Jun 29
By Matt Gander In Reviews No Comments

TT Games’ latest family-friendly endeavour commences in an identical manner to The Incredibles II, kicking off with a battle against The Underminer – the villain who appeared during the original’s cliff-hanger ending.

Those wanting to play through the experience in order (LEGO The Incredibles covers both films) have no choice but to wait until part two is wrapped up and start anew. Given that 14 years have passed since the first movie and its sequel, fans should be used to waiting.

The LEGO games always have an emphasis on teamwork and co-operation, but here those ideas are more predominant than before. Mirroring the ethos of its silver-screened counterpart, the Parr family know they’re strongest when they work together.

Mr. Incredible can pick up and throw his siblings and lift heavy items, Elastigirl can swell into different shapes and wrap around objects to create ladders and walkways, Dash retains his super speed, while Violet can create damage absorbing forcefields. The kids work in tandem harmoniously, with Dash able to turn Violet’s shield into a giant hamster ball in order to charge power generators.

New button-bashing mini-games bring the whole family together, meanwhile, stacking bricks to create colossal (and imaginative) LEGO structures.

For the most part, LEGO The Incredibles harks back to the franchise’s roots by utilizing the classic ‘two-man team’ set-up seen in such early titles as LEGO Star Wars. In The Incredibles II, Mr. Incredible takes a back seat to deal with parenting duties – leading to a QTE heavy sequence starring a rampaging Jack-Jack – leaving Elastigirl to buddy up with new supporting cast members. These include an upstart superhero able to wield electricity, and an elderly gent known as Reflux who constantly complains about his sore joints and failing eyesight.

Read more

Jun 28
By Matt Gander In New Nintendo Downloads No Comments

Fearing the World Cup would harm ticket sale, Marvel chose to delay Ant-Man and the Wasp in the UK. It appears video game publishers haven’t decided to tinker with their release schedules, as once again, it’s another busy week for the Switch eShop.

Wolfenstein II: The New Colossus (£49.99) and Crash Bandicoot N. Sane Trilogy (£34.99) lead the way. Reviews of both are starting to surface and are mostly positive.

“Wolfenstein II: The New Colossus is another admirable Switch port from Panic Button, which preserves the slick gunplay and hard-hitting story of the original,” said Pocket Gamer, while casually warning that it’s not the best way to experience Wolfy II. Some compromises were, sadly, unavoidable.

God is a Geek handed Crash Bandicoot a 7/10 – complaining that the visuals are “a bit too soft” – while Critical Hit felt it was worthy of an 8.5. “If you don’t mind the lower resolution and slightly less crisp visuals, then the Switch version is incredibly easy to recommend, especially as it gains portability,” they said.

Indie darlings LIMBO (£8.99) and INSIDE (£17.99) aren’t in need of an introduction either. The humble Switch is the 11th format LIMBO has graced, in fact. Both come recommended.

Despite appearing on PC a while ago, Figment (£17.99) – a puzzler that’s as creative as it attractive – may be new to you. It’s going down well with critics, gaining a lofty 9/10 from God is a Geek and an 8/10 from GameSpew. “Figment isn’t very long – it took me perhaps three or four hours to reach the end – but for every moment, it kept me fixated and enchanted,” was GS’s verdict.

Paranautical Activity (£7.19) also rears its ugly head again this week. This rogue-lite FPS is one to avoid, sadly. The Wii U and Xbox One versions received a bit of a kicking upon release – the blocky aesthetic is unappealing, and it’s too unforgiving to hold your attention for long.

Even though it’s knocking on a bit, de Blob (£26.99) gains a new lease of life on Switch. Nintendo Life awarded it an 8/10 earlier today. “It may well be almost ten years old, but de Blob is still a very welcome addition to the Switch’s library,” they said.

Read more

Jun 26
By Matt Gander In This Week's Games No Comments

This week’s line-up of new releases is one for the ages – there’s a cubic tonne of quality games, spanning every genre imaginable. Something for everyone? Quite possibly.

The Crew 2 is easily this week’s biggest release. Reviews are yet to go live, which definitely raises some concerns. Push Square chalked up a few impressions earlier this week, and sadly, they weren’t too positive.

