A new Micro Machines game was announced earlier this month. To many, Micro Machines means only one thing: local multiplayer.
This new ‘un supports it, sure, but with those futuristic wireless controllers we have these days. It wasn’t like that back in the ’90s. Back in the ’90s they had to be clever, and they could be, because cartridges. So here are six terrifically clever Mega Drive cartridges that you probably remember.
This is how Codemasters were clever for Micro Machines 2: Turbo Tournament. The Mega Drive only had two joypad ports, so Codemasters built another two into the cartridge.
That got you to four players, but that wasn’t sufficiently clever. So by shoving one player onto the d-pad, and another onto the buttons on the same pad, you got up eight players. Not impressive compared to online multiplayer these days, but in 1994 we didn’t even have Channel 5 or a carrier bag charge, so expectations were different.
As well as a couple more Micro Machines games, the J-Cart was rolled out for Pete Sampras Tennis and its sequel. It wasn’t the greatest innovation in Pete Sampras Tennis though: that was the opportunity to smash Dizzy into tiny pieces by knocking him off while he walked along the net. I never liked Dizzy.
It was also apparently used for a game called Super Skidmarks. Don’t.