Tagged "NAIRI: Tower of Shirin"

Nov 29
By Matt Gander In New Nintendo Downloads No Comments

While it’s true that most weekly eShop line-ups have a retro twist, this week’s line-up of new releases is so heavily loaded with nostalgia that we were almost tempted to add a florescent bumbag to our Christmas list.

Hoping to transport you back to the ‘80s and ‘90s are the incredibly slick retro racer Horizon Chase Turbo, shoot’em up revival R-Type Dimensions EX, a HD re-release of the PS2 platformer Asterix & Obelix XXL 2, vertical shooter Rival Megagun, pixel art scrolling brawlers Coffee Crisis and 99Vidas, 2D RPG Cattails, and the N64-style multiplayer FPS Screencheat: Unplugged.

As per usual, Hamster has a couple of arcade games lined-up too: ACA NeoGeo Cup ’98 and Arcade Archives ROUTE 16. The latter is a top-down maze game from 1985, if you’re wondering.

The 2006’s point ‘n clicker Secret Files: Tunguska also gains a Switch re-release. We reviewed the Wii version back in 2008(!): “If you’re hankering from some beard-scratching then you can’t go far wrong with this,” we said.

As for new stuff, SEGA’s back for another season with Football Manager 2019. This War of Mine: Complete Edition offers a depressing take on the survival genre, while underwater puzzle adventure ABZU is set to make a splash. Other full-price titles include Ark: Survival Evolved and Spintires: MudRunner – American Wilds, meanwhile.

The hand-drawn puzzle-driven story NAIRI: Tower of Shirin is worthy of your time too, gaining 8/10 from ourselves earlier today. To quote: “The cute and expressive graphics and the excellent writing harmoniously work together to give the game world a lived-in feel, and even characters only met for a brief while overflow with personality.”

Read more

Nov 29
By Richard In Reviews No Comments

There’s nothing better than a good bedtime story. When I was a young bairn I used to sit under the blankets at night and read with a torch. As the nights get longer and colder, snuggling up with a good bedtime story is essential. NAIRI is a great bedtime story.

NAIRI tells the story of a small girl, whisked away at night after her parents are arrested by the Royal Guard. To say much more would spoil things, so let us just say that adventure, secrets and puzzles ensue. There’s also a great tone, plus anthropomorphic animals galore and cuteness to spare. Perhaps more importantly though, there’s also intrigue and some wonderful world building.

It’s definitely a game you could play with children, but also a game that I, a fully-grown man, found both intriguing and riveting.

I’ve been playing it like a bedtime story, a little bit at a time at night, with the Switch in portable mode. The game facilitates this perfectly. There are puzzles, but not of the predictable ““use tape to create a moustache to impersonate a man who doesn’t have a moustache” type. There’s an option to use the JoyCons as pointers on the TV too – handy for those not playing while under a duvet.

The presentation helps the bedtime story feel. The graphics are lovingly hand-painted, and the music is mellow and relaxing, like a mug of hot tea. What most impressed me, however, is how skilfully HomeBearStudio’s introduces and develops characters.

Read more

Nov 07
By Matt Gander In Features No Comments

HomeBearStudios are currently wrapping up work on NAIRI: Tower of Shirin, a story-driven puzzle adventure for Switch and PC, featuring hand-drawn 2D visuals and a cast of curious critters.

It stars Nairi, a troubled upper-class girl who’s forced to abandon her luxurious way of living after discovering the titular Tower of Shirin – a mysterious place with secrets and puzzles aplenty.

With just three weeks to go until the game’s launch, the developers kindly took time out of their undoubtedly busy schedule to take part in a mini Q&A session.

Games Asylum: Protagonist Nairi is forced to abandon her rich, sheltered life. What was the inspiration behind giving her this background?

HomeBearStudios: At first, we planned for Nairi to enter Shirin as a complete outsider, and discover the city that way, like the player would. But we eventually decided the current setup was more interesting with regards to Nairi’s character development.

We didn’t have any specific inspiration for this – we just wanted to put Nairi in a precarious situation where she’d be forced out of her comfort zone, adapt, and learn more about the world.

Did the characters exist on paper, or in your mind, before development began?

We took a month or two to really pin down the characters and world of NAIRI before we launched our Kickstarter and development process. So it wasn’t something we’d been itching to work on for years, but couldn’t for some reason. We really started working on our ideas almost immediately.

The JoyCons allow for a large range of inputs. How did you take advantage of this?

The most unique input method we took advantage of is the gyroscope inside of each of the Joycon. Because NAIRI: Tower of Shirin is a point & click game, we thought some people might prefer pointing at the screen over using the analog stick. With motion controls, we could do that.

Then another unique feature would be… you have two almost identical joycon – why not allow for left-handed controls?

It appears Nairi brings a hint of ‘visual novel’ to the adventure genre. What were the inspirations here?

NAIRI: Tower of Shirin is very story heavy, so we’ve always leaned very close to the visual novel genre as well the point & click genre. We didn’t really have any specific games or genres in mind when we made these design decisions.

We needed a budget-friendly way of telling our story, displaying a visually appealing world and implementing puzzles, so we just picked elements from several genres that would work well together.

Do you think the popularity of the ‘visual novel’ is on the rise?

I’m not sure. I do think more people could be attracted to the genre with stronger variations of art styles and narratives. Most visual novels I’m aware of showcase art styles that to me seem only anime fans could warm up to.

There are plenty of people with the patience for a visual novel; they just need something they can relate to.

Read more

© 2001-2017 Games Asylum