“One of the major changes to this sequel is the addition of planes and boats, and while it adds some variety to the game’s events, the ability to explore the skies and the waters of the USA only serves to accentuate how large and lifeless the map actually is,” they said.

Unless you’re hoping to boost your Gamerscore or trophy collection, The Awesome Adventures of Captain Spirit shouldn’t disappoint.

This free series spin-off acts as both a teaser and introduction to Life is Strange 2, starring Chris, a youngster with a vivid imagination who’s more than slightly obsessed with superheroes. His alcoholic father, while supportive and caring, can prove unpredictable after hitting the liquor…leading to a few tense and emotional moments. While this side-story is short, lasting under 2 hours, it still manages to leave an impression. We’ve rounded-up scores below.

Lumines Remastered is also going down a treat. The PSP original was designed with both the handheld’s strengths (and weaknesses) in mind, but regardless of this, it feels right at home no matter what console it’s on. It may even be the greatest puzzler since Puyo Puyo.

Indie RPG Rainbow Skies – the sequel to Rainbow Moon – is out now too, gracing PS4, PS Vita and PS3 (!). Early reviews are mixed so far though, as you can see below.

After appearing on Xbox One last week, Slime-san: Superslime Edition jumps to PS4. It’s an abstract precision platformer with personality to spare and a wealth of extra content. Fans of Super Meat Boy would do well to take a look. Incidentally, there’s a demo of the Xbox One version available. Try it, you might just like it.

Treasure’s IKARUGA also makes it to PS4. We awarded the Switch version top marks (10/10) last month – it’s nothing short of essential.

Sticking with belated conversions and whatnot, Crash Bandicoot hits both Xbox One and Switch, while Wolfenstein 2: The New Colossus makes its Switch debut. It’s a fully-featured conversion, although obviously, the graphics have been optimised for Switch.

The Xbox One also receives Nier Automata – Become as Gods Edition, albeit as a digital-only release. Many will testify it was one of the finest PS4 games of last year. And if all things go to plan, the 8-bit Castlevania alike Bloodstained will show its face on Xbox One this Friday. About bloody time.

We aren’t even done yet as this week’s Switch eShop is looking like a corker too, with Limbo, INSIDE and Arcade Archives: Renegade all due. Check back on Thursday.

New release showcase:


9/10 – Nintendo Life: “Lumines is an addictive experience that is positively a delight to play, and we would highly recommend it to both veterans and newcomers of the puzzle genre”

8/10 – Destructoid: “If you already own it you likely don’t need to revisit it on a modern machine as the re-release doesn’t really add anything you haven’t seen before, but this is a great way to discover the magic for the first time”

8/10 – TheSixthAxis: “It’s still just as addictive now as it was back then, but it’s a shame that as a remaster it ignores some of the game modes introduced in later games. As remasters go, Lumines is impeccable, but then it was always going to be”

The Awesome Adventures of Captain Spirit

4.5/5 – GamesRadar: “An excellent, painfully brief piece of storytelling, with some decent characters and a lot of heart”

8/10 – GameSpot: “Regardless of how you classify The Awesome Adventures of Captain Spirit–whether it’s a standalone adventure, a demo, or a prologue–it’s a beautiful game, and one that leaves you all the more excited about Life is Strange 2”

6/10 – Push Square: “It’s building into something, and it’s hard to determine exactly what that is with DONTNOD being so coy about its plans for the sequel. You need to really dig into the experience to get anything out of it, and while we found the backstories of the small cast to be well thought out, it’s hard to know what purpose they will serve yet”

Rainbow Skies

8/10 – Push Square: “Rainbow Skies is an epic adventure with a much improved narrative when compared to its predecessor. Its addictive gameplay makes it an absolute joy to explore every inch of the world, and with a huge amount of customisation options and an abundance of side quests, this superior sequel is sure to keep you enthralled for many, many hours”

