Tagged "Mobile Games"

Jul 23
By Adam Philbin In Mobile Games 8 Comments

Last month Google unveiled their entry into the tablet market, with the Google Nexus 7, the budget-priced 7” Android tablet that aims to surpass the Kindle Fire and potentially Apple’s iPad. The Nexus 7 finally started shipping last week and I was lucky enough to take delivery of one on Wednesday. I opted for the 16GB model, which is selling for just £199, whilst there’s also a model with 8GB storage for £159 – both costing less than half the price of an iPad, with the 8GB model costing even less than a PS Vita.

The modest price is clearly one of the main attractions of the Nexus 7, but even more remarkable is the high quality of the device, especially considering the price. The internal hardware is up there with the best devices on the market, with the Nexus 7 packing a quad-core Nvidia Tegra 3 CPU (for reference, basically double the processing power of an iPad 3) and a 12-core (yes, a dozen) GPU pushing a lovely looking, pixel-packed 1280×800 resolution 7” screen. As a gaming device, this actually makes the Nexus 7 pixel-for-pixel more powerful than the iPad 3, which has to push a 2048×1536 resolution screen with a similar graphics chipset. Sure, 1280×800 isn’t quite “retina-level”, but it’s still 216 pixels per inch, which is almost the same as the 220 pixels per inch that Apple call “retina-level” on their Retina MacBook Pro. (To be fair, based on Apple’s guidelines, absolutely any screen becomes “retina” once you’re really far away from it.)

A few corners were cut to reach the sub-£200 price tag, namely the lack of a rear camera and SD card slot. The latter is a bit of a shame, as expandable storage has always been one of the nice perks of Android hardware, but life with a mere 16GB is manageable and I suppose we mustn’t grumble. Connectivity is limited to WiFi only, with no 3G option, if that’s something that matters to you.

But enough about the hardware, you can just look at this spec sheet if you’re really interested…

Specs Google Nexus 7 iPad 3
CPU 1.3 Ghz quad-core
ARM Cortex A9 (Nvidia Tegra 3)
1 Ghz dual-core
ARM Cortex A9 (Apple A5X)
GPU 12-core 416Mhz Nvidia GeForce ULP Quad-core PowerVR SGX543MP4
Memory 1 GB DDR3 RAM 1 GB DDR2 RAM
Storage 8 or 16 GB flash storage 16 or 32 or 64 GB flash storage
Battery 4,325mAh (approx. 9-10 hrs) 11,560mAh (approx. 9-10 hrs)
Display 7 inch IPS LCD
at 1280×800 (216 PPI)
9.7 inch IPS LCD
at 2048×1536 (264 PPI)
Weight 340 grams 650 grams

There are a few things which really set the Nexus 7 apart for me, and make it more than worthy of its price tag. Firstly, the fluidity of the user interface. Google have spent a lot of time working on the response time of the Android UI, working on what they call “Project Butter” for the latest version of Android (codenamed Jelly Bean). As a UI designer myself, I was really impressed to see the lengths Google’s Android team went to in an effort to make everything so responsive. In addition to including a special low-power CPU (in addition to the main quad-core CPU) to make wake-up times instant, they used RED cameras to measure the UI response time down to the millisecond, to ensure the whole interface felt silky smooth. Also it doesn’t hurt that now everything’s hardware accelerated on the GPU. The end result is a UI that feels incredibly responsive, moving quickly and precisely, giving the impression that the Nexus 7 is doing everything absolutely effortlessly. This is the first time I’ve felt like Android has actually surpassed Apple’s iOS in terms of interface and that subjective software quality that just makes the whole package feel so solid.

So Android and the Nexus 7 work together harmoniously, but what about gaming? Well, that’s the other reason I think the Nexus 7 makes a formiddable little gaming device. It just so happens, that ergonomically seven inches work surprisingly well. If you’ve experienced trying to play traditional games on an iPad, holding it in your hands like a giant controller, the experience is… a little like holding a big plate. It’s too big, a little difficult to hold, and it doesn’t take long before the weight becomes a little too much for your limp wrists. The Nexus 7 however is about half the size of an iPad (though more than half the screen size) and half the weight. It’s comparable to a Kindle – so you can easily hold it one handed to read a book, without it ever feeling too heavy. Like the Kindle it also has a nice rubberised backside, which feels nice and always provides a great grip.

