When it comes to dissecting LEGO Worlds’ DNA, the ever-popular Minecraft is the obvious benefactor. Scratch the surface just a little and you’ll find a less obvious influence: 2016’s still frequently discussed No Man’s Sky.
Like Hello Games’ space tourist sim, LEGO Worlds has a similar focus on exploration and discovery, complete with a busted spacecraft that must be upgraded to reach further flung parts of the galaxy.
The tutorial is set over a trio of themed worlds with narration provided by the ever-charismatic Peter Serafinowicz. Over the space of a couple of hours a variety of tools are slowly added to the inventory, with each tutorial mission based around using a shiny new plaything. Build a house, paint a tower, etc. It’s clear a lot of effort has been spent here to avoid overwhelming young minds, as plenty of time is given to acquaint with each tool before introducing the next.
Unlike the rest of the galaxy the three opening worlds aren’t randomly generated, and so it’s only here that a ‘personal touch is present. This is something that’s notably missing once the tutorial is out of the way, so enjoy it while it lasts.
While touring the plastic landscapes new items, animals, characters, and structures can be discovered and added to the ever-growing list of things that can be plonked just about anywhere. In a nutshell, that’s LEGO Worlds’ discovery aspect. Coming across a new vehicle, especially something like a helicopter or a terrain destroying digger, is often wondrous. Discovering a new kind of wildflower, tree stump or rock formation; less so.
As for exploration, the ultimate goal is to collect 100 gold bricks in order to become a Master Builder. Each world contains several of these elusive bricks, either as quest rewards or hidden inside the treasure chests found underground or on top of tall structures. Glowing beacons indicate where quests and chests are located, so there’s always something, or somewhere, of interest to visit.
Twenty-two different biomes feature, each with their own unique items and quests. While this may sound like an impressive amount, many are just slight variations of the same theme: lots of forests, woodlands and meadows with varying flora and fauna, and a few desolate sand-covered realms including safari and Egyptian biomes. Large worlds often feature more than one biome in addition to underground caverns and oceans filled with sea life. Bustling towns and monster-filled dungeons, sometimes too, with the latter putting the weapons often found in treasure chests to good use.