70% – Gaming Trend: “Rainbow Skies is an indie old school SRPG hiding a wealth of content behind its charming exterior. Improving upon the Rainbow Moon formula, the game doesn’t skimp out on quality or quantity, featuring extensive party management, in-depth combat, a vast world to explore, and a myriad of foes to conquer. Unfortunately, the hundreds of hours of gameplay are not free from tedium and suffer from a lack of variety”

5/10 – TheSixthAxis: “Rainbow Skies is a love letter to classic RPGs hastily written in crayon on notebook paper”

Slime-san: Superslime Edition

4.5/5 – The Xbox Hub: “In all Slime-san Superslime Edition is an absolute no brainer, with addictive fast paced gameplay, a great sound design, bright stylish graphics and an absolutely insane amount of content that will give you countless hours of utter joy”

8.5 – PSU: “Overlowing with challenge, value and charm, Slime-san: Superslime Edition effortlessly cements its place as one of the premier 2D platformers on PS4”

8.5 – VideoChums: “If you’re a fan of super-tough 2D platformers and still haven’t played Slime-san then purchasing this Superslime Edition should be a no-brainer. With oodles of addictive content that’ll keep you busy for days, you’d be a goof not to download this sucker.”

Read more

Jun 25
By Matt Gander In UK Charts No Comments

Despite not featuring a traditional tennis mode – an omission that has allegedly resulted in refund requests – Mario Tennis Aces has shot straight to the top of the UK chart.

While this may sound impressive, chances are it only had to shift a few thousand copies to get there – physical sales tend to slump massively during this time of year.

There was very little to challenge it either, with just Minecraft and Another World on Switch making the top 40 (at #21 and #26 respectively).

FIFA 18 holds onto #2, God of War – last week’s chart-topper – drops to #3, Mario Kart 8 Deluxe rises to #4, while Fallout 4 falls two places to #5.

Detroit: Become Human also falls two places, now at #6. The ever-popular GTA V is at #7, Call of Duty: WWII rises to #8, Super Mario Odyssey is back in the top ten at #9, and then at #10 it’s the recently reduced PlayStation VR Worlds.

Vampyr and AC Origins also both leave the top ten this week, falling to #9 and #27.

Jun 24
By Richard In Features No Comments

No trip to Japan would be complete without spending a fistful of Yen in the country’s many, many, arcades.

The arcades I visited even began to make me envy Japanese culture. It was social, fun, and most had scores of games – often spread over several floors – to cater to all tastes. Speaking of tastes, I also bought and made tiny food!

While walking around the sometimes-smoky gaming emporiums, it was hard to resist taking photos. The variety of arcade cabinets is fascinating. Some were interesting, some were strange, and some provided a unique insight into Japan’s gaming culture.

I have uploaded them here, in hope that you find them interesting, along with my comments on the various machines available. This isn’t an exhaustive collection – the photos were mainly taken in Tokyo’s Taito and SEGA arcades. Still, I hope it gives a glimpse into Japanese gaming and arcade culture.

One of the major things I noticed was the intersection of the gaming and physical worlds. There were lots of games that involved rearranging cards on a desk, and those cards being read and inserted to the game. Some appeared to Magic: The Gathering battling games, others were more tactical war-games. They were very popular, and many arcades had an entire floor dedicated to them. The language barrier, regrettably, was high.

The gamers in the arcade were often very friendly. One patient man sat down with me and showed me how to play the game below. It’s a football management/playing game like FIFA’s Ultimate Team, except with two major differences.

First, there are only two buttons; one to shoot, one to save. Secondly, the game dispenses real cards! Every time you play a game, the machine shoots out a new player card, wrapped in foil. Even in the short amount of time I played it, I found myself getting pulled in. Rearranging the cards into a new formation, collecting new players. I’m a sucker for stuff like that. Bring it to Skegness!

Read more

Jun 21
By Matt Gander In New Nintendo Downloads No Comments

The Switch eShop remains relentless, featuring another bumper bounty of new releases. Next week is looking busy too, with Wolfenstein II, Crash Bandicoot, Harvest Moon, Inside and Limbo all due.

