Tagged "iPad"

Oct 21
By Adam Philbin In Mobile Round Up 3 Comments

Welcome to the first in a hopefully regular series covering the latest noteworthy mobile phone games. We’ve dabbled with the idea of mobile and download game round ups in the past, though now we’re going to attempt to do it semi-properly. A couple of months ago the Pickford Brothers referred to us as “yet another website that lumps mobile games reviews together in a round up rather than a page per game”, which we found mildly amusing, seeing as we we’re only just starting our mobile games review round up now and we have given our favourite mobile games full page reviews. There’s nothing wrong with a nice bit of round up though, is there?

So sit down. Stick your hand in your pocket. Grab your phone of choice (assuming it’s an iPhone or Android phone, all you Windows Phone and ironic retro Nokia owners can go piss off), and get ready to download some of these little gems should they tickle your fancy. Unless they’re really shit. We’re not just doing a round up of the most brilliant mobile games are we? Mmm, whatever.

Jetpack Joyride

A few months ago Jake wrote a post about the cost per hour of console games vs apps… Jetpack Joyride is one such mobile game that manages to eat away the hours and provide a surprising amount of entertainment for 69p.

Playing’s rather simple – tap the screen to fire your jetpack and hover upwards. Combined with charming graphics, satisfying sound effects and an OCD-like mission/achievements system that rewards you with coins to buy new outfits and jetpacks, it’s really easy to lose a few hours or more just tapping away at the screen like a small-minded imbecile. High praise indeed.

Download on iPhone/iPad (£0.69)

Whale Trail

Whale Trail might seem a bit familiar after playing Jetpack Joyride, as it’s essentially the same “tap to fly” mechanic – although in this case you control a whale flying through the clouds collecting coloured bubbles. There’s a bit of a Nights into Dreams feeling to it, as you follow the ball trail, building up a multiplier and occasionally pulling off loop the loops (speaking of Nights, now there’s a game Sega need to re-release for iOS).

The melodic Gruff Rhys soundtrack and cutesy visuals are the main reason for people to take notice of Whale Trail. It doesn’t have the same compulsive “one more go” gameplay of Jetpack Joyride, but it provides a pleasant ride through charming scenery, while it lasts. Actually, it might just be all about the music…

Download on iPhone/iPad (£0.69)

Pocket League Story

I feel like I’m doing Kairosoft a bit of a disservice by just giving Pocket League Story this “mini review”, though if you’re a fan of their previous games you’ll probably know what to expect here, and hopefully love it just as much. This is basically Kairosoft’s version of Football Manager. It’s so cute and charming though, even sound-minded non-football-fans may be smitten with it.

Essentially it’s still a game of levelling up, watching numbers increase and growing your team, but as you turn your training ground from a dusty patch to a luscious pitch complete with parking and world class gym facilities, you feel a certain sense of satisfaction. The matches are just about right, short and snappy, enough to enhance the immersion without getting too repetitive. Currently only Android users get to experience the fun, but it will almost certainly get an iPhone release in a month or two, just like most other Kairosoft games.

Download on Android (£2.99)

Minecraft – Pocket Edition

You’ve heard of Minecraft surely? The crafting/mining/lego-style indy game made by one guy that went on to sell almost 4 million copies (and counting). Well, this is the game in mobile form, for Android phones. Having Minecraft in your pocket is rather amazing in its own right. Although, it’s hard to completely recommend this version, as it’s still effectively an alpha (currently at version 0.1.2), and Mojang are charging a rather steep £4.29, when most other mobile games are less than £1 and £2.99 is considered high.

If you have a capable enough Android phone though, this is definitely a game to keep an eye out for. By the time it reaches version 1.0, it could be quite amazing.

Download on Android (£4.29)

Golf Putt Pro 3D

The most amazing golf putting game, like, ever! Or at least on the iPhone. Using the power of your finger, you putt balls… into holes! Ok, admittedly one of the Games Asylum writers may have had some involvement with this game. It’s not like we’re on the developer’s payroll or anything. Well, maybe. It’s free though, so you might as well download it if you like golf or trajectory-based ball games. 87 out of 10!