What does all that have to do with gaming? Well, when holding the Nexus 7 in landscape mode, it’s almost the same width as a PS Vita. Obviously it doesn’t have the analogue sticks or buttons, and virtual buttons are never quite perfect, but holding a Nexus 7 isn’t unlike holding a PS Vita – or as Google themselves said, it’s “like holding a Sega Game Gear” – which makes the Nexus 7 a surprisingly good little gaming device. Being Android, the whole operating system can be as customisable as you want it, so if you really feel the need to tinker with things, it is actually possible to connect a regular control pad to the Nexus 7 using Bluetooth or USB. You can run emulators on it too, so it’s quite an impressive little gaming device.

As good as the device is though, it needs great games to be a great games system. That’s where things get a little muddy – and this is true for all Android devices. Whilst Android is a wonderfully open system, free for practically anyone to publish on, it’s still lagging behind Apple’s App Store for great games. Many of the big hits are available on both platforms, but due to rampant piracy and a general reluctance for many Android users to pay for games, developers still favour iOS. That’s slowly changing, but it still remains an issue.

That’s not to say there aren’t any good games to play on Android. Most of the “obvious” mobile games are available on Google Play, such as Angry Birds, Cut the Rope and Where’s my Water?, whilst there are quite a few console-quality games too, such as Shadowgun, Minecraft, Grand Theft Auto III and Football Manager 2012. Considering such games could easily retail for £20 or £30 as PS Vita games, downloading them from Google Play for a pound or two is a bit of a steal.

As a tablet for web browsing and email, the Nexus 7 is arguably the best on the market, if you’re fine without a 3G connection. The latest version of Android feels incredibly slick and frankly rather good, and a tablet with an Nvidia Tegra 3 chipset for under £200 would have been unthinkable just six months ago. Solely as a gaming device, the Nexus 7 shouldn’t be your first port of call, but it certainly doesn’t disappoint in that department. In fact if you like the idea of getting your hands dirty and installing emulators, it actually makes a brilliant retro emulation machine. As a package, it’s just a remarkably nice and likeable little thing.

Jan 27
By Adam Philbin In Mobile Round Up 3 Comments

Though it was released quite a few months ago, Temple Run is the game dominating the App Store today – yes it’s free, but it’s also high up in the Top Grossing chart, thanks to the sheer volume of downloads and in-app purchases.

Tiny Tower developers NimbleBit rightly had a pop at Zynga this week, after Zynga shamelessly copied Tiny Towers to make a rip-off called Dream Heights. It’s nothing new for Zynga though, a company well known for copying, buying and sometimes stealing other company’s games – such as MyFarm and Mob Wars.

Now, how about some nice mobile game reviews.

Paper Monsters
version: iPhone

Paper Monsters iPhone

The monsters in the title might be a bit misleading, as they’re merely there for you to crush and jump on, as in Mario and countless other platformers. But regardless, Paper Monsters looks lovely. Really, quite pretty indeed.

It’s a fairly standard 2D platformer, as you run along at a fairly relaxing pace and jump to collect buttons and paper clips. The characters are all beautifully created, origami-style 3D creations, in a bright landscape full of flowers, mushrooms and rainbows. Ok, no points for originality, but it looks oh so very nice. Occasionally the frame rate struggles to keep up, and the controls can feel a little unresponsive at times, but… puurrrty!

iOS (£0.69)

Epic Astro Story
version: Android

Epic Astro Story Android

Kairosoft can basically do no wrong, we all know this by now. As the name suggests, Epic Astro Story is possibly their most epic game to date – this time, you’re in space! (Well, a newly colonised planet, with space tourists and interplanetary expeditions.)

Fans of other Kairosoft games such as Pocket Academy and Hot Springs Story might know what to expect, although Epic Astro Story crams a bit more in. You basically need to develop your colony – in a manner similar to Sim City or perhaps Civilization. Whilst at the same time, you need to train and level-up your “away team” (full of appropriately named characters such as “James Turk” and “Jean Luc Vicard”), as you send them on missions to other planets and unexplored lands. This is where it all gets a little bit Final Fantasy, as you arrange your away team members, equip them with appropriate weapons and armour, and watch them scrap it out with alien monsters. It’s mildly strategic and exceedingly cute.

It’s hard to say anything negative about Epic Astro Story, as it really does its name proud. Perhaps a sequel could be a little more in-depth… maybe the phone battery could last a bit longer. Probably if it was 69p more people would buy it. It’s close to flawless though, and exceedingly adorable at the same time.