Mario Tennis Aces (£49.99) is yet another Switch smash, almost guaranteed to break the UK top five next Monday. Scores so far are a mixture of 7s, 8s and 9s with only some shortcomings with the story mode letting it down. It’s a touch unfair and unforgiving, apparently.

Minecraft (£19.99) is back as well, now featuring the latest updates like Aquatic, cross-platform play and access to a multitude of content through the Minecraft Marketplace. If you’re wondering, players who already own Minecraft: Nintendo Switch Edition can download this new version free.

Then we have The Lost Child (£49.99) a JRPG that has gained mixed reviews due to cribbing a few too many ideas from similar games. Clocking in at full-price, it may be worth mulling it over before opening your wallet.

Nintendo Life are one of the few outlets to review the Flashback (£17.99) re-release. “If you were too young to play this the first time, this package will give you the best possible way to experience it with current hardware. For veteran gamers, Flashback has lost nothing of what made it special all those years ago,” they said before handing out an 8/10.

D/Generation : The Original (£14.99) gets another re-release too. As the name suggests, it’s the original iteration. Fans allegedly demanded it. Alternatively, there’s Moorhuhn Remake. Remember Moorhun? Huge in Germany.

2D “splatformer” INK (£8.09) hasn’t gone down as well as the majority of this week’s releases, with scores mostly being mediocre. “The game’s simplicity can get tiresome in long sessions,” warned TheSixthAxis.

Whimsical co-op puzzler Pode (£22.49) looks a better way to blow your cash. “With its subtle, relaxing and appropriate musical score, gloriously soft visuals and a simple yet emotional story, Pode succeeds in offering a generous and humble cooperative yet challenging 8-10 hours of content that will shine brightly,” was Nintendo Life’s verdict.

Grab the Bottle (£4.49) provides physics-based puzzle fun at a much cheaper price, but sadly it’s a simple case of trial and error. Try, try, and try again until you finally get the right path. We awarded it 6/10 earlier this week.

Read more

Jun 20
By Matt Gander In This Week's Games No Comments

The Switch paves the way for new releases, all thanks to Mario Tennis Aces’ arrival – easily the biggest release of the week. In short: it’s the game that Mario Tennis on Wii U should have been. It could even be seen as an apology for that half-baked effort.

The rest of this week’s new releases strike us as a peculiar bunch. JRPG The Lost Child hits the PS4, Switch and PS Vita, gaining mixed reviews due to borrowing too many ideas from similar games. BlazBlue: Cross Tag Battle meanwhile finally finds its way to the UK. It didn’t gain the most positive reception from fans when it was first announced, due to being DLC orientated, but critical reviews are positively glowing.

We’ve also rounded up reviews of Ys VIII: Lacrimosa of Dana on Switch, despite launch day still being a week off. Consider it an early heads up.

On the download services Grab the Bottle is now within reach. It’s a physics-based puzzler priced at an alluring £3.99. We awarded it 6/10 yesterday. While challenging, it’s merely a case of failing puzzles repeatedly until finally stumbling on the solution.

The Xbox Hub was seemingly in agreement, giving it 3/5. “Trial and error becomes tiresome,” they said.

Slime-san Superslime Edition on Xbox One and the PS4’s New Gundam Breaker may be of note too. Twitch platformer Slime-san went down well on Switch, resulting in an impressive 82% Metacritic. And who can resist giant battling robots?

Finally, The Lords of the Fallen receives a belated ‘Complete Edition’. The fact that the retail release will only set you back £15 caught our attention. A sensible price point, given the game’s age. You may even be able to find it for slightly less online.

New release showcase:

Mario Tennis Aces – Switch

8/10 – Nintendo Life: “The presentation is spot on, and the core tennis action is absorbing whether you’re trading simple strokes or firing off special shots”

7/10 – Videogamer: “Mario Tennis Aces is a good tennis game let down by an Adventure Mode that often feels as though it’s cheating you”

7.0 – God is a Geek: “Mario Tennis Aces will provide you and your friends with a really good time, provided you don’t spend too long in the story mode”

The Lost Child – PS4, PS Vita, Switch

8/10 – Nintendo World Report: “The vast majority of the game can be traced back to another JRPG that probably did it better, and if you can’t get passed that, than you probably aren’t going to enjoy it”

