Tagged "Little Big Planet"

Jan 27
By Adam Philbin In Blog 14 Comments

Jeremy Clarkson and the Sony NGP aka the PSP2

The rumour mill has been churning for the last few weeks, with talk of the PSP2 being as powerful as a PlayStation 3 and launching with a Virtual Jeremy Clarkson game. Now the day and hour has come – 3PM January 27th 2011, Japanese time – and Sony are unveiling the next portable PlayStation to the world. They don’t call it the PSP2 – they now call it the Next Generation Portable or NGP.

Sony Next Generation Portable - NGP

Whilst the NGP looks much like the original PSP, it now has two analogue sticks and a high resolution 960×544 pixel 5-inch OLED screen. Aside from the looks though, it packs a bunch of new features – a touch sensitive backside, 3G data connectivity (and WiFi obviously), GPS, motion sensors, front and rear cameras, a quad-core ARM Cortex-A9 CPU (for comparison, the iPad packs a single-core Cortex-A8) and a quad-core PowerVR SGX543 GPU (it’s speculated that the iPad 2 and iPhone 5 will sport a dual-core version of the same SGX543 GPU).

NGP gameplayGone are the PSP’s UMD discs, replaced with flash cards that seem a lot like SD cards. Online connectivity is one of the big selling points – with downloadable games on the PlayStation Store, rankings, achievements, location-based services, and all that jazz. Among the first games shown were Killzone, Uncharted, Little Big Planet, Wipeout, Metal Gear Solid 4, Call of Duty, and a whole bunch of titles which look to be roughly PS3 quality (the system doesn’t have to be as powerful as a PS3 to output similar graphics on to a lower resolution screen).

Sony NGP - the PSP2

Uncharted NGP

Sony say it will release this holiday season, so Christmas 2011 then. It all looks very nice so far, and very much in the same style as the original PSP and a lot of the predictions. We’re still awaiting the pricing.

Dec 01
By Matt Gander In Reviews No Comments

It’s hard to believe that Create – a physics based puzzle game, much like those that get downloaded millions of times by mobile phone gamers – comes from the same studio that gave us Harry Potter and the Deathly Hallows. Why? Because it’s the total opposite. The Deathly Hallows was sloppily made, unimaginative and a chore to play; this is lovingly crafted, innovative and extraordinarily addictive.

Ideally it could have done with a FMV tutorial or similar to show you the ropes as it’s not exactly pick up and play. Once you get the hang of things though it really shines brightly.

Each world has ten puzzles to solve, most of which involve placing items strategically either to assist something get from A to B, or to propel an object into a target. The outer space levels have a warped gravity thus making them more challenging while the transport-based puzzles entail things like helping a motorbike jump over some busses by tactically placing ramps.

The household world is a pleasingly daft – it has a puzzle involving getting toast to fire out of a toaster and then land on a plate that’s being pushed along by a beach buggy. On some puzzles only a set number of pieces can be used while others are score based you can use every item unlocked so far. Rudimentary vehicles can be made too; either to carry items or push objects over.

With its chilled music – which bares resemblance to the magnificent Lemon Jelly – and lack of pressure (you can re-try challenges as many times as you like) Create has a very relaxed vibe. If you ever want to give your brain a rest then you can also spend ages decorating and texturing the backdrops with various animals and items. Make it look pretty and you’ll even earn a few extra Sparks to unlock new levels. If you’re pleased with your creations then you can upload them for others to download and rate, or you can download other people’s puzzles and try to solve them. Apparently this feature doesn’t appear in the Wii version, which is a bit of a shame.

If you enjoy playing the countless physics based puzzle games on your posh mobile phone don’t mind paying £20-odd for a similar experience to play at home then Create comes highly recommended. It’s one of those games where the more you put into it, the more you get out of it. You can solve a lot of puzzles simply by attaching balloons to the object you’re meant to be transporting and getting some fans to blow it on its merry way, but wouldn’t it be more fun to make some sort of wacky contraption involving rubber ducks and toasters? The answer, rather clearly, is the latter.

© 2001-2017 Games Asylum