Tagged "Odium to the Core"

Dec 27
By Matt Gander In New Nintendo Downloads No Comments

Some of the bigger gaming sites have come to standstill over Christmas, even ignoring such news stories at the Christmas no.1. We’re still here though, which is fortunate as Nintendo’s eShop line-up is now live. Despite what you may expect, there are a fair few big hitters due before the week is out.

New titles for Switch include the dubstep rhythm shooter Aaero: Complete Edition – which we wholeheartedly recommend – the content-heavy Dynasty Warriors 8 Definitive Edition, sandbox survival game JCB Pioneer: Mars, and the sci-fi Overcooked alike Catastronauts.

Also, the monochromatic single-button auto runner Odium to the Core – which we reviewed yesterday – the pixel art survival platformer Rain World, and ANIMUS…which looks highly similar to Dark Souls. At £7.99 though, we aren’t expecting much.

Then for those hankering for an arcade fix, there’s King of Fighters 2002 and Johnny Turbo’s Arcade: Heavy Barrel.

Here’s the full release list. You may notice a few other familiar faces, such as belated conversions from BigBen (Tetraminos and Brick Breaker), along with Digerati’s pixel art adventures Uncanny Valley and The Aquatic Adventure of The Last Human.

Read more

Dec 24
By Matt Gander In Reviews No Comments

This single-button auto-runner isn’t one to play when mentally drained. The concept may sound simple enough, tasking you with keeping Odium – a demonic glowing red eye – airborne by tapping and holding the A button, but you’re constantly made to learn by mistakes and start anew. It’s definitely best suited for early morning game sessions, played after a large cup of coffee and a well-balanced nutritious breakfast.

The challenge lies not within keeping Odium afloat – although there is a slight learning curve to mastering the technique, which the tutorial allows for – but rather within the level design. Odium seeks to destroy the power cores found inside sprawling, clunking, mechanical machines full of spinning gears, pistons, spikes, crushers, and objects on which he can be easily snagged.

There are environmental hazards to contend with as well, such as waterfalls that push Odium downwards and thermal jets that send the spike-covered lead skyward.

Presumably to stop complacently, a few other sneaky tricks have been employed. The camera occasionally pans in and out, Odium’s speed can alter on a whim, and most stages feature layouts that twist and turn, or become extremely narrow.

Death comes quickly. Fortunately, this is a rather forgiving experience – each stage grants infinite lives, and there’s no punishment for failure. A few additional checkpoints per stage may have made for a slightly easier time, though. Some are so far apart that we found ourselves punching the air in jubilation after finally overcoming tougher areas. Often by this point our thumb would start to feel sore, brought on by bouts of button bashing. The ability to use the right trigger instead would’ve been most welcome.

Read more

© 2001-2017 Games Asylum