4/10 – Digitally Downloaded: “The fact that it’s the perfect introduction to the dungeon crawler genre also makes it the perfect first example on the new hardware”

5/10 – Push Square: “It’s a game that pays more than a passing nod to numerous other RPGs – Pokemon, Persona, and other Shin Megami Tensei titles – but sadly, never approaches the quality of any of them”

BlazBlue: Cross Tag Battle – PS4/Switch

9/10 – GameSpot: “Whether playing through the story mode alone or against hardened opponents online, Cross Tag Battle is an absolute joy with a surplus of possibilities within its wide roster and versatile fighting system”

8.3 – IGN: “BlazBlue Cross Tag Battle’s mixture of fighting games leads to a surprisingly approachable entry point into the genre”

3/5 – US Gamer: “BlazBlue Cross Tag Battle is a solid fighter. I like the idea of streamlining some of the cruft that the BlazBlue series has acquired over the years and making a game that appeals to new players”

Ys VIII: Lacrimosa of Dana – Switch

9/10 – Nintendo Life: “With fun, fast-paced combat, likable characters, and an enjoyable story that takes full advantage of its beautiful shipwrecked setting, Ys VIII: Lacrimosa of Dana is a top-shelf action RPG”

8.5 – Nintendo World Report: “Ys VIII: Lacrimosa of Dana was my first foray into the Ys universe and despite the goal of making it off the island, I find myself wishing I hadn’t left at all”

4/5 – Twinfinite: “With its streamlined combat system and compelling narrative, the latest entry in the Ys series is another solid addition to the Switch’s growing library and should definitely be on every JRPG lover’s list”

Read more

Jun 20
By Matt Gander In Reviews No Comments

It’s not often game journos unanimously agree on something. The original State of Decay – which highlighted MS’ 2013 Summer of Arcade promotion – was a rare exception, becoming the very definition of a diamond in the rough. By putting the focus on establishing a friendly community it was unlike most zombie games, and for a mere XBLA release, it was beyond ambitious. It was, however, let down by a few shortcomings such as irksome glitches and a general lack of polish.

A longer development cycle, a bigger budget, and an upgraded game engine (the original used CryEngine3, whereas this sequel opts for the ever-popular Unreal Engine) should have resulted in State of Decay 2 fully achieving Undead Lab’s vision. But rather than feeling fresh but familiar, it’s…astonishingly familiar. From the sights and sounds to the rural county setting, it felt like I was simply playing through the remastered State of Decay: Year One Edition again.

Cast aside all expectations of bigger locations, larger waves of zombies, and a livelier open-world. We’re back to pootling around the American countryside, stopping in quaint villages to ransack pharmacies, diners, gas stations and summer houses for goods. The festering undead rarely attack in great numbers (oddly, a group of just three or four zombies is classed as a horde) and the amount of ‘special undead’ can be counted on one hand.

It’s so uncannily similar to the original that despite the new engine it still suffers from similar bugs and glitches, such as vanishing AI teammates and wonky vehicle physics. Combat is a bit crunchier this time around though, with a larger array of melee weapons, and new grisly ‘final blow’ moves. If only you weren’t reminded how to perform certain actions every few minutes. It’s as if the Microsoft paperclip has come back from the dead.

In terms of structure, State of Decay 2 is a game of two halves. The first 5-6 hours are spent improving your homestead with additional facilities, finding new recruits, and painstakingly gathering resources including food, medicine, fuel, materials, and ammo. These vitals are logically located. Low on ammo? Head to the nearest gun shop. Need food? Time to take a trip to the local diner. And if you really get stuck, a shout out on the radio will highlight potential stashes on the map.

One thing baffled us though: surely Undead Labs could have implemented a more interesting way to gather goods than simply holding down the ‘Y’ button for a few seconds? A mini-game, a spot of button bashing or stick rotating, a QTE – anything would have been an improvement. While you can speed up the process, at the risk of making more noise, looting abandoned abodes quickly becomes an arduous task.

Read more

© 2001-2017 Games Asylum