Tagged "Battleship"

May 14
By Matt Gander In UK Charts No Comments

This week’s UK chart has seen a slight shuffle in the top ten – Sniper Elite V2 remains the UK’s number one and is followed by FIFA Street, FIFA 12, Prototype 2 and Mass Effect 3.

Outside of the top ten there’s a little bit of action going on, but the emphasis is on the word ‘little’ there. PlayStation 3-exclusive Starhawk enters at #17 while the budget priced Back To The Future: The Game skids in at #38.

There isn’t much going on in the single format charts either. The only new arrivals are the Kinect Sports Double Pack in at #29 in the Xbox 360 chart, and Activision’s half-baked movie tie-in Battleship at #29 in the Wii chart. We bet they wished they never bothered bagging that license now.

Apr 23
By Matt Gander In UK Charts No Comments

Even though the original was never released on consoles, The Witcher 2: Assassins of Kings has tackled FIFA Street off the top of the chart.

FIFA Street consequently drops to #2 and is followed by FIFA 12, Kinect Star Wars and Mass Effect 3.

There are no other new entries in the top 40.

Disgaea 3: Absence of Detention on PS Vita hasn’t done too badly though – it’s in at #3 in the PS Vita chart. It may have even sold better than Activison’s movie tie-in Battleship, which has sunk without trace.

Amazingly, Chart-Track are still able to compile a PlayStation 2 chart. This week’s includes Tiger Woods PGA Tour 2003, Persona 4 and Psychonauts.

It’s hard to believe that somebody would want a nine year old golf game, no matter how little it was selling for.

Apr 21
By Matt Gander In Reviews No Comments

Considering it’s a movie tie-in our odds for Battleship being good were stacked oddly high in its favour prior to release. Double Helix are behind it, and their track record is better than most, including last year’s polished Green Lantern tie-in as well as the fairly decent Silent Hill: Homecoming. The fact that the movie has very little to do with the iconic board game also works in the game’s favour. Aliens are our favourite race of enemy to mow down after zombies, skeletal warriors and cybernetically enhanced corpses of former Nazi dictators.

Battleship starts with the words “Hey there Master Chief”, which is a rather apt way to begin as comparisons to Halo are rife. The main character has a two weapon limit, carries a rechargeable shield and can also pick up and use alien weapons. More significantly, the Hawaiian island on which the game is set resembles Halo’s celebrated Silent Cartographer map, complete with white sandy beaches, very similar alien structures and dropships that deploy a fresh supply of invaders onto your location.

Fortunately there is one unique element to be found. Pressing the LB button brings up a tactical display of the battleships and submarines in the vicinity. These can be given orders to take down alien craft and also, if placed on certain locations on the map, provide airstrikes or deploy decoys. Enemies often drop large glowing icons when defeated known as wildcards. These allow you to boost the stats of your fleet and repair ships if damaged. There’s a slight tactical element – submarines are useless against airborne enemies, for instance – but you never have to worry too much about losing a craft as one of the wildcards can recover them and bring them back into battle.

Another wildcard lets you control a ship’s guns for twenty seconds with each cannon having a cool-down period of five seconds or so. The benefit of using this card is that a lot more damage is dealt than letting the AI simply get on with things. As you make your way through the islands, placing charges on radar jammers, shield batteries and half a dozen other things that need blowing up to progress the story, the radio chatter of how well (or not) the battles at sea are going is almost constant. This does help to add to the atmosphere, although the speech samples do grate after a while.

As pleasing as it is to see a developer try to introduce something original into a licensed game, it’s still easy to tell that it has been knocked out on a very tight schedule. There are only three different enemy types (grunts, snipers and brutes) and just six short levels. Two of these are even used twice, albeit with a few extra locations to explore. The fact that it takes five seconds to open the tactical display, and another five seconds to close, also feels like it has been done on purpose to try and pad things out.

There’s no debating that £35 is a lot of money to spend on something that can be beaten in an afternoon. There’s no multi-player to speak of either. Not even a bog standard version of Battleship. The only incentive to return is to find the collectable PEGS (see what they did there?) on each level. It’s quite easy to miss these on your first play through as some areas are surprisingly non-linear.

The chances of Battleship being remembered for semi-successfully managing to incorporate a few tactical elements into a run of the mill first person shooter is incredibly slim. If anything, one month from now all it’s going to be remembered for is having some ludicrously easy achievements.

Such is the life of a movie tie-in.

Apr 19
By Matt Gander In This Week's Games No Comments

Just three new releases this week, folks. The Witcher 2: Assassin’s of Kings is the big one and was actually released on Tuesday to tie-in with the US release date. That’s unless you shop at Tesco, who accidentally put it out on Friday in most of their stores. Word has it they got a slap on the wrist.

You’d think that any RPG would struggle to hold its own after Skyrim but reviews have been glowing, with reviewers praising how well the conversion has turned out. Game Informer dished out 9.5 while IGN handed out an 8.5. They didn’t enjoy the third section of the game very much, but with a reported 35 hour play time there’s still plenty to like.

Then there’s Activison’s movie tie-in Battleship, out on PS3, Xbox 360, Wii, DS and 3DS. We have to admit to being slightly curious about this one. It’s an FPS with strategy elements that resembles Advance Wars. Developers Double Helix have a mildly decent track record too, including last year’s enjoyable Green Lantern tie-in and Silent Hill: Homecoming. Oddly, we’re getting it before the US – according to the press release it’s not out across the pond until May.

Disgaea 3: Absence of Detention on PS Vita finishes this week off. Not a system seller but still a very nice addition to the PS Vita’s ever growing library. IGN also gave this one an 8.5 and praised the touch controls. Sounds like they serve a purpose rather than being gimmicky. Good.

Next week: Prototype 2 (out Tuesday on PS3 and 360), Mortal Kombat (PS Vita), Alien Breed Trilogy (PS3), Crash Time 4: The Syndicate (PS3, 360), Bejeweled 3 (360), Ghosthunter (3DS) and the allegedly awful Crash Time 3D (3DS).

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