Tagged "Minecraft"

Apr 15

It appears voxels are in this season. California-based indie developers MyDream Interactive have recently finished their successfully funded Kickstarter campaign for MyDream, a co-operative world building game that takes inspiration from the likes of Minecraft and LittleBigPlanet.

After surpassing their Kickstarter goal and receiving backing from high-profile figures such as Ultima Online creator Richard Garriott, the development team are eager to complete the project.

We talked to CEO Allison Huynh to find out more about MyDream.

Where did your inspiration for MyDream come from?

The founding team all had an amazing childhood exploring open world environments in Alaska or living in national parks. They wanted to create such a sandbox world, very expansive, with some traditional elements of RPG.

At first glance MyDream seems to build upon Minecraft, ramping up the co-operative and social elements. Aside from the world building, what other features are you planning to differentiate MyDream from Minecraft?

Our kickstarter stretch goal is to add unique elemental creatures to the worlds.

Our main differentiator is the ability to do questing and make quests for other people. We have caches and various items and treasures players can use to design their own virtual geocache.

Our kickstarter stretch goal is to add unique elemental creatures to the worlds. You can collect them, harvest them, even combine them to make new elements. At the bewitching hour, they turn into troublemakers. Players need to keep them happy or havoc may ensue. These monsters have dynamic properties and are not one-dimensional baddies.
We were very much inspired by the Gargoyles in Ultima 6.

The game seems to be largely based around player-created worlds, but will there be any narrative or main quests before easing players into the sandbox mode?

Yes, we will have the main quest, very much inspired by Myst. We stand on the shoulders of giants and we love that game. Players will go from world to world solving mysteries and clues and glue it all together. Our real measure of success, unlike Myst, is not if they solve all the main quests but how many narratives they make on the way.

Terrain in MyDream

You’re giving players amazing powers to shape the game world, are there any plans for player-made characters and items?

In the long term, there will be the ability to potentially evolve animals and plants from an initial configuration into something complex and unpredictable. These plants can be harvested to create dyes and paints for blocks. The plants can be pressed to make special oils to power interesting machines and tools.

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Apr 11

Texas based indie developer Steamburger Studios have just launched their campaign on Kickstarter to help fund the development of their colourful new camping adventure game, Let’s Go Camping! We had the chance to chat and find out more about their plans.

With its beautiful, simple visuals and mix of open world exploration, monster hunting and camping, Let’s Go Camping feels a bit like the lovechild of Zelda and Skyrim, with elaborate narrative replaced with playful camping adventures. The Kickstarter campaign is a week in so far, and this is one game that we really hope reaches its goals.

Steamburger’s Brian Mayberry and his team took the time to answer some of our questions:

We love the idea of Let’s Go Camping – it seems a bit like a Minecraft-ified version of Skyrim. Where did your inspiration and desire to create it come from?

Believe it or not, I started off making a lowpoly Starfox clone. Late one night I opened up one of the levels and dropped in a first person controller. I started wanting a bow or something to shoot, so I made one, and quickly got really inspired.

You’ve previously worked on games such as Star Wars: The Old Republic and Defiance – how does indie development compare to working on traditional console games?

I started off making a lowpoly Starfox clone

It’s such a different experience! From a 200+ team in close quarters working on a huge project, down to just 4 guys connecting on Skype to make a smaller single player adventure camping game. There are some tools and development cycles that translate over quite well and we do communicate in a similar way when updating assets and setting tasks. The best difference is that everyone can really bring their ideas to the table from the start; nobody is left feeling like a small cog in the big machine.

A big part of the game seems to be using the bow and the realistic bow & arrow physics. Any plans to add other weapons and tools or will it all be spectacular archery action?

Yes! There will be a few alternate weapons, but they will not completely replace the bow. The bow is your key weapon, and most of the combat and design will be tailored around it. There will be items that give you new ways to navigate the overworld, and allow you into places previously unreachable.

Let's Go Camping

The game’s lowpoly visuals and barebones gameplay seems really appealing – what will you be doing to keep players hooked in and progressing?