Download on iPhone/iPad (Free)

 
 

Oct 22
By Adam Philbin In Blog, Reviews 6 Comments

Game Dev Story

I just lost a couple of days to an iPhone game. A very meta one at that. A game in which I made games. Ninja action games, pirate RPGs, and Japanese cosplay date rape simulators, among other things. A game about making games? A gamer’s wet dream, surely?

Game Dev Story is an unassuming little creature. It just looks like a simple little mobile game, a kind of Theme Park clone with a development studio skin. In fact, you don’t really do that much at all – you hire staff, train them, then ‘make a game’, before repeating the whole process with the benefit of the money and experience earned from the sale of your game. The concept itself though, combined with an over active imagination, can make it quite compelling.

Your imagination is quite important to the whole thing. You see, when making a game you don’t literally design it, and you never actually get to see what you’ve designed – you simply give the game a name, choose a theme (e.g. pirates, robots or ninjas, plus many others), pick the genre (perhaps a shoot ’em up), select the system you want to release it on (systems with a higher market share usually have larger license fees), and then commence development. The process is largely about generating the highest numbers you can, whilst balancing certain factors – do you want great graphics or nice sound? Do you want to splash extra resources on bonuses? Do your developers really need sleep? Then how much do you want to spend to advertise your game?

Game Dev Story on iPhoneActually there’s quite a lot to factor in. You just don’t see too much of it, beyond your workers burning furiously at their keyboards (literally), and game reviewers praising or panning the game upon completion (not that the buying public necessarily give a shit what the critics think). A few little surprises and events pop up every now and then though, such as game shows, awards ceremonies and the dreaded power failures. After a few hours it does become quite clear that you’re doing the same thing over and over again, but tending to your ‘creations’ whilst imagining your own storyline, it becomes really engrossing.

There’s just something really appealing about creating your own games, even if it does just mean sticking the words ‘sumo’ and ‘dance sim’ together. Soon you’ll start creating games that spawn a series of sequels, and eventually when you have enough money and superstar developers, you’ll have the chance to release your own games console. Who wouldn’t like the sound of that?

So yes, it’s compulsive fun while it lasts. It might be reasonably short lived (though quite monumental by iPhone standards), but then it only costs about 2 pounds and you can play it in bed. Or on the toilet. Or at work. I’m already really looking forward to a possible sequel.

May 29
By Matt Gander In Blog 13 Comments

Tech savvy Englishmen (and women) were able to get their mitt on the iPad yesterday. Over it China, however, it was the launch of the iPed that was making the news.

A totally unofficial replica of the iPad, it even houses an Intel processor and run on Google’s open source operating system Android. Even more cheeky is the fact that it’s being made in the same region of China that the iPod and iPad are made. I would be willing to bet that they’re knocking out in the same factory, using identical parts, which is/was the case for the counterfeit PSP systems.

Now here’s the really unbelievable part – the iPed only costs ¥9,600 ($105 / £65). In Japan, the iPad is priced at ¥48,800 ($536 / £348) – about five times more.

Apr 06
By Matt Gander In Blog 2 Comments

Everything is bigger in the US, so it’s only fair that the super sized iPad was released there first. Sales figures are now in – 300,000 units were sold during its weekend launch, which is way short of the 700,000 predicted by analysts, but still an impressive amount.

Apple has revealed that on launch day 1 million apps were downloaded, along with 250,000 e-books. That’s nearly three apps per iPad owner.

Notable launch games for the system included Need for Speed Shift, Metal Gear Solid Touch, Mirror’s Edge, Command & Conquer Red Alert, Plants vs. Zombies HD, Sam & Max Episode 1, Tetris and Worms.

Every new format has to have Tetris and Worms released on it. It’s the law.

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