why they didn’t use the translated title – Monica and the Rabbit Guard – is beyond us.

Don’t forget Hellblade: Senua’s Sacrifice and Tetris Effect both receive physical releases this week. avaliable for around £25. If you’re after a stocking filler for somebody, look no further. Better than a Brut gift set and socks combined.

New release showcase:

Just Cause 4

Reviews:
Recommended – Eurogamer: “Weather effects and party balloons see a knockabout charmer return in decent form”

8/10 – TheSixthAxis: “Just Cause 4 is the best entry in the series to date, offering spectacular free-wheeling destruction on a scale that’s not been attempted before. Rico remains one of gaming’s most enjoyable protagonists, but more than ever before, it’s really all about what he’s capable of doing rather than the events unfolding around him”

7.9 – IGN: “Just Cause 4 is a slightly better version of Just Cause 3’s destruction-fueled action, but lacks a big new idea to give it an identity of its own”

Sega Mega Drive Classics (Switch)

Reviews:
8/10 – Nintendo Life: “When you take into account how much quality there is on offer here, Sega Mega Drive Classics becomes an easy recommendation”

4/5 – Switch Player: “While not everything is a classic and there’s a few notable omissions, this is still a great mixture of genres couple with neat emulation gimmicks. For Nintendo fans, it’s also a great time travel machine back to see just how the other lived during the great console war”

5/10 – God is a Geek: “While it has loads of games for the asking price, I would rather spend more and buy quality releases piecemeal or buy another collection for the Switch where there is a lot more to the release than just old roms with a few extras”

PlayStation Classic

Reviews:
3/5 – The Guardian: “It looks nice, it’s easy to use and the games are fun to revisit, but the functionality is bare-bones – and all the swagger is gone”

3/5 – TechRadar: “Because it doesn’t enshrine the best-remembered games from the ’90s, the PlayStation Classic isn’t quite everything we hoped it’d be. But what it lacks in software is made up, in part, by its lovingly crafted hardware”

5.5 – IGN: “The PlayStation Classic is more like a halfhearted nod than a top-shelf tribute to Sony’s era-defining console”

Mutant Year Zero

Reviews:
4.5/5 – Windows Central: “Mutant Year Zero is a compelling and enjoyable blend of exploration and tactical combat that will keep you playing day after day”

8.1 – PC Gamer: “Its mix of tense tactics and realtime exploration gets much right, but Mutant Year Zero doesn’t feel quite finished”

7.9 – IGN: “In changing the interplay between stealth and combat, Mutant Year Zero spins an interesting and intense new perspective on turn-based tactics that pushes you to get the most out of every move you make”

Persona 5: Dancing in Starlight

Reviews:
8.5 – Destructoid: “It’s one of the more engaging rhythm games I’ve played to date, even if I wish it was open from the start and had more to do”

8/10 – GameSpot: “Although many of Persona 5’s tracks struck a chord because of their evocative attachments to the events of that game, these songs come back around to remind you just how special that journey was. And the fact that these amazing tracks are tied to a great rhythm gameplay system make this game a fantastic new way to enjoy Persona 5’s tremendous music and revisit the Phantom Thieves”

7.0 – God is a Geek: “Persona 5: Dancing in Starlight is a rhythm game that is very good but one that should’ve been released later on so it could’ve had a more varied soundtrack with better remixes”

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Oct 30
By Matt Gander In Blog 3 Comments

If you thought it was odd that Sony expected gamers to cough up £90 for a PlayStation Classic pre-order before the full line-up was revealed, then you aren’t alone. Initially we believed this was down to Sony still penning licensing deals but having seen the full list – revealed earlier today – part of us thinks they were fearing a minor backlash too.

The good news is that – with perhaps the exception of I.Q.: Intelligent Qube – all the titles present are well-known. Most genres are covered too. The bad news? There are some very questionable choices and highly peculiar omissions. Sony clearly didn’t want to loosen their purse strings here, preferring to take a few cheaper options when assembling the line-up.

Before delving into the omissions and peculiarities, we will note that we’re pleasantly surprised to see both Resident Evil: Director’s Cut and GTA present. GTA, infamously, was given an 18+ rating at launch while RE was censored in Europe before finally landing a 15+ age rating. While the PS Classic is clearly aimed at the mature end of the market, we still believed Sony would keep the content relatively family friendly. Considering some of the PSone’s best games weren’t afraid to throw a bit of claret around, it’s good to see this wasn’t the case. Bring on the gore.

It’s good news that Mr. Driller and Super Puzzle Fighter II have made the cut too, being two of the finest puzzlers for the system. Revelations: Persona is an unexpected but welcome inclusion, likewise.

It’s far less pleasing to note that several big franchises are entirely absent. No Crash Bandicoot, Spyro or Tomb Raider games feature, despite being synonymous with the system. The omission of Crash and Spyro is likely due to two things: high licensing costs, and the fact that remasters are available of both. License holders Activision were hardly likely to agree to a deal that may harm their profits.

The lack of a Tomb Raider game is a more of a mystery, however. A Twitter ‘rando’ suggested that the now defunct Core Design still owns the rights to these games. The fact that Square-Enix re-released PSone Tomb Raider on PS3, PSP and PS Vita in 2010 tells us a different story. Our verdict: licensing was too expensive.

With no Crash or Spyro, we’re left with Rayman and Jumping Flash to carry the platforming genre. A lack of Dual Shock controllers also meant Ape Escape was a no-no, leading us to believe Sony already has a PS Classic follow-up in the pipeline with a bunch of analogue-control focused titles. Adding further fuel to this, a lot of games featured here – such as Destruction Derby and Twisted Metal – had superior sequels which would be far more welcome.

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Sep 23
By Jake In Retro No Comments

The PlayStation Classic is already heading for unobtainable status, just days after being announced, and months before launch.

Because of course it is. Half of the pre-orders are from people who actually want one, half are from people who wrongly think they want one just because it’s popular, and half are from people who want to sell one assuming there are shortages at launch. Yes, three halves – it’s that popular.

So already a PlayStation 2 Classic seems a distinct possibility. But if – when? – Sony go there, I hope they revisit the PlayStation 2 pre-order system to deliver a fully authentic retro experience.

Back then I worked part time in a now-defunct electrical retailer, and was impressed by how very austere the pre-order system was. Sony supplied a book of pre-order forms – complete with carbon copies – which we kept in the safe. Only the manager could get at it. Once all the forms were filled in, that was it.

Now I can’t remember how many carbon copies were produced, because it was 18 years ago and a lot of adult business has pushed that sort of crucial knowledge out of my brain. But I’d like to think that one was sent to Sony to go into a huge master pre-order binder, which they used for some high-end admin.

That system strikes me as ideal for their next retro mini console launch. Everyone has to physically turn up at an Amazon warehouse, where the manager will get a huge pre-order book out of their safe, fill it in in black block capitals, in triplicate, give you a copy, keep one, and send one to Sony. In Japan.

There, they’ll have the biggest binder you’ve ever seen. If anything hasn’t been filled in correctly – or, heaven forfend, in blue ink – then the form will be returned to the warehouse, to which you must return to try again – and bloody well try harder.

If the form passes muster, then your pre-order will be accepted, and on the launch day you may return to the same Amazon warehouse to collect your console. And pay by cheque only, which will have to be authorised over the phone while you wait.

That’s properly retro, and that’s what people deserve.

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