Android (£2.99)

Paper Glider vs. Gnomes
version: iPad

Paper Glider vs Gnomes Neon Play

The latest Neon Play game. Those guys are great, huh, huh (wink, wink!). (Full disclosure – a Games Asylum writer may have worked on this game.)

What do you get if you cross Paper Glider, with one of those destructive, puzzly physics games (yeh, you’re all thinking it… Crush the Castle!). You get Paper Glider vs. Birds Gnomes, that’s what!

There’s a bit more to it than just flinging a rock at a tower though – you need to throw your glider, drop bombs, and use a little thought to deal with the various contraptions, switches and puzzles. Plus it looks quite nice, the gnomes sound funny, and it’s free (you can buy power-ups, but they’re really not necessary), so you can’t say fairer than that.

iOS (free) / Android (free)

Jan 13
By Jake In Mobile Round Up No Comments

The App Store charts look quite familiar at the start of 2012, with Angry Birds, Fruit Ninja, Bejeweled and so on all taking the top spots in an effort to make all other mobile game developers feel a little hopeless. At least Catchphrase is high in the charts, which should please Roy Walker.

Nintendo might be slightly annoyed with Mole Kart (we’ll avoid the hyperlink), a game which not only copies Mario Kart, but directly rips off some of its tracks too. Almost as blatant as Angry Chickens.

In another piece of self promotion, Paper Glider vs. Gnomes has just been released on iOS and Android, with a dozen or so levels crafted by the dainty hands of our own Mr Philbin. It’s free, so get that to shut Adam up.

Now some games about augmented sound and art.

Dimensions. Adventures in the Multiverse

Dimensions. Adventures in the Multiverse

A game based on augmented sound is a fascinating idea, and the initial noodling around with Dimensions doesn’t disappoint: noises around you in the real world come at you pleasingly translated and distorted through your earphones, over and above the soundtrack which changes depending on what you’re up to. The idea is that you leave Dimensions running in the background as you go about your business, and every now and then you’re notified that there’s an Artifact to collect or a Nephilim to fend off.

There’s just one problem with this. Both activities use up Quantum Cells, which appear around you relatively frequently, and can be collected by scanning the environment occasionally. But this requires you to pay constant attention to the game, which is not really the point: as I said, the idea is to have it as a background; Artifacts and Nephilim are relatively infrequent. The solution is to buy Quantum Cells with actual money. When the app itself is already at the pricier end of the scale, this is a bit much.

The game is quite a demanding beast, too. The different dimensions are unlocked by being quiet and noisy (fine), playing between midnight and 1am (bit specific), and promoting the game to your friends (sod off). Notifications, too, are on the bothersome side – though developers RjDj have taken note of this in a recent update, and they can of course be turned off.

It all adds up to a game that, for my money, just asks a bit too much of the player, in return for relatively little beyond the initial joy of discovering what the game does with augmented sound. It’s an intriguing curiosity, and there’s definitely potential in this area, but that’s not quite fulfilled here.

iOS (£1.99)

Race Against Time

Race Against Time

I enjoy a wander around Tate Modern as much as the next pleb, and developers Somethin’ Else – The Nightjar, Linkem – are a class act. Combine the two, and what’s not to like?

Not a lot, though initially it might not seem that way. You control a little chameleon guy, jumping through levels based around the art of each decade from the 20th and 21st centuries. For the first few levels, it’s all a bit pedestrian: the action is undemanding, and the background – inspired by the art styles of the time – doesn’t seem particularly varied to my idiot’s eye.

But the second half of the game is a different matter: the variation in scenery and music is far more noticeable, and all the better for it; the levels themselves become exacting sequences of jumping and power-up collecting, long enough to challenge but short enough not to irritate.

Not surprisingly, there’s a bit of education in there too: a nice modern art timeline, and explanations of the different art styles unlocked as achievements.

iOS (free)

Nov 20
By Adam Philbin In Mobile Round Up 1 Comment

This week we’ve mostly been… well, playing Skyrim really. We did manage to find a few hours to play around with our phones though. The most notable new iPhone game this week must be Minecraft, which we covered last month when the Android version was released. Aside from that, we’ve got these three…

Shadowgun

From a technical point of view, Shadowgun is quite an achievement, right up there with the most accomplished mobile games. It wouldn’t look out of place on a home console, looking and feeling quite a lot like Gears of War. It’s all very polished.

