It’s been either: (a) a cleverly orchestrated PR campaign; (b) a demonstration of the benefits as an indie developer of being a bit different; or (c) proof that people really really want to punch a bear IN THE MOUTH.
The game will certainly sate that particular desire. For enjoyably irrelevant reasons, Tim Burr’s fist has taken on a personality of its own, and he must avenge or rescue or something his family by lamping an awful lot of wildlife. And there’s kicking and stomping and shoving and throwing, as well as a charged punch, in addition to your common-or-garden punching.
That little lot is handled admirably by the gesture controls. Logical taps and swipes on the right of the screen take care of the action – tap to punch, swipe up to jump, down to stomp etc. Only the pushes and throws are a little awkward, and as always a virtual d-pad – in this case wherever you touch on the left of the screen – is less precise than you’d ideally like, but it’s as good as it’s going to get.
It’s a solid scrolling fighting game mechanic, but not quite enjoyable enough on its own to carry the game. The storyline and humorous touches dotted around the levels hit more often than miss, but again, aren’t quite enough to carry the game.