Let’s Go Camping! is all about exploration and discovery, clearing those dungeons and finding that perfect camping spot. Lore and role play fans will enjoy the openness of the story, since we mostly leave it up to the player to work it out for themselves. There is a kind of linear progression to the game which will become more apparent as we get further into development; an ultimate destination so to speak. Item, camping gear, and arrow/food management will also play a part to keep the player motivated to place themselves in more dangerous situations.

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Jan 27

It would appear that Dragon Ball Z: Battle of Z’s mediocre reviews haven’t harmed sales – the brawler has managed to enter the UK chart at a respectable #10.

It’s at #7 in both the Xbox 360 and PlayStation 3 charts, and #1 in the PS Vita chart.

This just goes to show how popular the anime franchise remains, although chances are that it didn’t have to sell all that many copies to chart as highly as it has done – sale figures were down heavily last week.

In fact, Minecraft: Xbox 360 Edition – currently at #6 – was the only game in the top ten to see an increase in sales, and even then it was only by a mere 2%. FIFA 14 – which is no. 1 for a fourth week running – saw a 14% sales decrease, while Assassin’s Creed IV dropped a colossal 35%.

With FIFA 14 on top of the chart, the rest of the UK top five looks like this – Call of Duty: Ghosts at #2, followed by Battlefield 4, LEGO Marvel Superheroes and Assassin’s Creed IV.

Killzone: Shadow Fall remains in the top 10 at #7 while Forza 5 continues to be the highest charting Xbox One-exclusive at #12. Of course, both of these are bundled with their respective consoles. Even Knack is still knocking around due to being available in a bundle, albeit at #25.

Finally, Mario Party: Island Tour – the only other game to be released this month- is currently at #17, up one place from last week.

Dec 19

Three releases are arriving at retail just in time for Christmas, but they aren’t exactly ones we can elaborate on.

To wit – the 3DS version of the manky Adventure Time: Explore the Dungeon, Zumba Kids on Wii and a ridiculously priced re-release of Red Faction Guerrilla via new license holder Nordic Games.

If we turn to the world of digital downloads though, we find much to talk about. That’s especially the case on PSN where Minecraft arrives for a modest £12.99, with an additional ‘Festive Skin Pack’ priced at 79p. Doesn’t it look suitably jolly?


Seeing how well the Xbox 360 version has sold at retail, Sony would be fools not to arrange a retail release for Minecraft in the not too distant future.

With PS Vita and PS4 iterations due next year, this leaves just the Nintendo consoles without a version of the perfectly pixilated voyage into self-discovery. Hopefully 2014 will change that – it really makes no sense for it not to be released on Wii U or 3DS.


The small army of pinball fans out have two new sims to choose from – the apparently pretty good Pinball Arcade from System 3 and the well-established Zen Pinball 2.

The former features tables based on Star Trek, The Twilight Zone and more while the latter has Star Wars, Plants vs Zombies and Marvel-themed tables. Both are free downloads offering the chance to trial tables, with prices starting at a few quid each.

Also making an appearance on PSN are Backgammon Blitz for PS Vita and PS3, time travelling FPS Carnivores: Dinosaur Hunter HD, overwhelmingly cute virtual pet thing Aabs Animals and top down sea-faring sim Rust Bucaneers.

Then on PS Vita only there’s Half Brick’s Age Of Zombies, the A-Men 1+2 Bundle Pack, BitTrip Runner 2: Future Legend of Rhythm Alien, MotoGP 13 Compact and Broken Sword – The Serpent’S Curse (Part 1). That last one has a 20% discount for PS Plus members.

It’s a busy week for Nintendo formats too, with developers wanting to get their games onto eShop before everyone slouches in front of the TV for the entirely of Christmas.

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Sep 10

As a console enters its twilight years, it’s inevitable that the amount of budget priced software beings to increase, especially if that console has a sizeable userbase.


It happened with the PSone – which survived off a diet of £9.99 titles for a good three years after the PlayStation 2 was released – and also the PlayStation 2 itself.

We can even trace this trend as far back to the days of the Commodore 64 – for its final year or so Commodore Force magazine was filled with reviews of budget re-releases and little more.