If anything lets Shadowgun down, it’s the on screen virtual control pad, which makes moving and aiming a little fiddly. That, and the sci-fi “bald guy shooting thugs in masks” theme that borders on being the most over-done concept ever. Still, when you’ve got used to the movement and cover system, there’s a decently playable game here, with hours of content and a general ability to make you gawp as you realise you’re playing on a mobile phone. Although, the price difference between the iOS and Android versions is somewhat annoying.

iOS (£2.99) / Android (£3.49)

Stardash

It’s not uncommon for mobile games to borrow gameplay or art styles from established console games – sometimes it even borders on plagiarism (hello Gameloft!). There is a thin line between IP theft and nice homage though, and Stardash just about falls on the right side. This is essentially the Game Boy’s Super Mario Land, though minus the fat Italian plumber and with just enough differences for it to be acceptable.

The basic monochrome graphics work quite nicely on a mobile device, and show that the game’s clearly referencing the Game Boy original in a friendly, nostalgic way. Nintendo might not look too fondly on it, but until they start re-releasing their games on the mobile app stores, people after a bit of old school Mario-style gameplay probably won’t mind spending some spare change on a little title like Stardash.

iOS (£1.49) / Android (£1.39)

Scribblenauts Remix

Remember that Nintendo DS game from a couple of years ago, Scribblenauts, where you wrote things and they came to life? Yeh. This is basically that DS game, although for the iPhone and at a tenth of the cost.

To give a bit more of an explanation, the game involves lots of little puzzles and missions that require you to think of the right word to conjure up a way to solve the level. It’s all quite varied and fun – one level simply asks you to create five items to put in a student’s room (think books, computers, etc), another asks you to kill all the dinosaurs. There are usually dozens of ways to complete a level, limited just by the game’s dictionary and illustrators. It’s hard not to like it really.

iOS (£2.99)

Nov 11
By Adam Philbin In Mobile Round Up No Comments

This week is all about Skyrim really. A few of you might still be interested in some mobile gaming though. Perhaps to keep you occupied whilst on the bus to your local games store or sitting near the mail box. Adam has been admiring Bike Baron and mulling over Atari’s use of the Asteroid’s license, whilst Matt slices Activision’s Prototype advert/game and Jake praises something. Hallelujah!

Bike Baron

The best mobile games generally make use of simple touching and tapping controls, or dragging and swiping across the screen. On screen virtual control pads generally aren’t the greatest solution ever, but Bike Baron manages to stick a handful of virtual buttons on the screen, and still remains impressively playable. The game itself is basically an advanced Excitebike though (accelerating and tilting your bike back and forward), so the controls needn’t be particularly complex.

The polish is pretty strong in this one. Everything about Bike Baron looks lovely, even the menu and credit screens ooze brilliance, and the Baron’s lovely ginger cat adds a bag of charm to the proceedings. It does border on being a little too simple and easy, but that doesn’t stop it being fun and thoroughly entertaining.

iOS (£0.69)

ProtoSlice

ProtoSlice - iPhone

Slice SD is highly regarded by mobile gamers, beaming away on the App Store with a 5/5 review score. Quality comes with a price in this instance though – it costs £1.49. Fortunately Activision has provided a solution for the thrifty out there – a free version, renamed ProtoSlice. The catch? It’s filled with shameless adverts for the upcoming Prototype 2.

The Prototype franchise fits in surprisingly well. The knives that you had to carefully pull back with your fingers in Slice HD have been replaced with blades belonging to the disfigured lead character of Prototype 2. As the developers themselves describe it, this is Twister meets Friday 13th – sometimes you need to have more than two fingers on the screen to gently slide away more than one blade at once. If one of your fingers slips, even slightly, the blade springs back into place, spilling virtual blood all over the screen.

You’ll occasionally swear blind that you never let go, but the fact that you always come back for more proves how addictive this game can be.

iOS (free)

Contre Jour

Contre Jour - iPhone

With a recent update bringing a new pack of ever more elaborate levels, it’s a good opportunity to sing the praises of Contre Jour.

It’s easy to draw comparisons to other physics puzzlers – chiefly Cut The Rope – but it’s executed in a uniquely satisfying way. The landscape can be shaped by your finger, making it a very malleable, tactile experience. The refreshingly refined colour palette adds to the feeling that it’s a world you’re playing with, rather than a string of isolated one-screen puzzles.

