The subtitle for this fast-paced RTS is a reference to the hex-based terrain coating the game’s trio of hostile alien worlds. Under the surface dwell stripy insect-like creatures that rise from underground when a structure is destroyed. Their ferociousness makes us doubt they’d produce something as delightful as honey, but they do pack an almighty sting, attacking any soldiers in the vicinity.
Sudden onslaughts from these nameless insects – simply referred to as ‘bugs’ – are one of Hellfront’s more random features, helping to keep players on their toes. In fact, it’s the only randomised feature. In the name of keeping battles balanced everything else runs like clockwork, so to speak.
What we have here is a hex-based RTS condensed to its absolute purest. That’s no exaggeration: battles last around 2-3 minutes and take place on a single-screen, and there are only two buildable objects – a barracks that generates soldiers, and an automated gun turret – which can only be placed on marked locations. Keeping with the theme of simplicity, the controls are remarkably simple too – one trigger is used to shoot, allowing hostiles to be engaged directly by twin-stick shooting, while the other orders troops to move directly in front of your position.
As long as a player has a barracks somewhere on the map, they can respawn. Once all enemy bases are destroyed, the battle is over. The deathmatch mode uses a best-of-three structure, and you can either play on randomised maps or pick a favourite. Some feature bug eggs that erupt when shot, as well as breakable walls that separate rival factions. Other maps have locations to place a handful of structures in close proximity, while others force you to space your turrets and barracks far apart.
It only takes a few matches to become familiar with Hellfront’s balancing. Place a turret near an enemy barracks and it’ll be reduced to rubble in seconds. Soldiers can make short work of a turret, but if you engage it directly you’re likely to come worse off. The unpredictable alien swarms, meanwhile, will tear their way through your soldiers unless distance is kept. And if you place a shiny new turret next to another newly erectly turret, they usually explode simultaneously. Time to try something new.
The alien swarms prevent players from re-erecting buildings the moment they explode. There’s another, slightly more amusing, mechanic in place – orbital frags. Air dropping a building on an enemy is a legit play tactic, which we imagine was naturally introduced during development. Be warned though, as it’s also possible to kill your own captain this way. It’s akin to blowing yourself up during a heating bout of Super Bomberman.
That comparison is apt because in terms of content and due to the game’s single-screen nature, Hellfront is highly reminiscent of the Super Bomberman series.