This general drop in software pricing occurs for a couple of reasons. Firstly, due to reduced production costs – whereas the Xbox 360 and more significantly the PlayStation 3 gave developers a few ‘teething problems’ at launch, at this point in their life the tools, game engines, art assets and more are readily available and more than familiar. This opens the door for lesser-known publishers and developers to knock out smaller, quicker to produce games at a relatively inexpensive cost.

Further, when new consoles are released we start to see a shift in demographic. Older consoles are handed down to younger siblings and as the price of consoles fall towards that magical £99.99 mark they become viable options for those on limited income.


With a younger demographic the demand for pocket-money priced games starts to grow. We attributed Minecraft becoming the UK’s number one – a month after it launched – to the fact that the kids were off school that week and that it only costs £12.99 (or thereabouts). Of course, it also helps that Minecraft is a fascinatingly brilliant game.

Development costs are perhaps still too high at the moment for us to envision a publisher wheeling out a range of £9.99 console games, but in the future that may be a possibility. Those chances could improve somewhat if a publisher looked to the Eastern world and start localising Japanese games, like Midas Interactive did for almost their entire PlayStation 2 back catalogue. There are perhaps more random Japanese Xbox 360 and PlayStation 3 games that would be suitable for a Western release than most of us realise.

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Aug 12

Minecraft: Xbox 360 Edition is the UK’s number one for the third week running. The last game from Microsoft to hold the top spot for three consecutive weeks, believe it or not, was Forza 2 back in 2007.

With the Premiership nearly upon us FIFA 13 rises back to #2. Then it’s The Smurfs 2 at #3, up from #5, followed by new entry Tales of Xillia at #4.

Namco must be pleased with that top five placing. It charts highly in the PlayStation 3 chart as well, knocking The Last of Us from the top spot.

And what’s at #5 in the top 40? Why, it’s Animal Crossing: New Leaf.

Elsewhere, Pikmin 3 remains in the chart for a third week – now at #23 – while down the lower part of the chart Dead Space 3, Medal of Honor: Warfighter, Sniper: Ghost Warrior 2 and Remember Me re-enter due to recent price cuts.

Now that Remember Me has dropped to the magical £20 mark, we heavily recommend those cautious about it upon release to finally give it a try. It really is quite spectacular to look at, if not quite as impressive in some of the other departments.

Aug 05

Last week we speculated that The Smurfs 2 may rise up the chart once the movie had been released. Well, we weren’t wrong there – it has shot up all the way to #5 in the UK top 40.

It’s #1 in both the Wii and DS charts, at an absurdly high #5 the Xbox 360 chart and #10 in the PS3 chart.

The game’s pricing is likely to be another reason for its undeserved success – it can be found for a mere £15 in some of the supermarkets.

We’d also wager that price, combined with the kids being off school, has something to do with Minecraft: Xbox 360 Edition being the UK’s number one for a second week running. That £12-or-so price tag is a small price to pay to keep them quiet.

Not that we believe Minecraft is strictly kid’s game, you understand.

Back to the top 40. The Last of Us rises up from #3 to #2, while at #3 it’s Animal Crossing: New Leaf followed by FIFA 13 at #4.

Both Mario & Luigi: Dream Team Bros. and Pikmin 3 have left the top ten already, dropping to #11 and #15 respectively.

New Super Luigi U meanwhile falls from #13 to #37. It’s not all bad news for Nintendo though – Luigi’s Mansion 2 is up one whole place to #21.

Jul 29

This week’s UK chart has an unexpected #1 – not Nintendo’s Pikmin 3, but Minecraft: Xbox 360 Edition.

We assume that’s down to a combination of the game’s ‘pocket money’ price tag and the kids currently being off school.

The long awaited Wii U-exclusive Pikmin 3 pops in at #2 – a very respectable placing, especially when you consider that Pikmin 2 on GameCube debuted at a lowly #32 back in 2004.

The Last of Us, Animal Crossing: New Leaf and Mario & Luigi: Dream Team Bros. finish off the top five.

New Super Luigi U leaps in at #13 – another decent placing that Nintendo must be proud of.

Then during its second week of release, The Smurfs 2 enters at #25. With the movie yet to be released there’s a chance it could climb higher still, despite not being very good.

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