The level design is pleasingly varied, mixing relatively simple reaction tests amongst more cerebral fodder, while other levels only unfurl with a little trial and error. Each new toy – tentacles, blowers, portals, slingshots – opens up new possibilities, but without displacing what came before. It is an utter delight.

iOS (£0.69)

Asteroids: Gunner

Asteroids Gunner

32 years since the original Asteroids, Atari are still making use of the license. If you’re a fan of the original, it’s available on the iPhone among the games in Atari’s Greatest Hits, although Asteroids: Gunner gives the concept a lick of paint and some fairly decent twin-stick controls.

It has something of the look and feel of Super Stardust HD, which gives a good first impression. It all feels rather neutered though. The basic gameplay is hard to argue with – shoot asteroids into smaller pieces, shoot even smaller pieces, collect stuff – but Asteroids: Gunner just doesn’t feel as good as it looks. It’s all a little slow, occasionally clunky, and never really gets particularly exciting. It can’t just be a limitation of the game’s heritage, as Super Stardust HD shows that such old-style shooters can still be incredibly energetic and exciting. Come on Atari, give Asteroids a proper 21st century revamp!

iOS (free)

Nov 04
By Adam Philbin In Mobile Round Up No Comments

After finally warming up to Whale Trail last week, Jake spent this week having a fiddle with Tiny Invaders. Exploring the depths of blatant IP theft, Matt has been dabbling with Cut the Birds, whilst Adam has been poking around with wind-up toys and helicopters.

Wind-up Knight

Wind-up Knight Android Game

It looks a bit like Clockwork Knight on the Saturn, but it’s arguably better, and certainly more visually accomplished. Which kind of highlights how far things have come, considering Wind-up Knight is a free (or freemium) Android game.

As usual, it’s all pretty simple – the wind-up knight in question runs forward continuously, as you tap to jump or slash away at enemies with a little sword, to collect coins and wind-up key boosts. It’s just about challenging and fun enough to be entertaining, although the gameplay can get a little repetitive and reliant on memorising the levels. Still, it’s all quite cute and charming, and kind of free (it takes the ‘additional levels cost money’ freemium route).

Android (free)

Cut the Birds

Cut The Birds - iPhone

Plagiarism is nothing new in the world of videogames – back in the early ‘80s just about every other game released for the cassette-based formats was a clone of either Space Invaders or Pac-Man. In this day and age though, it’s a whole lot more frowned upon.

SolverLabs’ Cut The Birds isn’t a mixture of Cut the Rope and Angry Birds as the title suggests, but rather Fruit Ninja and Angry Birds. Birds, which look uncannily similar to those found in Rovio’s hit, fly at the screen and you have to swipe your finger across in a timely fashion before they smash it. Every few seconds a bomb appears – hit this by mistake and it’s ‘Game Over’. One of the birds resembles the bomb, which certainly isn’t coincidence – they look alike in an attempt to fool you.

Controls are responsive and trying to beat your high score gives some replay value, but all too soon the game becomes complete chaos. If Apple decides to take it off the App Store then you wouldn’t be missing out on much.

iOS (free) / Android (free)

Tiny Invaders

Tiny Invaders - iPhone

Tiny Invaders is no shameless clone, but I can’t talk about it without at least mentioning contemplative iOS favourite Trainyard. Both are based around junction-switching puzzles, but their implementation couldn’t be more different.

Tiny Invaders is very much played on the fly, as junctions are switched while your germs are in motion, and against the clock. There’s indefinite time to consider the task ahead before you start, but thereafter it’s generally an enjoyably frantic flailing of fingers to avoid the white blood cells and collect all the orbs, completing the infection.

It’s slightly awkward, in that tapping not only switches junctions, but also speeds up moving bodies – and it’s not uncommon for the two to be confused. In a way, it serves to make the game more frantic, as you try to clear up the mess before time runs out. But it also makes it a tad frustrating when you’re trying to complete the level super-fast to earn those all-important stars.

iOS (£0.69)

Paper Glider Crazy Copter 3D

Paper Glider Crazy Copter 3D

Admittedly, another bit of self-confessed pimping, as one GA writer may have had some involvement with the making of this game, but still, it’s new and it is really quite noteworthy. Paper Glider Crazy Copter 3D is another branch on the Paper Glider tree, this time seeing you control a dinky little remote control helicopter through a series of quite vibrant and tricky courses.

