It appears voxels are in this season. California-based indie developers MyDream Interactive have recently finished their successfully funded Kickstarter campaign for MyDream, a co-operative world building game that takes inspiration from the likes of Minecraft and LittleBigPlanet.
We talked to CEO Allison Huynh to find out more about MyDream.
Where did your inspiration for MyDream come from?
The founding team all had an amazing childhood exploring open world environments in Alaska or living in national parks. They wanted to create such a sandbox world, very expansive, with some traditional elements of RPG.
At first glance MyDream seems to build upon Minecraft, ramping up the co-operative and social elements. Aside from the world building, what other features are you planning to differentiate MyDream from Minecraft?
Our main differentiator is the ability to do questing and make quests for other people. We have caches and various items and treasures players can use to design their own virtual geocache.
Our kickstarter stretch goal is to add unique elemental creatures to the worlds. You can collect them, harvest them, even combine them to make new elements. At the bewitching hour, they turn into troublemakers. Players need to keep them happy or havoc may ensue. These monsters have dynamic properties and are not one-dimensional baddies.
We were very much inspired by the Gargoyles in Ultima 6.
The game seems to be largely based around player-created worlds, but will there be any narrative or main quests before easing players into the sandbox mode?
Yes, we will have the main quest, very much inspired by Myst. We stand on the shoulders of giants and we love that game. Players will go from world to world solving mysteries and clues and glue it all together. Our real measure of success, unlike Myst, is not if they solve all the main quests but how many narratives they make on the way.
You’re giving players amazing powers to shape the game world, are there any plans for player-made characters and items?
In the long term, there will be the ability to potentially evolve animals and plants from an initial configuration into something complex and unpredictable. These plants can be harvested to create dyes and paints for blocks. The plants can be pressed to make special oils to power interesting machines and tools.