There’s a nice learning curve and genuine satisfaction as the helicopter goes from being an uncontrollable little bastard to a nifty, agile little bastard once you pick up the required skills. It’s all free too (being freemium, you can buy coins to speed up your purchase of upgrades and customisations), and a certain GA writer helped sneak in a nyan-style rainbow boost (which is in no way gay or related to nyan cat…).

iOS (free) / Android (free)

Oct 21
By Adam Philbin In Mobile Round Up 3 Comments

Welcome to the first in a hopefully regular series covering the latest noteworthy mobile phone games. We’ve dabbled with the idea of mobile and download game round ups in the past, though now we’re going to attempt to do it semi-properly. A couple of months ago the Pickford Brothers referred to us as “yet another website that lumps mobile games reviews together in a round up rather than a page per game”, which we found mildly amusing, seeing as we we’re only just starting our mobile games review round up now and we have given our favourite mobile games full page reviews. There’s nothing wrong with a nice bit of round up though, is there?

So sit down. Stick your hand in your pocket. Grab your phone of choice (assuming it’s an iPhone or Android phone, all you Windows Phone and ironic retro Nokia owners can go piss off), and get ready to download some of these little gems should they tickle your fancy. Unless they’re really shit. We’re not just doing a round up of the most brilliant mobile games are we? Mmm, whatever.

Jetpack Joyride

A few months ago Jake wrote a post about the cost per hour of console games vs apps… Jetpack Joyride is one such mobile game that manages to eat away the hours and provide a surprising amount of entertainment for 69p.

Playing’s rather simple – tap the screen to fire your jetpack and hover upwards. Combined with charming graphics, satisfying sound effects and an OCD-like mission/achievements system that rewards you with coins to buy new outfits and jetpacks, it’s really easy to lose a few hours or more just tapping away at the screen like a small-minded imbecile. High praise indeed.

Download on iPhone/iPad (£0.69)

Whale Trail

Whale Trail might seem a bit familiar after playing Jetpack Joyride, as it’s essentially the same “tap to fly” mechanic – although in this case you control a whale flying through the clouds collecting coloured bubbles. There’s a bit of a Nights into Dreams feeling to it, as you follow the ball trail, building up a multiplier and occasionally pulling off loop the loops (speaking of Nights, now there’s a game Sega need to re-release for iOS).

The melodic Gruff Rhys soundtrack and cutesy visuals are the main reason for people to take notice of Whale Trail. It doesn’t have the same compulsive “one more go” gameplay of Jetpack Joyride, but it provides a pleasant ride through charming scenery, while it lasts. Actually, it might just be all about the music…

Download on iPhone/iPad (£0.69)

Pocket League Story

I feel like I’m doing Kairosoft a bit of a disservice by just giving Pocket League Story this “mini review”, though if you’re a fan of their previous games you’ll probably know what to expect here, and hopefully love it just as much. This is basically Kairosoft’s version of Football Manager. It’s so cute and charming though, even sound-minded non-football-fans may be smitten with it.

Essentially it’s still a game of levelling up, watching numbers increase and growing your team, but as you turn your training ground from a dusty patch to a luscious pitch complete with parking and world class gym facilities, you feel a certain sense of satisfaction. The matches are just about right, short and snappy, enough to enhance the immersion without getting too repetitive. Currently only Android users get to experience the fun, but it will almost certainly get an iPhone release in a month or two, just like most other Kairosoft games.

Download on Android (£2.99)

Minecraft – Pocket Edition

You’ve heard of Minecraft surely? The crafting/mining/lego-style indy game made by one guy that went on to sell almost 4 million copies (and counting). Well, this is the game in mobile form, for Android phones. Having Minecraft in your pocket is rather amazing in its own right. Although, it’s hard to completely recommend this version, as it’s still effectively an alpha (currently at version 0.1.2), and Mojang are charging a rather steep £4.29, when most other mobile games are less than £1 and £2.99 is considered high.

If you have a capable enough Android phone though, this is definitely a game to keep an eye out for. By the time it reaches version 1.0, it could be quite amazing.

Download on Android (£4.29)

Golf Putt Pro 3D

The most amazing golf putting game, like, ever! Or at least on the iPhone. Using the power of your finger, you putt balls… into holes! Ok, admittedly one of the Games Asylum writers may have had some involvement with this game. It’s not like we’re on the developer’s payroll or anything. Well, maybe. It’s free though, so you might as well download it if you like golf or trajectory-based ball games. 87 out of 10!

Download on iPhone/iPad (Free)

 
 

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